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{{level infobox
{{level
|image=[[File:Polar Pitfalls DKL3c.png]]
|title = Polar Pitfalls
|code=3-3
|image = [[Image:Polarpitfalls.PNG]]
|game=''[[Donkey Kong Land III]]''
|code = 3 - 3
|before=[[Vertigo Verge|<<]]
|game = ''[[Donkey Kong Land III]]''
|after=[[Surface Tension|>>]]
|difficulty = Easy
|notes = This level introduces [[Lemguin]]s.
|before = [[Vertigo Verge|<<]]
|after = [[Surface Tension|>>]]
}}
}}
'''Polar Pitfalls''', named '''Snow''' in the [[Donkey Kong Land III#Time Attack Mode|Time Attack]] mode, is the fifteenth level of ''[[Donkey Kong Land III]]'' and the third level of [[Blackforest Plateau]]/ Polar Pitfalls takes place within a snowy tundra, where [[Dixie Kong|Dixie]] and [[Kiddy Kong]] go through the level on foot rather than by using a [[toboggan]]. The level features slippery slopes and the recurring snow-capped chalets. As its title suggests, Polar Pitfalls features several pitfalls that the [[Kong]]s must jump across, but the icy, slippery ground makes it harder. [[Skidda]]s are the main enemy encountered, but [[Buzz (enemy)|Buzz]]es and [[Krimp]]s also appear throughout. Near the end of the level, there is a pit spawning an indefinite number of [[Lemguin]]s. Polar Pitfalls is one of the twelve levels in the Time Attack mode, where it has to be completed in under 53 seconds.
==Layout==
[[File:Polar Pitfalls DKL3 Lemguin.png|thumb|left|Dixie jumping toward a Lemguin]]
At the beginning of the level, the Kongs run down a slippery slope and defeat some enemies. Jumping over a snow-bound house, they end up walking through a long pathway full of a few more enemies. After getting over another house, the group can find [[KONG Letters|the letter K]]. Farther on, the apes move around another snow covered house and run up a few more steep slopes. Once they both cross a few small gaps, they can find the letter O in the right side of another gap. After they get the letter and travel over a smaller gap, they move down to a low area, walking down some slippery, white hills. Eventually, they can make their way up a large hill to find a house. On it, they find the [[Star Barrel]].


About halfway through the level, [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] walk along a rather flat path and soon jump over another house, passing a [[Iron Barrel|Steel Barrel]]. Shortly after getting to this point, they find the letter N and have to hop across a few small pits. Once they progress more through the level, avoiding a few enemies, the apes find a tribe of Lemguins. Watching out for the sliding penguins, they need to walk down some stair-like platforms to find the letter G. Shortly after, the heroes can find themselves climbing up two large, steep, snow-capped hills. At the top of these hills, they can find a flagpole. Once the touch the flagpole allows the apes to end the level.
'''Polar Pitfalls''' is the fifteenth level in ''[[Donkey Kong Land III]]''. Located in the northern region of [[Blackforest Plateau]], in the foothills of a tall mountain range, it is the third level in this area. To complete this level, [[Dixie Kong]] and [[Kiddy Kong]] must make their way through a snowy tundra. Several chalets, that may be inhabited by members of the [[Kremling Krew]], are found in this level; their snow-capped rooves can be used as additional platforms. A thick sheet of ice covers the ground, making it somewhat slippery.  
{{br}}


==Items and objects==
Besides the malevolent [[Skidda]]s, [[Krimp]]s and [[Buzz (species)|Buzzes]], the main obstacles here are the narrow -yet very deep- chasms that can be found in multiples places, as the level's name implies. Although most of these pits must be jumped over, two of them contain a [[Bonus Barrel]]. The [[Kong]]s will encounter a tribe of [[Lemguin]]s in the second part of the levels, but these enemies mostly dwell in the level "[[Tundra Blunda]]".
===K-O-N-G Letters===
*'''K:''' In front of a house with a Skidda on top.
*'''O:''' In a gap between two platforms.
*'''N:''' Northeast of a Steel Barrel.
*'''G:''' In front of a chalet with a Skidda on top.


