Shock Absorbers (Mario Party 5): Difference between revisions

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{{Italic title|Shock Absorbers (''Mario Party 5'')}}
{{minigame-infobox
{{minigame-infobox
| image = [[File:Yoshi Electrocuted 5.png|260px]]  
| image = [[File:Yoshi Electrocuted 5.png|260px]]  
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==Controls==
==Controls==
* {{button|gcn|Stick}} – Move
*{{button|gcn|Stick}} – Move


==In-Game Text==
==In-Game Text==
* '''Rules''' – ''"Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins."''
*'''Rules''' – ''"Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins."''
* '''Advice 1''' – ''"The Amps fly around and ricochet off the walls and each other, so stay alert!"''
*'''Advice 1''' – ''"The Amps fly around and ricochet off the walls and each other, so stay alert!"''
* '''Advice 2''' – ''"The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for bolts of energy."''
*'''Advice 2''' – ''"The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for bolts of energy."''
 
{{BoxTop}}
{{BoxTop}}
{{MP5 Minigames}}
{{MP5 Minigames}}
[[Category:Duel Minigames]]
[[Category:Duel Minigames]]
[[Category:Mario Party 5 Minigames]]
[[Category:Mario Party 5 Minigames]]

Revision as of 18:07, August 26, 2013

Template:Minigame-infobox Template:Articleabout

Shock Absorbers is a duel minigame found in Mario Party 5. Its name is a pun on shock absorbers, mechanical devices meant to soften jolts, typically associated with cars and other vehicles. The concept here is comparable to the one in Amplifried, a minigame from Mario Party Advance.

Gameplay

Various Amps appear inside a circle of more Amps. Players attempt to avoid being shocked by the Amps as they arbitrarily bounce along the circle. The Amps periodically shoot deadly bolts between themselves, which must be avoided.

This attack can be detected early by watching which Amps stop and glow. Two of the outer Amps and one in the middle will stop and glow before shooting the electricity between themselves. A player loses if he or she touches any Amp or beam of electricity.

Controls

  • Control Stick – Move

In-Game Text

  • Rules"Avoid the Amps, and don't let yourself get shocked by the electricity flowing between them. Whoever lasts the longest wins."
  • Advice 1"The Amps fly around and ricochet off the walls and each other, so stay alert!"
  • Advice 2"The Amps flash when they are about to shoot a bolt of energy. Keep moving around, and look out for bolts of energy."

Template:BoxTop Template:MP5 Minigames