Editing Roll

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 24: Line 24:
The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''; [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] can roll as well. While a character is in [[Cat Mario|Cat form]], the roll becomes a sliding tackle.
The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''; [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] can roll as well. While a character is in [[Cat Mario|Cat form]], the roll becomes a sliding tackle.


In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', players can also roll in midair, similar to the ''[[Super Mario Odyssey]]'' version of the [[Dive]]. They can also roll right upon landing from a [[Ground Pound]].
In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', players can also roll in midair, similar to the ''Super Mario Odyssey'' version of the [[Dive]]. They can also roll right upon landing from a [[Ground Pound]].


====''Super Mario Run''====
====''Super Mario Run''====
Line 32: Line 32:
|image2=SMR - Rolling Jump.png
|image2=SMR - Rolling Jump.png
|width=100
|width=100
|footer=Mario performing a Landing Roll and a Rolling Jump in ''Super Mario Run''
|footer=Mario performing a Landing Roll and a Rolling Jump in ''[[Super Mario Run]]''
}}
}}
In ''[[Super Mario Run]]'', the '''Landing Roll''' is an action that is performed when characters land from a great height, like in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', but its properties are different. Characters are also capable of rolling if the player taps the screen when they are on a [[Pause Block]] pointing to the right. Unlike in ''Donkey Kong'', the roll defeats enemies that it comes into contact with. Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the [[jump]] that can defeat enemies from below.
In ''[[Super Mario Run]]'', the '''Landing Roll''' is an action that is performed when characters land from a great height, like in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', but its properties are different. Characters are also capable of rolling if the player taps the screen when they are on a [[Pause Block]] pointing to the right. Unlike in ''Donkey Kong'', the roll defeats enemies that it comes into contact with. Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the [[jump]] that can defeat enemies from below.
Line 38: Line 38:
====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
[[File:SMO Cap Moon 30.png|thumb|left|Mario rolling in ''Super Mario Odyssey'']]
[[File:SMO Cap Moon 30.png|thumb|left|Mario rolling in ''Super Mario Odyssey'']]
The roll move returns in ''Super Mario Odyssey''. It works similarly to its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but rolling also reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll when the player holds {{button|switch|zl}} and presses {{button|switch|Y}} or shakes {{button|switch|joy-con}} to keep rolling instead of performing just one roll at a time. (The latter method is faster than the former.)  He can also initiate a roll when the player holds {{button|switch|zl}} as he lands from a Long Jump, Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling. In a bonus area in the [[Cap Kingdom]], Mario automatically rolls upon touching the first slope. After this, Mario cannot stop rolling until he reaches the end of the area.
The roll move returns in ''[[Super Mario Odyssey]]''. It works similarly to its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but rolling also reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll when the player holds {{button|switch|zl}} and presses {{button|switch|Y}} or shakes {{button|switch|joy-con}} to keep rolling instead of performing just one roll at a time. (The latter method is faster than the former.)  He can also initiate a roll when the player holds {{button|switch|zl}} as he lands from a Long Jump, Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling. In a bonus area in the [[Cap Kingdom]], Mario automatically rolls upon touching the first slope. After this, Mario cannot stop rolling until he reaches the end of the area.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)