===DK Coin===
In the "Time Attack" mode, unlocked after beating [[King K. Rool|Baron K. Roolenstein]] in the [[Lost World]], "Polar Pitfalls" appears again to represent "Snow" levels. It must be completed in less than 53 seconds; using Dixie's Whirl to glide over obstacles makes this challenge easier.
[[File:Polar Pitfalls DK Coin.png|thumb|The Koin of Polar Pitfalls]]
After passing the Star Barrel, the Kongs can find [[Koin]] in a ditch. To defeat Koin, the Kongs must continue onward and go past a chalet, where they can find a [[Iron Barrel|Steel Barrel]]. The Kong must go back with the Steel Barrel and throw it at either wall of the ditch, based on the opposite direction Koin is facing. The Steel Barrel bounces back and hits Koin in the back, causing him to be defeated and relinquish his [[DK Coin]].
{{br}}


==Bonus Areas==
"Pollar Pitfalls" is this game's equivalent of "[[Skidda's Row]]" from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', though it is quite harder.  
{{multiframe|[[File:Polar Pitfalls Bonus Area 1.png]] [[File:Polar Pitfalls Bonus Area 2.png]]|The first and second Bonus Levels respectively}}
Polar Pitfalls has two [[Bonus room|Bonus Levels]], listed by type:
*'''Find the Token!''': In the gap after the letter O, directly after a [[Skidda]], the Kongs can find a lone banana floating above a pit. They fall below into that pit, where they are caught by a hidden [[Bonus Barrel]] at the bottom. The objective is to head straight for the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] on the other side, though a [[Skidda]] has to be avoided along the way.
*'''Bash the Baddies!''': After the letter N, the Kongs can find two gaps with Buzzes inside of them. If the Kongs jump into the gap with the second Buzz, they can fall into the second Bonus Barrel. Alternatively, the Kongs can jump into a gap just after the letter N, where a hidden [[Barrel Cannon]] catches them and blasts the Kongs through a few more Barrel Cannons, until ending up in the Bonus Barrel. The objective is for the Kongs to defeat three Skiddas and a Krimp for the Bonus Coin to appear.


==Gallery==
== Trivia ==
<gallery>
*Since the song "Frosty Frolics" from ''Donkey Kong Country 3'' was not included in this [[Gameboy]] sequel, the song "Cascade Capers", used in waterfall levels, also plays in "Polar Pitfalls".  
Polar Pitfalls screenshot.png|Dixie jumping over a pitfall, hence the level's name.
Polar Pitfalls DKL3 banana.png|A lone banana hinting the location of the first Bonus Barrel.
Polar Pitfalls letter N.png|The letter N
Polar Pitfalls letter G.png|The letter G
Polar Pitfalls DKL3 Life Balloons.png|The two hidden Extra Life Balloons.
</gallery>


==Names in other languages==
<br clear="all">
{{foreign names
{{Blackforest Plateau}}
|Jap=ゆきやまのおとし穴
{{Northern Kremisphere}}
|JapR=Yukiyama no Otoshiana
|JapM=Snow Mountain Pitfalls
}}


==Trivia==
[[Category: Donkey Kong Levels]]
*Since the song "Frosty Frolics" from ''Donkey Kong Country 3'' was not included in this [[Game Boy]] sequel, the song "Cascade Capers", used in waterfall levels, also plays in Polar Pitfalls.
[[Category: Northern Kremisphere]]
{{DKL3}}
[[Category: Donkey Kong Places]]
[[Category:Donkey Kong Land III levels]]
[[Category: Deserts and Tundras]]
[[Category:Northern Kremisphere]]
[[Category:Snowscapes]]

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