Editing Philips CD-i

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[[File:Philips CD-i Main Menu.png|thumb|left|200px|Main menu]]
[[File:Philips CD-i Main Menu.png|thumb|left|200px|Main menu]]
The '''{{wp|CD-i|Philips CD-i}}''' is a multimedia CD player developed by [[Royal Philips Electronics]] and released in North America and Europe. At the time of its inception, the CD-i was not envisioned as a game console, being designed for general multimedia purposes based around various capabilities of the {{wp|compact disc}} format (including music, home video, computing, and educational services); the inclusion of video game support was by comparison an afterthought. Despite this, however, it primarily maintains a reputation as a video game console, in part because of the near-unanimous negative reception towards many of its most prominent titles, including ones based around [[Nintendo]]'s IPs. The CD-i was originally released in 1991 at the price of $700 in the United States, and it was released in both Japan and Europe the following year; releasing nine days before the Japanese launch of the competing Mega-CD (later released in the US as the Sega CD), it was the second video game system to support CD-based games, following the 1988 launch of the PC Engine CD-ROM² (later released internationally as the TurboGrafx-CD).
The '''{{wp|Philips CD-i}}''' is a multimedia CD player developed by [[Royal Philips Electronics]] and released in North America and Europe. At the time of its inception, the CD-i was not envisioned as a game console, being designed for general multimedia purposes based around various capabilities of the {{wp|compact disc}} format (including music, home video, computing, and educational services); the inclusion of video game support was by comparison an afterthought. Despite this, however, it primarily maintains a reputation as a video game console, in part because of the near-unanimous negative reception towards many of its most prominent titles, including ones based around [[Nintendo]]'s IPs. The CD-i was originally released in 1991 at the price of $700 in the United States, and it was released in both Japan and Europe the following year; releasing nine days before the Japanese launch of the competing Mega-CD (later released in the US as the Sega CD), it was the second video game system to support CD-based games, following the 1988 launch of the PC Engine CD-ROM² (later released internationally as the TurboGrafx-CD).


Nintendo originally made a deal with Philips to develop an add-on for the [[Super Nintendo Entertainment System]] to allow it to play CD-based games, after a similar deal with {{wp|Sony}} had fallen through. The project was later aborted, but in exchange for their involvement, Philips was given the license to use five of Nintendo's characters in games.<ref>Heath, Shona (March 28, 2013). [http://www.zeldauniverse.net/2013/03/28/an-interview-with-the-creator-of-the-cd-i-zelda-games/ An interview with the creator of the CD-i Zelda games]. Zelda Universe. Retrieved April 8, 2015.</ref>
Nintendo originally made a deal with Philips to develop an add-on for the [[Super Nintendo Entertainment System]] to allow it to play CD-based games, after a similar deal with {{wp|Sony}} had fallen through. The project was later aborted, but in exchange for their involvement, Philips was given the license to use five of Nintendo's characters in games.<ref>Heath, Shona (March 28, 2013). [http://www.zeldauniverse.net/2013/03/28/an-interview-with-the-creator-of-the-cd-i-zelda-games/ An interview with the creator of the CD-i Zelda games]. Zelda Universe. Retrieved April 8, 2015.</ref>
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==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=Category:Philips CD-i|ZeldaWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=Category:Philips CD-i|ZeldaWiki=1}}
{{Wikipedia}}
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