Editing Scarecrow (object)

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{{item infobox
{{item infobox
|image=[[File:SMO Artwork Scarecrow.png|200px]]
|title=Scarecrow
|image=[[File:Scarecrow SMO.jpg|200px]]
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|effect=Activates certain events for limited periods of time; splits Mario from Cappy.  
|effect=Activates certain events for limited periods of time; splits Mario from Cappy.  
}}
}}
'''Scarecrows''' are objects that appear in ''[[Super Mario Odyssey]]''. They are found in all kingdoms except the [[Cloud Kingdom]] and [[Ruined Kingdom]]. If [[Mario]] [[Cap Throw|throw]]s [[Cappy]] onto one, it rotates and opens a doorway to a sub-area containing two [[Power Moon]]s, activates a Timer Challenge that requires Mario to reach a Power Moon in a limited amount of time on an assortment of platforms that appear using his acrobatics only, or has one of a few other effects. Cappy will cling onto the scarecrow once thrown onto it; consequently, Mario must then venture on without him. If Mario [[jump]]s on the scarecrow while Cappy is on it, he will return to Mario and whatever effect the scarecrow had will be stopped; this also occurs if Mario goes too far away from the scarecrow or, if it triggers a Timer Challenge, the time limit for the challenge ends.
'''Scarecrows''' are objects that appear in ''[[Super Mario Odyssey]]''. They are found in all kingdoms except the [[Cloud Kingdom]] and [[Ruined Kingdom]]. If [[Mario]] [[Cap Throw|throw]]s [[Cappy]] onto one, it may open a doorway to a sub-area containing two [[Power Moon]]s, activate a Timer Challenge that requires Mario to reach a Power Moon in a limited amount of time on an assortment of platforms that appear using his acrobatics only, or have one of a few other effects. Cappy will cling onto the scarecrow once thrown onto it; consequently, Mario must then venture on without him. If Mario [[jump]]s on the scarecrow while Cappy is on it, he will return to Mario and whatever effect the scarecrow had will be stopped; this also occurs if Mario goes too far away from the scarecrow or, if it triggers a Timer Challenge, the time limit for the challenge ends.


The sub-areas opened by scarecrows (in which Mario will have to reach the Power Moon without Cappy) are similar to the ones in ''[[Super Mario Sunshine]]'', where every now and then Mario is separated from [[F.L.U.D.D.]], requiring the player to rely on Mario's acrobatic skills. However, in ''Super Mario Odyssey'', it is repeatedly obligatory for Mario to get into the sub-areas without his companion (in this case, Cappy), whereas in ''Super Mario Sunshine'', once the secret level has been cleared, Mario does not have to anymore.
The sub-areas opened by scarecrows (in which Mario will have to reach the Power Moon without the help of his companion) are similar to the ones in ''[[Super Mario Sunshine]]'', where every now and then Mario is separated from [[F.L.U.D.D.]], requiring the player to rely on Mario's acrobatic skills. However, in ''Super Mario Odyssey'', it is repeatedly obligatory for Mario to get into the sub-areas without his companion (in this case, Cappy), whereas in ''Super Mario Sunshine'', once the secret level has been cleared, Mario does not have to anymore.


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==Gallery==

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