Editing Shell Mario

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Shell Mario returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' and [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|its 3DS remake]]. The power-up is first acquired in the skies of [[Toad Town]], where it was introduced by the [[Koopa Paratroopa Trio]]. Mario can turn into Shell Mario by striking [[shell block]]s (which were spread around the [[Mushroom Kingdom]] when Mario and Luigi hit a giant version of them back in Toad Town). Luigi can then hit Mario using his hammer, and this makes Mario go into the shell, spinning straight in the direction he was facing. This can be used to hit blocks and platform-moving levers in areas which Mario and Luigi cannot directly go into, and hit enemies in the field to stun them. However, because the shell is so heavy, Mario is unable to jump in it. If he does, he loses the shell. It serves a similar purpose to [[Kooper]] and [[Koops]]'s field abilities in the [[Paper Mario (series)|''Paper Mario'']] series.
Shell Mario returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' and [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|its 3DS remake]]. The power-up is first acquired in the skies of [[Toad Town]], where it was introduced by the [[Koopa Paratroopa Trio]]. Mario can turn into Shell Mario by striking [[Shell Block]]s (which were spread around the [[Mushroom Kingdom]] when Mario and Luigi hit a giant version of them back in Toad Town). Luigi can then hit Mario using his hammer, and this makes Mario go into the shell, spinning straight in the direction he was facing. This can be used to hit blocks and platform-moving levers in areas which Mario and Luigi cannot directly go into, and hit enemies in the field to stun them. However, because the shell is so heavy, Mario is unable to jump in it. If he does, he loses the shell. It serves a similar purpose to [[Kooper]] and [[Koops]]'s field abilities in the [[Paper Mario (series)|''Paper Mario'']] series.


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