Editing Philips CD-i

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Nintendo originally made a deal with Philips to develop an add-on for the [[Super Nintendo Entertainment System]] to allow it to play CD-based games, after a similar deal with {{wp|Sony}} had fallen through. The project was later aborted, but in exchange for their involvement, Philips was given the license to use five of Nintendo's characters in games.<ref>Heath, Shona (March 28, 2013). [http://www.zeldauniverse.net/2013/03/28/an-interview-with-the-creator-of-the-cd-i-zelda-games/ An interview with the creator of the CD-i Zelda games]. Zelda Universe. Retrieved April 8, 2015.</ref>
Nintendo originally made a deal with Philips to develop an add-on for the [[Super Nintendo Entertainment System]] to allow it to play CD-based games, after a similar deal with {{wp|Sony}} had fallen through. The project was later aborted, but in exchange for their involvement, Philips was given the license to use five of Nintendo's characters in games.<ref>Heath, Shona (March 28, 2013). [http://www.zeldauniverse.net/2013/03/28/an-interview-with-the-creator-of-the-cd-i-zelda-games/ An interview with the creator of the CD-i Zelda games]. Zelda Universe. Retrieved April 8, 2015.</ref>


Using Nintendo's licenses, Philips released three games for ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series, one for the ''[[Super Mario (franchise)|Super Mario]]'' franchise (two more were planned but were [[List of unreleased media|canceled]]), and a version of ''{{wp|Tetris}}''. The ''The Legend of Zelda'' and ''Super Mario'' games received very bad reception, and the system generally sold poorly after 1994. Common criticisms of the CD-i were its price, the graphical quality of its games (compared to the Super Nintendo or {{wp|Sega Genesis}}), its poor library of games (including an influx of {{wp|Point and click games|point and click games}}, pornographic games, and {{wp|Educational game|educational games}}), and the controls. Special criticism was used for the controllers of the CD-i. There were four main models of the controllers of the CD-i: a basic controller with three buttons and a D-pad (the console used only two buttons; the third was mapped to the first two buttons being pressed simultaneously), another that resembled a spoon, another similar to the first one but with a protruding stick on top, and one resembling a TV remote, which was the one that came standard with all the consoles. Also in the vein of a remote control, the latter was wireless, communicating with the CD-i using an infrared sensor; because a connection between the infrared ports had to be continuously maintained, moving the controller out of alignment or placing another object between it and the console would cause it to become nonfunctional until the connection is restored. None of the controllers featured a Start button.
Using Nintendo's licenses, Philips released three games for ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series, one for the ''[[Super Mario (franchise)|Super Mario]]'' franchise (two more were planned but were [[List of unreleased media|canceled]]), and a version of ''{{wp|Tetris}}''. The ''The Legend of Zelda'' and ''Mario'' games received very bad reception, and the system generally sold poorly after 1994. Common criticisms of the CD-i were its price, the graphical quality of its games (compared to the Super Nintendo or {{wp|Sega Genesis}}), its poor library of games (including an influx of {{wp|Point and click games|point and click games}}, pornographic games, and {{wp|Educational game|educational games}}), and the controls. Special criticism was used for the controllers of the CD-i. There were four main models of the controllers of the CD-i: a basic controller with three buttons and a D-pad (the console used only two buttons; the third was mapped to the first two buttons being pressed simultaneously), another that resembled a spoon, another similar to the first one but with a protruding stick on top, and one resembling a TV remote, which was the one that came standard with all the consoles. Also in the vein of a remote control, the latter was wireless, communicating with the CD-i using an infrared sensor; because a connection between the infrared ports had to be continuously maintained, moving the controller out of alignment or placing another object between it and the console would cause it to become nonfunctional until the connection is restored. None of the controllers featured a Start button.


In 1998, Philips announced that the CD-i had been discontinued, following low consumer adoption caused by a combination of its high price point, unreliable controls, poor video game library, and pressure from competing devices in every field it tried to tap into, both within and outside video game-related niches.
In 1998, Philips announced that the CD-i had been discontinued, following low consumer adoption caused by a combination of its high price point, unreliable controls, poor video game library, and pressure from competing devices in every field it tried to tap into, both within and outside video game-related niches.


==''Super Mario'' games==
==''Mario'' games==
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Hmario.jpg|''[[Hotel Mario]]''
Hmario.jpg|''[[Hotel Mario]]''

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