Editing Ship of Souls

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
|after=[[Kremling Kamp|>>]] [[Davy Bones' Locker|>>]]
|after=[[Kremling Kamp|>>]] [[Davy Bones' Locker|>>]]
}}
}}
'''Ship of Souls''' is the fourth level of [[Aqua World]] in ''[[DK: King of Swing]]''. It can be unlocked after completing [[Lockjaw Falls]] and [[Kremling Kamp]], and is the final regular level before the boss stage, [[Davy Bones' Locker]]. Ship of Souls takes place inside of a haunted, derelict ship. It introduces [[ghost (DK series)|ghost]]s, the only type of enemy in the level, as well as two objects, including [[cannon]]s that shoot out moving [[peg]]s and pegs that only appear when the [[Kong]] holds onto a nearby peg.
'''Ship of Souls''' is the fourth level of [[Aqua World]] in ''[[DK: King of Swing]]''. It can be unlocked after completing [[Lockjaw Falls]] and [[Kremling Kamp]], and is the final regular level before the boss stage, [[Davy Bones' Locker]].
 
The level is set inside of a haunted, derelict ship. It introduces [[ghost (DK series)|ghost]]s, who are the only enemies in the level. It also introduces two new objects, including cannons that shoot out moving [[peg]]s and pegs that only appear when the [[Kong]] holds onto a nearby peg.
==Layout==
==Layout==
[[File:Ship of Souls first area.png|frame|left|Donkey Kong exploring the first area, with a cannon firing pegs.]]
[[File:Ship of Souls first area.png|frame|left|Donkey Kong exploring the first area, with a cannon firing pegs.]]
Line 13: Line 15:
In the second section of the level, there are many ghosts that only appear fully when the Kong is not charging his attack. When they are transparent, they cannot hurt him. At the beginning of the area, there are a few of the ghosts, along with two rows of three Peg Boards placed in the air. They are surrounded by crates. A [[Barrel Cannon]] is in the corner of the room next to the crates as well. With the cannon and the primate's abilities, the crates can be broken and the hero can continue to a large group of single pegs. Ghosts fly around them. More crates are piled up next to the pegs, blocking the Kong's path. He can progress if they are destroyed, creating a path for him to travel through. Bananas are also scattered along the bottom parts of the area, along with floor [[Spike Trap|spike]]s. On the other side of the crates, one can find two more Peg Boards. The first Peg Board from the bottom is stationary, but a moving Peg Board is above it that travels in a vertical path. It can be used to reach a platform that leads to the third area, which is blocked by more crates.
In the second section of the level, there are many ghosts that only appear fully when the Kong is not charging his attack. When they are transparent, they cannot hurt him. At the beginning of the area, there are a few of the ghosts, along with two rows of three Peg Boards placed in the air. They are surrounded by crates. A [[Barrel Cannon]] is in the corner of the room next to the crates as well. With the cannon and the primate's abilities, the crates can be broken and the hero can continue to a large group of single pegs. Ghosts fly around them. More crates are piled up next to the pegs, blocking the Kong's path. He can progress if they are destroyed, creating a path for him to travel through. Bananas are also scattered along the bottom parts of the area, along with floor [[Spike Trap|spike]]s. On the other side of the crates, one can find two more Peg Boards. The first Peg Board from the bottom is stationary, but a moving Peg Board is above it that travels in a vertical path. It can be used to reach a platform that leads to the third area, which is blocked by more crates.


[[File:Ship of Souls DKKoS Silver Medal.png|frame|Donkey Kong approaches the silver medal.]]
Here, the Kong can find a long, blue peg in the air. When grabbed, similar pegs appear all around it for the primate to grab. When he grabs them, some of the previous pegs disappear, and more appear around that peg. Donkey or Diddy must continue up the area with these pegs, while dodging any ghosts on the way. Bananas are scattered from place-to-place in the room, and a trio bouncy tires are near the top of the area, and another is just below. Eventually, one can find a platform with the level exit.
Here, the Kong can find a long, blue peg in the air. When grabbed, similar pegs appear all around it for the primate to grab. When he grabs them, some of the previous pegs disappear, and more appear around that peg. Donkey or Diddy must continue up the area with these pegs, while dodging any ghosts on the way. Bananas are scattered from place-to-place in the room, and a trio bouncy tires are near the top of the area, and another is just below. Eventually, one can find a platform with the level exit.
{{br}}
{{br}}


==Key items==
==Collectibles==
{{multiframe|[[File:Ship of Souls DKKoS Crystal Coconut.png|200px]] [[File:Ship of Souls DKKoS Silver Medal.png|200px]]|size=420|The location of the Crystal Coconut and silver medal respectively}}
[[File:Ship of Souls DKKoS Crystal Coconut.png|thumb|The location of the Crystal Coconut.]]
*'''[[Crystal Coconut]]:''' Appears inside a box near the top of the second area.
{|class="dktable-brown" width=45%
*'''[[Medal (DK: King of Swing)|Silver medal]]:''' At the top left corner of the third area.
|-
!Item
!Location
|-
|align=center|[[File:DKKOSCrystalCoconut.png]]<br>[[Crystal Coconut]]
|Appears inside a box near the top of the second area.
|-
|align=center|[[File:DKKOSSilver.png]]<br>[[Medal (DK: King of Swing)|Silver Medal]]
|At the very top-left corner of the third area.
|}


==Names in other languages==
==Names in other languages==

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)