Editing SNES Ghost Valley 2
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===Course layout=== | ===Course layout=== | ||
[[File:SMK Ghost Valley 2.png|thumb|left|[[Yoshi]] racing on the course]] | [[File:SMK Ghost Valley 2.png|thumb|left|[[Yoshi]] racing on the course]] | ||
This Ghost Valley is longer than the first and features more sharp turns. It begins with two 90° turns to the right, with the first set of [[? Panel]]s in between, followed by a 90° turn to the left. Racers then take a slight left turn followed by two sharp 90° right turns On the outside of the first right turn is two more ? Panels. There is then a 90° left turn followed by an especially sharp right turn and then a slight right turn, where a brief straight then brings racers to the finish line. On the right side of this brief straight, there is a [[Dash Panel| | This Ghost Valley is longer than the first and features more sharp turns. It begins with two 90° turns to the right, with the first set of [[? Panel]]s in between, followed by a 90° turn to the left. Racers then take a slight left turn followed by two sharp 90° right turns On the outside of the first right turn is two more ? Panels. There is then a 90° left turn followed by an especially sharp right turn and then a slight right turn, where a brief straight then brings racers to the finish line. On the right side of this brief straight, there is a [[Dash Panel|dash panel]] followed by a jump pad, and a ? Panel immediately after the jump pad; racers must use a well timed hop to be able to reach the ? Panel. | ||
Most of the course is surrounded by tiles which act as guard rails, but bumping into a tile will destroy it, allowing racers to go through the subsequent gap and fall off the course. | Most of the course is surrounded by tiles which act as guard rails, but bumping into a tile will destroy it, allowing racers to go through the subsequent gap and fall off the course. | ||
===Shortcuts=== | ===Shortcuts=== | ||
A notable shortcut can be found after the first left turn. The player can go to the right side of the track and use a [[Cape Feather|Feather]] to jump over a gap and | A notable shortcut can be found after the first left turn. The player can go to the right side of the track and use a [[Cape Feather|Feather]] to jump over a gap and skip the following right turn. | ||
==''Mario Kart: Super Circuit''== | ==''Mario Kart: Super Circuit''== |