Golf: Difference between revisions

24 bytes added ,  4 months ago
(→‎Clubs: From https://www.nintendo.com/jp/famicom/software/hvc-gf/index.html)
Line 25: Line 25:
Hitting the ball is done via a meter beneath the viewing field. Pressing the {{button|NES|A}} button once makes the golfer swing the club back, with the arrow on the meter moving left. Pressing it again causes them to swing forward, also moving the arrow back to the right—how far to the left it was determines the stroke's power, and if it reaches the far left, it will start moving right again on its own without a strength being yet determined. Pressing it a third time hits the ball, with the arrow's position relative to the meter's target area determining the impact point and thus how the ball will move; hitting the target on the center makes the ball go straight, hitting to the right of the target causes a left-curving hook ball, and hitting to the left of the target causes a right-curving slice ball. If the second step is skipped, the ball will merely be swiped a few yards ahead, and skipping the third step causes the club to miss entirely. The ball's direction in the air is also influenced by the direction and speed of the wind, which varies between rounds and is determined by an arrow and label found above the viewing area. On the putting green, meanwhile, the direction is influenced by the lay of the green, represented by arrows in different directions and densities.
Hitting the ball is done via a meter beneath the viewing field. Pressing the {{button|NES|A}} button once makes the golfer swing the club back, with the arrow on the meter moving left. Pressing it again causes them to swing forward, also moving the arrow back to the right—how far to the left it was determines the stroke's power, and if it reaches the far left, it will start moving right again on its own without a strength being yet determined. Pressing it a third time hits the ball, with the arrow's position relative to the meter's target area determining the impact point and thus how the ball will move; hitting the target on the center makes the ball go straight, hitting to the right of the target causes a left-curving hook ball, and hitting to the left of the target causes a right-curving slice ball. If the second step is skipped, the ball will merely be swiped a few yards ahead, and skipping the third step causes the club to miss entirely. The ball's direction in the air is also influenced by the direction and speed of the wind, which varies between rounds and is determined by an arrow and label found above the viewing area. On the putting green, meanwhile, the direction is influenced by the lay of the green, represented by arrows in different directions and densities.


Unlike in most golf games following it, there is no distinction between fairway and rough; as such, the only terrains are standard grass, putting green, and sand bunkers, with trees representing out-of-bounds areas.
Unlike in most golf games following it, there is no distinction between fairway and rough; as such, the only terrains are standard grass, putting green, and sand bunkers (which halve the drive), with trees representing out-of-bounds areas.
{{br|left}}
{{br|left}}