Editing Split Screen

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The first microgame of the mode always occurs on the Touch Screen. If the game is paused at any point, both the Top and Touch Screens are blacked out. When using Ultra inputs, no microgames of the Touch control type can appear on the Top Screen, and consecutive microgames are not allowed to have the same control type. Microgames are unable to end early should the player win or lose early, as the background music is in sync with the start of each microgame. Β 
The first microgame of the mode always occurs on the Touch Screen. If the game is paused at any point, both the Top and Touch Screens are blacked out. When using Ultra inputs, no microgames of the Touch control type can appear on the Top Screen, and consecutive microgames are not allowed to have the same control type. Microgames are unable to end early should the player win or lose early, as the background music is in sync with the start of each microgame. Β 


In Split Screen, only microgames with a length of eight beats can appear, Eight beats is the normal length for microgames in ''WarioWare Gold''. This rule implicitly excludes Boss Games from Split Screen. The difficulty of microgames increases to Level 2 after reaching a score of 17, and increases to Level 3 after reaching a score of 34. The speed of the microgames [[Speed Up!|increases]] over time, and it corresponds to the speed of the background music. Neither increases in level nor increases in speed are indicated by text to the player.
In Split Screen, only microgames with a length of eight beats can appear, Eight beats is the normal length for microgames in ''WarioWare Gold''. This rule implicitly excludes Boss Games from Split Screen. The difficulty of microgames increases to Level 2 after reaching a score of 17, and increases to Level 3 after reaching a score of 34. The speed of the microgames [[Speed Up!|increases]] over time, and it corresponds to the the speed of the background music. Neither increases in level nor increases in speed are indicated by text to the player.


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