Editing Perilous Palace Path

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{{board infobox
{{rewrite}}
|image=[[File:PerilousPalacePathIntro.png|250px]]
{{Board-infobox
|appears_in=''[[Mario Party: Island Tour]]''
|image=[[File:PerilousPalacePathIntro.png|150px]]
|appeared=''[[Mario Party: Island Tour]]''
|theme=Forest (Non-Tropical)
|unlockable=No
|skill=4
|skill=4
|luck=3
|luck=3
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|time=45-60 minutes
|time=45-60 minutes
}}
}}
'''Perilous Palace Path''' is one of the seven boards in ''[[Mario Party: Island Tour]]''. It takes the longest time to complete. There are items that help the player and/or hinder their opponents. The player can also use Bonus [[Dice Block]]s which add a number of spaces to the players' roll. This board takes 45-60 minutes. After everyone has moved, a minigame will be played, and Bonus Dice Blocks will be awarded based on placement. The layout includes some cows, a [[Chain Chomp]],  trees, a river, bridges, a castle at the end, and a volcanic lava-filled area called the Bowser Zone.
'''Perilous Palace Path''' is one of the seven boards in ''[[Mario Party: Island Tour]]''. It takes the longest time to complete. There are items that help the player and/or hinder their opponents. The player can also use Bonus [[Dice Block]]s which add a number of spaces to the players' roll. This board takes 45-60 minutes. After everyone has moved, a minigame will be played, and Bonus Dice Blocks will be awarded based on placement. The layout includes some cows, trees, a river, bridges, a castle at the end, and a volcanic lava-filled area called the Bowser Zone.


== Events ==
== Events ==
*The first event involves a Thwomp. There are three switches, colored red, green, and blue. One button allows the character to proceed. If the correct button is pressed, the character is allowed to go across the bridge, which will at that point lower, and the Thwomp is destroyed. The character will then move any amount of spaces left on their roll. But if they hit one of the two incorrect buttons, the bridge starts to lower, but then comes back up, at which point the Thwomp slams the player, ending their turn.
*The first event involves a Thwomp. There are three switches, colored red, green, and blue. One button allows the character to proceed. If the correct button is pressed, the character is allowed to go across the bridge, which will at that point lower, and the Thwomp is destroyed. But if they hit one of the two incorrect buttons, the bridge starts to lower, but then comes back up, at which point the Thwomp slams the player, ending their turn.
*The next event takes place roughly halfway through the path. A [[Goomba Tower]] will be holding up an arrow sign. It will spin around, and depending on which direction it points, the player will continue through the normal path (if the sign points left) or be thrown into the Bowser Zone (if the sign points right) by a Monty Mole, abruptly ending their turn in the process should they be thrown into the Bowser Zone. If the player is allowed to continue on the main path, they will also be allowed to move any amount of spaces left on their roll.
*The next event takes place roughly halfway through the path. A [[Goomba Tower]] will be holding up an arrow sign. It will spin around, and depending on which direction it points, the player will continue through the normal path (if the sign points left) or be thrown into the Bowser Zone (if the sign points right) by a Monty Mole, abruptly ending their turn in the process.
*When a player hits the end of the path, they will battle a [[Whomp]]. At first, its health is 6. The player must roll a 6 on the dice block to defeat it and win, but if a lower number is rolled, it will still take that amount of damage. If the Whomp was not defeated, the player will then get crushed by it, and their turn ends. The next time someone gets to the Whomp, they must roll a number equivalent to the amount of health it has (e.g. if the Whomp has 3 health points, the player must roll a 3 or higher). If a player is already at the Dead-End Space when their turn starts, any Bonus Dice Blocks or items they have acquired are usable, allowing them to boost their chances at beating it.
*When a player hits the end of the path, they will battle a [[Whomp]]. At first, its health is 6. The player must roll a 6 on the dice block to defeat it and win, but if a lower number is rolled, it will still take that amount of damage. The player will then get crushed, and their turn ends. The next time someone gets to the Whomp, they must roll a number equivalent to the amount of health it has (e.g. if the Whomp has 3 health points, the player must roll a 3 or higher). If a player is already at the Dead-End Space when their turn starts, any Bonus Dice Blocks or items they have acquired are usable, allowing them to boost their chances at beating it.


==Description==
==Description==
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==Minigame Results==
==Minigame Results==
===Main===
===Main===
{{MPIT results|Perilous Palace Path/main}}
{{minigame results|Perilous Palace Path/main}}


===[[Duel Space|Duel]]===
===[[Duel Space|Duel]]===
{{MPIT results|Perilous Palace Path/duel}}
{{minigame results|Perilous Palace Path/duel}}


== Spaces ==
== Spaces ==
{|border=1
{|border=1
!
!
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|JapR=Aitemu Kyassaru Rando
|JapR=Aitemu Kyassaru Rando
|JapM=Item Castle Land
|JapM=Item Castle Land
|FreA=Royaume des objets
|FraA=Royaume des objets
|FreAM=Items Kingdom
|FraAM=Items Kingdom
|FreE=Royaume des Bonus
|FraE=Royaume des Bonus
|FreEM=Bonus Kingdom
|FraEM=Bonus Kingdom
|Por=Caminho do Palácio
|Por=Caminho do Palácio
|PorM=Palace Way
|PorM=Palace Way
|Rus=Сказочная долина
|RusR=Skazochnaya dolina
|RusM=Fairy-tale valley
|Ger=Item-Imperium
|Ger=Item-Imperium
|GerM=Item Empire
|GerM=Item Empire
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}}
}}


{{Mario Party boards}}
{{Mario Party Board List}}
{{MPIT}}
{{MPIT}}
[[Category:Forests]]
[[Category:Forests]]
[[Category:Mario Party: Island Tour boards]]
[[Category:Mario Party: Island Tour boards]]
[[it:Sentiero per il maniero]]
[[it:Sentiero per il maniero]]

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