Editing Sammer's Kingdom
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*During the battle, as the players advance to the next sub-chapter, the number of flags seen on the stage will increase by one (i.e. one flag on every stage of Chapter 6-1, two in Chapter 6-2, and so on). | *During the battle, as the players advance to the next sub-chapter, the number of flags seen on the stage will increase by one (i.e. one flag on every stage of Chapter 6-1, two in Chapter 6-2, and so on). | ||
*When the player tries to go to Gate 2 after completing the [[Duel of 100]], they will discover that the door leading there cannot be used, as if it has become part of the background. When Tattle is used on the door, Tiptron will say the door is sealed, which might be because the other Gates disappeared, and they are currently working on the water amusement park there. Oddly, when the player uses Tattle on the very same door while in 3-D, Tiptron will say the player can open it by pressing {{button|wii|Padup}}, the same as her Tattle of any door. | *When the player tries to go to Gate 2 after completing the [[Duel of 100]], they will discover that the door leading there cannot be used, as if it has become part of the background. When Tattle is used on the door, Tiptron will say the door is sealed, which might be because the other Gates disappeared, and they are currently working on the water amusement park there. Oddly, when the player uses Tattle on the very same door while in 3-D, Tiptron will say the player can open it by pressing {{button|wii|Padup}}, the same as her Tattle of any door. | ||
*This is the only chapter that does not have a [[Save Block]]. | |||
==References== | ==References== |