Editing Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)

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'''Rattle Battle''' is the fourteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fourth level of [[Krem Quay]]. From the world map, Rattle Battle is shown to take place on the deck of [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]], and features green water in the background. [[Diddy Kong]] and [[Dixie Kong]] are transformed into [[Rattly]] for most of the level, as they must enter his [[Animal Barrel|Rattly Barrel]] found in a cabin shortly after the start. The level requires Rattly to use his high jumping ability and the even higher [[super move|Superjump]] to both reach higher areas and continue further into the level. The most common enemies in the level are [[Zinger]]s and [[Kaboing]]s (both their gray and uncommon green variant). There are also [[Kannon]]s, who blast out either cannonballs or barrels. Jumping from a Kannon's barrels is another way for Rattly to go across gaps. The level's theme is "Snakey Chantey," which also has an arrangement in ''[[Super Smash Bros. Ultimate]]''.
'''Rattle Battle''' is the fourteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fourth level of [[Krem Quay]]. From the world map, Rattle Battle is shown to take place on the deck of [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]], and features green water in the background. [[Diddy Kong]] and [[Dixie Kong]] are transformed into [[Rattly]] for most of the level, as they must enter his [[Animal Barrel|Rattly Barrel]] found in a cabin shortly after the start. The level requires Rattly to use his high jumping ability and the even higher [[super move|Superjump]] to both reach higher areas and continue further into the level. The most common enemies in the level are [[Zinger]]s and [[Kaboing]]s (both their gray and uncommon green variant). There are also [[Kannon]]s, who blast out either cannonballs or barrels. Jumping from a Kannon's barrels is another way for Rattly to go across gaps. The level's theme is "Snakey Chantey," which also has an arrangement in ''[[Super Smash Bros. Ultimate]]''.
==Layout==
==Layout==
[[File:Rattle Battle DKC2 GBA.png|thumb|left|Rattle Battle in the Game Boy Advance version]]
[[File:Rattle Battle DKC2 GBA.png|thumb|left|Rattle Battle in the Game Boy Advance version]]
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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
The following enemies appear in the following quantities:
<gallery>
<gallery>
Flitter DKC2.png|[[Flitter]] (1)
Flitter DKC2.png|[[Flitter]] (1)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities, and items marked in '''bold''' are also an [[End of Level Target]] prize:
The following items and objects appear in the following quantities, and items marked in '''bold''' are also an [[End of Level Target]] prize:
<gallery>
<gallery>
Banana DKC SNES.png|[[Banana]] (125)
Banana DKC SNES.png|[[Banana]] (125)
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Red Extra Life Balloon DKC2.png|'''[[Red Balloon|Life Balloon]]''' (1)
Red Extra Life Balloon DKC2.png|'''[[Red Balloon|Life Balloon]]''' (1)
</gallery>
</gallery>
===KONG Letters===
===KONG Letters===
*'''K:''' After exiting the cabin, Rattly can find the letter K floating slightly over a stack of two barrel platforms.
*'''K:''' After exiting the cabin, Rattly can find the letter K floating slightly over a stack of two barrel platforms.
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[[File:Rattle Battle Bonus Area 1.png|thumb|The first Bonus Level of Rattle Battle involves jumping from several barrel stacks]]
[[File:Rattle Battle Bonus Area 1.png|thumb|The first Bonus Level of Rattle Battle involves jumping from several barrel stacks]]
Rattle Battle has three [[Bonus Level]]s, listed by their type:
Rattle Battle has three [[Bonus Level]]s, listed by their type:
*'''''Find the Token!''''': At the start of the level, the Kongs must jump straight up to enter a hidden Blast Barrel, which shoots them onto a higher part of the ship. From there, Diddy and Dixie can find a Banana Coin, a Banana Bunch, and a Bonus Barrel, which can be entered using a [[team up]] throw. In the Bonus Level, the Kongs have 25 seconds to go through a vertical area, jump from several barrel platforms along the way, and obtain the [[Kremkoin]], which is hovering above two stacks of barrels at the top right of the area.
*'''''Find the Token!''''': At the start of the level, the Kongs must jump straight up to enter a hidden Blast Barrel, which shoots them onto a higher part of the ship. From there, Diddy and Dixie can find a Banana Coin, a Banana Bunch, and a Bonus Barrel, which can be entered using a [[team up]] throw. In the Bonus Level, the Kongs have 25 seconds to go through a vertical area, jump from several barrel platforms along the way, and obtain the [[Kremkoin]], which is hovering above two stacks of barrels at the top right of the area.
*'''''Find the Token!''''': After passing the second DK Barrel, Rattly has to bounce onto a Zinger to reach a higher portion of the shipwreck, where he encounters a few gray Kaboings. Rattly must fall into the gap below, which is hinted at by two bananas, to land on a wooden platform. He must go left and enter a hole, where he can enter into a Bonus Barrel. The Bonus Level takes place in a rigging area with a green sky in the background, and Rattly is given ten seconds to bounce from seven Zingers to travel across a wide gap and collect the Kremkoin.
*'''''Find the Token!''''': After passing the second DK Barrel, Rattly has to bounce onto a Zinger to reach a higher portion of the shipwreck, where he encounters a few gray Kaboings. Rattly must fall into the gap below, which is hinted at by two bananas, to land on a wooden platform. He must go left and enter a hole, where he can enter into a Bonus Barrel. The Bonus Level takes place in a rigging area with a green sky in the background, and Rattly is given ten seconds to bounce from seven Zingers to travel across a wide gap and collect the Kremkoin.
*'''''Collect the Stars!''''': After the letter N, Rattly must bounce on a Zinger to get up onto a higher portion of the shipwreck. A large barrel platform appears at the very left of the next portion, and above it is a group of bananas arranged as an up arrow. The specified direction indicates that Rattly must perform a Superjump, and by doing so, he enters up into a Bonus Barrel, which floats high into the air. In the Bonus Level, Rattly has 40 seconds to collect 75 [[Star (Donkey Kong franchise)|star]]s by bouncing from stacks of barrel platforms. After collecting every star, Rattly can collect the Kremkoin, which appears in the center above the two rightmost barrel stacks.
*'''''Collect the Stars!''''': After the letter N, Rattly must bounce on a Zinger to get up onto a higher portion of the shipwreck. A large barrel platform appears at the very left of the next portion, and above it is a group of bananas arranged as an up arrow. The specified direction indicates that Rattly must perform a Superjump, and by doing so, he enters up into a Bonus Barrel, which floats high into the air. In the Bonus Level, Rattly has 40 seconds to collect 75 [[Star (Donkey Kong Country series)|star]]s by bouncing from stacks of barrel platforms. After collecting every star, Rattly can collect the Kremkoin, which appears in the center above the two rightmost barrel stacks.


==Gallery==
==Gallery==
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|ItaM=Spring Snake
|ItaM=Spring Snake
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}}
{{DKC2}}
{{DKC2}}
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Pirate areas]]
[[Category:Pirate areas]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]

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