Editing Ruined Dragon

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The Ruined Dragon uses two types of attacks: the first one are purple lightning bolts from his mouth that hits the ground in front of him, generating various rolling spiked wheels made of electricity that are able to slightly change direction to chase [[Mario]] until they fall off the area where the battle is fought. The more the Ruined Dragon is hit, the more spiked wheels are generated through this method. The second consists in electrifying his head and slamming the ground with it, generating various purple electrical streams that diffuse in all direction and have to be avoided. Like in the case of the spiked wheels, the more the dragon is hit, the denser the streams are and thus the greater is their coverage of the surrounding area. The pattern which they are shaped gets more complicated. A few seconds after the second attack, the head stops being electrified and the dragon is forced to rest, allowing Mario to jump on his head and use [[Cappy]] to remove various sword-shaped pins on his head that keep a crown shaped after Bowser's head into place. Each time a pin is removed, a purple red-eyed [[Burrbo]] comes out from where the pin was stuck and tries to hit Mario with electricity. Once all pins are removed, the crown disappears and Mario is able to [[Ground Pound]] a glowing spot on his head to hit him. Every time he is hit, the number of pins keeping the crown in place increases. Once he is hit for the third time, he faints, and leaves a [[Multi Moon]] that is needed for the Odyssey to be repaired.
The Ruined Dragon uses two types of attacks: the first one are purple lightning bolts from his mouth that hits the ground in front of him, generating various rolling spiked wheels made of electricity that are able to slightly change direction to chase [[Mario]] until they fall off the area where the battle is fought. The more the Ruined Dragon is hit, the more spiked wheels are generated through this method. The second consists in electrifying his head and slamming the ground with it, generating various purple electrical streams that diffuse in all direction and have to be avoided. Like in the case of the spiked wheels, the more the dragon is hit, the denser the streams are and thus the greater is their coverage of the surrounding area. The pattern which they are shaped gets more complicated. A few seconds after the second attack, the head stops being electrified and the dragon is forced to rest, allowing Mario to jump on his head and use [[Cappy]] to remove various sword-shaped pins on his head that keep a crown shaped after Bowser's head into place. Each time a pin is removed, a purple red-eyed [[Burrbo]] comes out from where the pin was stuck and tries to hit Mario with electricity. Once all pins are removed, the crown disappears and Mario is able to [[Ground Pound]] a glowing spot on his head to hit him. Every time he is hit, the number of pins keeping the crown in place increases. Once he is hit for the third time, he faints, and leaves a [[Multi Moon]] that is needed for the Odyssey to be repaired.


The rematch in [[Peach's Castle]] is mostly the same, but the arena is slippery. Also, the streams of electricity the dragon creates after slamming the ground with his head now appear in a vertical zigzag pattern, meaning Mario must jump over some areas and run under others.
The rematch in [[Peach's Castle]] is mostly the same, but the streams of electricity the dragon creates after slamming the ground with his head now appear in a vertical zigzag pattern, meaning Mario must jump over some areas and run under others. Also, the battlefield is icy, giving Mario less traction.


==Quotes==
==Quotes==

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