Editing Roll
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The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''; [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] can roll as well. While a character is in [[Cat Mario|Cat form]], the roll becomes a sliding tackle. | The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''; [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] can roll as well. While a character is in [[Cat Mario|Cat form]], the roll becomes a sliding tackle. | ||
In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', players can also roll in midair, similar to the '' | In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', players can also roll in midair, similar to the ''Super Mario Odyssey'' version of the [[Dive]]. They can also roll right upon landing from a [[Ground Pound]]. | ||
====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
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|image2=SMR - Rolling Jump.png | |image2=SMR - Rolling Jump.png | ||
|width=100 | |width=100 | ||
|footer=Mario performing a Landing Roll and a Rolling Jump in ''Super Mario Run'' | |footer=Mario performing a Landing Roll and a Rolling Jump in ''[[Super Mario Run]]'' | ||
}} | }} | ||
In ''[[Super Mario Run]]'', the '''Landing Roll''' is an action that is performed when characters land from a great height, like in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', but its properties are different. Characters are also capable of rolling if the player taps the screen when they are on a [[Pause Block]] pointing to the right. Unlike in ''Donkey Kong'', the roll defeats enemies that it comes into contact with. Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the [[jump]] that can defeat enemies from below. | In ''[[Super Mario Run]]'', the '''Landing Roll''' is an action that is performed when characters land from a great height, like in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', but its properties are different. Characters are also capable of rolling if the player taps the screen when they are on a [[Pause Block]] pointing to the right. Unlike in ''Donkey Kong'', the roll defeats enemies that it comes into contact with. Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the [[jump]] that can defeat enemies from below. | ||
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====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
[[File:SMO Cap Moon 30.png|thumb|left|Mario rolling in ''Super Mario Odyssey'']] | [[File:SMO Cap Moon 30.png|thumb|left|Mario rolling in ''Super Mario Odyssey'']] | ||
The roll move returns in ''Super Mario Odyssey''. It works similarly to its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but rolling also reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll when the player holds {{button|switch|zl}} and presses {{button|switch|Y}} or shakes {{button|switch|joy-con}} to keep rolling instead of performing just one roll at a time. (The latter method is faster than the former.) He can also initiate a roll when the player holds {{button|switch|zl}} as he lands from a Long Jump, Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling. In a bonus area in the [[Cap Kingdom]], Mario automatically rolls upon touching the first slope. After this, Mario cannot stop rolling until he reaches the end of the area. | The roll move returns in ''[[Super Mario Odyssey]]''. It works similarly to its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but rolling also reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll when the player holds {{button|switch|zl}} and presses {{button|switch|Y}} or shakes {{button|switch|joy-con}} to keep rolling instead of performing just one roll at a time. (The latter method is faster than the former.) He can also initiate a roll when the player holds {{button|switch|zl}} as he lands from a Long Jump, Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling. In a bonus area in the [[Cap Kingdom]], Mario automatically rolls upon touching the first slope. After this, Mario cannot stop rolling until he reaches the end of the area. | ||
====''Super Mario Maker 2''==== | ====''Super Mario Maker 2''==== |