Editing Play Catch
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==Overview== | ==Overview== | ||
[[File:Luigi hunting a polterpup.png|thumb|left|Luigi looking for the Polterpup]] | [[File:Luigi hunting a polterpup.png|thumb|left|Luigi looking for the Polterpup]] | ||
[[Luigi]] gets [[Pixelator|pixelated]] to the [[Clockworks Court]] and he immediately witnesses three [[Greenie]]s playing catch with the hour hand. A Polterpup watches and then eats the hour hand before fleeing. The ghosts immediately chase after it, attempting to retrieve the hour hand. Luigi has to use the [[Strobulb]] on the gate to open it, much as the first two missions in this mansion. He then goes into the [[Warehouse]]; he has to defeat a [[Greenie]] with a [[paranormal shield]] to brighten up the room. If Luigi follows the Polterpup tracks visible by the [[Dark-Light Device]], it leads to the [[ | [[Luigi]] gets [[Pixelator|pixelated]] to the [[Clockworks Court]] and he immediately witnesses three [[Greenie]]s playing catch with the hour hand. A Polterpup watches and then eats the hour hand before fleeing. The ghosts immediately chase after it, attempting to retrieve the hour hand. Luigi has to use the [[Strobulb]] on the gate to open it, much as the first two missions in this mansion. He then goes into the [[Warehouse]]; he has to defeat a [[Greenie]] with a [[paranormal shield]] to brighten up the room. If Luigi follows the Polterpup tracks visible by the [[Dark-Light Device]], it leads to the [[Workshop]]. Luigi has to inspect the stove in the workshop; the Polterpup escapes into the [[Drafting Office]]. Luigi has to travel to the second floor to get to the Drafting Office. In the Drafting Office, Luigi has to inspect the Drawer. The Polterpup and the Greenie flee again. | ||
[[File:LuigiBeamPolterpup.png|thumb|Luigi crossing the beam in the Roundhouse to reach the Polterpup.]] | [[File:LuigiBeamPolterpup.png|thumb|Luigi crossing the beam in the Roundhouse to reach the Polterpup.]] |