Editing Room 2-Key

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{about|the level designated "2-Key" in American and Japanese regions|the level designated "2-Key" in other regions|[[Room 3-Key]]}}
{{image}}
{{level infobox
{{about|the level listed as "Room 1-Key" in the PAL version|the level titled "Room 1-Key" in the North American version|[[Room 1-Key]]}}
{{Levelbox
|title=Room 2-Key
|title=Room 2-Key
|image=[[File:2-Key MvsDK MMA.png|256px]]
|image=
|code=2-Key
|code=2-Key
|world=[[Sandstone Stroll]] (Normal Mode)
|world=[[Sandstone Stroll]]
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|limit=300 seconds
|limit=300 seconds
Line 10: Line 11:
|after=[[Floor 2 Donkey Kong|>>]]
|after=[[Floor 2 Donkey Kong|>>]]
}}
}}
'''Room 2-Key''' (titled '''Room 1-Key''' in the British English version) is the eighth course of [[Sandstone Stroll]] and the second [[key]] course in ''[[Mario vs. Donkey Kong: Minis March Again!]]''.
'''Room 2-Key''' (listed as '''Room 1-Key''' in the PAL version) is the eighth course of [[Sandstone Stroll]] and the second [[key]] course in ''[[Mario vs. Donkey Kong: Minis March Again!]]''.


The course features three [[Mini Mario (toy)|Mini Mario]] toys, one of which carries a key needed to unlock the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
The course features three [[Mini Mario (toy)|Mini Mario]] toys, one of which carries a key needed to unlock the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].


==Overview==
==Overview==
The stage has a symmetric layout, featuring the Goal Door in the middle, surrounded by two yellow gates and two grids of [[Pink Block]]s above [[Spike Trap|spike]] pits. On each side of the stage, there are two small alcoves one above the other. The top alcoves are kept closed by red gates.
The stage has a symmetric layout, featuring the Goal Door in the middle, surrounded by two yellow gates followed by two grids of [[Pink Block]]s above [[Spike Trap|spike]] pits. On each side of the stage, there are two small alcoves one above the other. The top alcoves are kept closed by red gates.


The keyless Mini Marios start on a platform above the Goal Door, facing left. Further to the left sits the Key Mini Mario, which is locked behind a red gate. Using Pink Blocks, the player should guide the keyless Mini Marios to a Red [[Color Switch]] on the bottom left. Jumping on it causes the gate in front of the Key Mini Mario to retract, allowing the toy to move freely out of its confinement. The switch also retracts a red gate at the other side of the course, opening up a Yellow Color Switch. The minis should next be guided to this switch and press it to retract the yellow gates around the Goal Door, allowing access to it. As the toys head towards the door, the Key Mini Mario should be put in front of the group in order to reach the door first and unlock it, clearing the course.
The keyless Mini Marios start on a platform above the Goal Door, facing left. Further ahead sits the Key Mini Mario, which is locked behind a red gate. By arranging Pink Blocks in a staircase, the player should guide the keyless Mini Marios to a Red [[Color Switch]] on the bottom left. Jumping on it causes the gate in front of the Key Mini Mario to retract, allowing the toy to move freely out of its confinement. The switch also retracts a red gate at the other side of the course, which previously blocked the way to a Yellow Color Switch. The minis should next be guided to this switch and press it to retract the yellow gates around the Goal Door, allowing access to it. As the toys head towards the door, the Key Mini Mario should be put in front of the group in order to reach the door first and unlock it, clearing the course.


===Mini Mario Card===
===Mini Mario Card===
Line 23: Line 24:


===M-Token===
===M-Token===
The [[M-Token]] is found in the small alcove on the bottom right. To obtain it, the minis must be led there with Pink Blocks.
The [[M-Token]] is found in the small alcove on the bottom right. To obtain it, the minis must be led there with Pink Blocks from the platform above the door in the middle.


==Statistics==
==Statistics==
Line 31: Line 32:
*Gates: 4 (2 yellow, 2 red)
*Gates: 4 (2 yellow, 2 red)
*[[Coin]]s: 2
*[[Coin]]s: 2
*[[10-Coin|Large Coins]]: 1
*[[10 Gold Coin|Large Coins]]: 1
{{MVDKMMA levels}}
{{MVDKMMA Levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: