Editing Pachinko Game

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{{mission infobox
[[File:Pachinko.png|thumb|230px|The main part of the Pachinko Game]]
|label=Episode
The '''Pachinko Game'''<ref>Averill, Alan, and Jennifer Villareal. ''Super Mario Sunshine'' Official [[Nintendo]] Player's Guide, page 28.</ref>, also known as '''Pachinko Pain'''<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' [[Prima Games|Prima]] Official Strategy Guide. Page 32.</ref>, '''Pachinko'''<ref>Bogenn, Tim, and Doug Walsh. ''Super Mario Sunshine'' BradyGames Official Strategy Guide, page 149.</ref>, and '''The Pachinko Mini-Game'''<ref>Loe, Casey. ''Super Mario Sunshine'' Versus Books Perfect Guide, page 24.</ref> is a hidden minicourse in ''[[Super Mario Sunshine]]''. It is located in the hole under the bridge between [[Delfino Plaza]]'s [[cannon]] and the [[Boathouse]], indicated by a coin. This level is designed like a {{wp|pachinko}} machine, hence the name. [[Mario]] spawns on a platform in front of the machine. He can then go to the bottom-left side of the machine, where there is a "launcher" that Mario can use to bounce into the machine. In the machine, there are five holes that Mario can land on, and there are also pegs placed near these five holes. Behind the machine, there is a set of slides that will guide Mario back to the launcher. At the bottom of the machine, there is a big opening that Mario can fall through and die.
|image=[[File:Pachinko.png|200px]]
|location=[[Delfino Plaza]]
|game=''[[Super Mario Sunshine]]''
|number=12
|boss=
|before=[[Super Slide|<<]]
|after=[[Lily Pad Ride|>>]]
}}
'''Pachinko Game''',<ref>Averill, Alan, and Jennifer Villarreal. ''Super Mario Sunshine'' Player's Guide. Page 28.</ref> also known as '''The Pachinko Mini-Game''',<ref>Loe, Casey. ''Super Mario Sunshine'' Perfect Guide. Page 24.</ref> '''Pachinko''',<ref>Bogenn, Tim, and Doug Walsh. ''Super Mario Sunshine'' BradyGames Official Strategy Guide. Page 149.</ref> and '''Pachinko Pain''',<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 32.</ref> is a hidden minicourse in ''[[Super Mario Sunshine]]''. It is located in the hole under the bridge between [[Delfino Plaza]]'s [[cannon]] and the [[boathouse]], indicated by a coin. This level is designed like a {{wp|pachinko}} machine, hence the name. [[Mario]] spawns on a platform in front of the machine. He can then go to the bottom-left side of the machine, where there is a "launcher" that Mario can use to bounce into the machine. In the machine, there are five holes that Mario can land on, and there are also pegs placed near these five holes. Behind the machine, there is a set of slides that will guide Mario back to the launcher. At the bottom of the machine, there is a big opening that Mario can fall through and die.


The objective is to collect the 8 [[Red Coin|red coin]]s situated throughout the level. Three red coins can be collected when Mario bounces up from the launcher, and the other five are in the five holes mentioned above. If Mario fails to land in a hole, he will fall through the bottom and lose a life. He can use the pegs and [[F.L.U.D.D.|FLUDD]] to help guide him into a hole. After the 8 red coins are obtained, the [[Shine Sprite]] will appear in the big hole near the top of the machine. Mario must use the launcher to bounce into the hole and claim the Shine Sprite. There are no enemies in this level, although Mario can still get hurt from falling.
The objective is to collect the 8 [[Red Coin]]s situated throughout the level. Three red coins can be collected when Mario bounces up from the launcher, and the other five are in the five holes mentioned above. If Mario fails to land in a hole, he will fall through the bottom and lose a life. Fortunately, Mario can use the pegs and [[F.L.U.D.D.]] to help guide him into a hole. After the 8 red coins are obtained, the [[Shine Sprite]] will appear in the big hole near the top of the machine. Mario must use the launcher to bounce into the hole and claim the Shine Sprite. There are no enemies in this level, although Mario can still get hurt from falling.
 
This level features an unusual physics mechanic: upon bouncing into the machine, there is an invisible force pushing Mario right until he reaches the center of the board, which makes landing in the left holes much more difficult. It is possible to get stuck in a perpetual [[Ground Pound]] due to this mechanic.<ref>{{media link|SM3DAS SMS Stuck in Ground Pound.jpg}}</ref>
==Names in other languages==
{{foreign names
|Jap=パチンコ台ミニコース<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Sunshine'' section, page 102.</ref>
|JapR=Pachinkodai Minikōsu
|JapM=Pachinko Machine Minicourse
|Ita=Pachinko paura<ref>Italian ''Super Mario Sunshine'' Prima's official strategy guide, page 32.</ref>
|ItaM=Pachinko fear
}}


==References==
==References==
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{{Super Mario Sunshine}}
{{Super Mario Sunshine}}
{{SMS episodes}}
[[Category:Secret Areas]]
[[Category:Toy areas]]
[[Category:Sky Locations]]
[[Category:Sky areas]]
[[Category:Super Mario Sunshine Places]]
[[Category:Secret areas]]
[[Category:Super Mario Sunshine Missions]]
[[Category:Super Mario Sunshine locations]]
[[Category:Super Mario Sunshine episodes]]
[[it:Pachinko paura]]

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