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| ===Course layout=== | | ===Course layout=== |
| [[File:SMK Ghost Valley 1 Screenshot.png|thumb|left|[[Mario]] racing on the course in ''Super Mario Kart'']] | | [[File:SMK Ghost Valley 1 Screenshot.png|thumb|left|[[Mario]] racing on the course in ''Super Mario Kart'']] |
| The course begins with a brief straight followed by the first set of [[? Panel]]s and a 90° turn to the left. There is then a slight left turn followed by a slight right turn and another 90° left turn. Racers then go off a wide jump pad and briefly drive straight, where there is a ? Panel on both sides of the track; there is a jump pad in front of both, requiring racers to hop over the jump pad to reach the ? Panels. Racers then take another 90° left turn followed by another wide jump pad which takes them over a small gap. There is then a 90° right turn and two 90° left turns followed by a brief straight, which brings racers to the finish line. | | The course has limited guard edges, but bumping into a tile at the edge of the bridge will destroy it, allowing players to go through and fall off the course. There are several [[ramp|jump pads]] on the track, the last one allowing drivers to cross a gap. Two other lines are placed directly before two [[? Panel]]s which makes those only reachable by driving back or jumping over them with a [[Cape Feather|Feather]] or a well-timed hop. There are some planks near the end that act as a shortcut, which can only be accessed with a Feather, Mushroom (boosting off the jump pad before it), or a well-timed hop (only applicable in 150cc).{{br|left}} |
| | | {{br|left}} |
| Most of the course is surrounded by tiles which act as guard rails, but bumping into a tile will destroy it, allowing racers to go through the subsequent gap and fall off the course.
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| ===Shortcuts===
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| A notable shortcut can be found just after the second wide jump pad. Instead of taking the subsequent right turn, the player can use a [[Cape Feather|Feather]] to hop over a gap and reach a very narrow stretch of track that allows them to cut off the final two turns. Alternatively, this can be performed by using a [[Dash Mushroom|Mushroom]] to boost off the aforementioned jump pad, or by using a well-timed hop on 150cc.
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| ==''Mario Kart: Super Circuit''== | | ==''Mario Kart: Super Circuit''== |