Editing Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)
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'''Rattle Battle''' is the fourteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fourth level of [[Krem Quay]]. From the world map, Rattle Battle is shown to take place on the deck of [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]], and features green water in the background. [[Diddy Kong]] and [[Dixie Kong]] are transformed into [[Rattly]] for most of the level, as they must enter his [[Animal Barrel|Rattly Barrel]] found in a cabin shortly after the start. The level requires Rattly to use his high jumping ability and the even higher [[super move|Superjump]] to both reach higher areas and continue further into the level. The most common enemies in the level are [[Zinger]]s and [[Kaboing]]s (both their gray and uncommon green variant). There are also [[Kannon]]s, who blast out either cannonballs or barrels. Jumping from a Kannon's barrels is another way for Rattly to go across gaps. The level's theme is "Snakey Chantey," which also has an arrangement in ''[[Super Smash Bros. Ultimate]]''. | '''Rattle Battle''' is the fourteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fourth level of [[Krem Quay]]. From the world map, Rattle Battle is shown to take place on the deck of [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]], and features green water in the background. [[Diddy Kong]] and [[Dixie Kong]] are transformed into [[Rattly]] for most of the level, as they must enter his [[Animal Barrel|Rattly Barrel]] found in a cabin shortly after the start. The level requires Rattly to use his high jumping ability and the even higher [[super move|Superjump]] to both reach higher areas and continue further into the level. The most common enemies in the level are [[Zinger]]s and [[Kaboing]]s (both their gray and uncommon green variant). There are also [[Kannon]]s, who blast out either cannonballs or barrels. Jumping from a Kannon's barrels is another way for Rattly to go across gaps. The level's theme is "Snakey Chantey," which also has an arrangement in ''[[Super Smash Bros. Ultimate]]''. | ||
==Layout== | ==Layout== | ||
[[File:Rattle Battle DKC2 GBA.png|thumb|left|Rattle Battle in the Game Boy Advance version]] | [[File:Rattle Battle DKC2 GBA.png|thumb|left|Rattle Battle in the Game Boy Advance version]] | ||
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==Enemies== | ==Enemies== | ||
The following enemies appear in the following quantities: | The following enemies appear in the following quantities: | ||
<gallery> | <gallery> | ||
Flitter DKC2.png|[[Flitter]] (1) | Flitter DKC2.png|[[Flitter]] (1) | ||
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==Items and objects== | ==Items and objects== | ||
The following items and objects appear in the following quantities, and items marked in '''bold''' are also an [[End of Level Target]] prize: | The following items and objects appear in the following quantities, and items marked in '''bold''' are also an [[End of Level Target]] prize: | ||
<gallery> | <gallery> | ||
Banana DKC SNES.png|[[Banana]] (125) | Banana DKC SNES.png|[[Banana]] (125) | ||
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Red Extra Life Balloon DKC2.png|'''[[Red Balloon|Life Balloon]]''' (1) | Red Extra Life Balloon DKC2.png|'''[[Red Balloon|Life Balloon]]''' (1) | ||
</gallery> | </gallery> | ||
===KONG Letters=== | ===KONG Letters=== | ||
*'''K:''' After exiting the cabin, Rattly can find the letter K floating slightly over a stack of two barrel platforms. | *'''K:''' After exiting the cabin, Rattly can find the letter K floating slightly over a stack of two barrel platforms. | ||
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[[File:Rattle Battle Bonus Area 1.png|thumb|The first Bonus Level of Rattle Battle involves jumping from several barrel stacks]] | [[File:Rattle Battle Bonus Area 1.png|thumb|The first Bonus Level of Rattle Battle involves jumping from several barrel stacks]] | ||
Rattle Battle has three [[Bonus Level]]s, listed by their type: | Rattle Battle has three [[Bonus Level]]s, listed by their type: | ||
*'''''Find the Token!''''': At the start of the level, the Kongs must jump straight up to enter a hidden Blast Barrel, which shoots them onto a higher part of the ship. From there, Diddy and Dixie can find a Banana Coin, a Banana Bunch, and a Bonus Barrel, which can be entered using a [[team up]] throw. In the Bonus Level, the Kongs have 25 seconds to go through a vertical area, jump from several barrel platforms along the way, and obtain the [[Kremkoin]], which is hovering above two stacks of barrels at the top right of the area. | *'''''Find the Token!''''': At the start of the level, the Kongs must jump straight up to enter a hidden Blast Barrel, which shoots them onto a higher part of the ship. From there, Diddy and Dixie can find a Banana Coin, a Banana Bunch, and a Bonus Barrel, which can be entered using a [[team up]] throw. In the Bonus Level, the Kongs have 25 seconds to go through a vertical area, jump from several barrel platforms along the way, and obtain the [[Kremkoin]], which is hovering above two stacks of barrels at the top right of the area. | ||
*'''''Find the Token!''''': After passing the second DK Barrel, Rattly has to bounce onto a Zinger to reach a higher portion of the shipwreck, where he encounters a few gray Kaboings. Rattly must fall into the gap below, which is hinted at by two bananas, to land on a wooden platform. He must go left and enter a hole, where he can enter into a Bonus Barrel. The Bonus Level takes place in a rigging area with a green sky in the background, and Rattly is given ten seconds to bounce from seven Zingers to travel across a wide gap and collect the Kremkoin. | *'''''Find the Token!''''': After passing the second DK Barrel, Rattly has to bounce onto a Zinger to reach a higher portion of the shipwreck, where he encounters a few gray Kaboings. Rattly must fall into the gap below, which is hinted at by two bananas, to land on a wooden platform. He must go left and enter a hole, where he can enter into a Bonus Barrel. The Bonus Level takes place in a rigging area with a green sky in the background, and Rattly is given ten seconds to bounce from seven Zingers to travel across a wide gap and collect the Kremkoin. | ||
*'''''Collect the Stars!''''': After the letter N, Rattly must bounce on a Zinger to get up onto a higher portion of the shipwreck. A large barrel platform appears at the very left of the next portion, and above it is a group of bananas arranged as an up arrow. The specified direction indicates that Rattly must perform a Superjump, and by doing so, he enters up into a Bonus Barrel, which floats high into the air. In the Bonus Level, Rattly has 40 seconds to collect 75 [[Star (Donkey Kong | *'''''Collect the Stars!''''': After the letter N, Rattly must bounce on a Zinger to get up onto a higher portion of the shipwreck. A large barrel platform appears at the very left of the next portion, and above it is a group of bananas arranged as an up arrow. The specified direction indicates that Rattly must perform a Superjump, and by doing so, he enters up into a Bonus Barrel, which floats high into the air. In the Bonus Level, Rattly has 40 seconds to collect 75 [[Star (Donkey Kong Country series)|star]]s by bouncing from stacks of barrel platforms. After collecting every star, Rattly can collect the Kremkoin, which appears in the center above the two rightmost barrel stacks. | ||
==Gallery== | ==Gallery== | ||
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|ItaM=Spring Snake | |ItaM=Spring Snake | ||
}} | }} | ||
{{DKC2}} | {{DKC2}} | ||
[[Category:Crocodile Isle]] | [[Category:Crocodile Isle]] | ||
[[Category:Pirate areas]] | [[Category:Pirate areas]] | ||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]] | [[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]] |