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{{redirect|E1|a mission from [[Luigi's Mansion: Dark Moon]] | {{redirect|E1|a mission from [[Luigi's Mansion: Dark Moon]] labelled "E-1"|[[Front-Door Key]]}} | ||
{{redirect|E2|a mission from Luigi's Mansion: Dark Moon | {{redirect|E2|a mission from Luigi's Mansion: Dark Moon labelled "E-2"|[[Double Trouble (mission)]]}} | ||
{{ | {{worldbox | ||
|title=Orbiting Observatory | |title=Orbiting Observatory | ||
|image=[[File:OrbitingObservatoryWiiU1.jpg|250px]]<br>[[File:OrbitingObservatoryWiiU2.jpg|250px]] | |image=[[File:OrbitingObservatoryWiiU1.jpg|250px]]<br>[[File:OrbitingObservatoryWiiU2.jpg|250px]] | ||
| | |app=''[[Mario vs. Donkey Kong: Tipping Stars]]'' | ||
|before=[[Twilight Valley|<<]] | |before=[[Twilight Valley|<<]] | ||
|after=[[Bonus 1|>>]] | |after=[[Bonus 1|>>]] | ||
}} | }} | ||
'''Orbiting Observatory''' is the extra world of ''[[Mario vs. Donkey Kong: Tipping Stars]]'', succeeding [[Twilight Valley]]. It contains two sets of levels, E1 and E2, also referred to as '''Extra Levels'''<ref>[[Media: | '''Orbiting Observatory''' is the extra world of ''[[Mario vs. Donkey Kong: Tipping Stars]]'', succeeding [[Twilight Valley]]. It contains two sets of levels, E1 and E2, also referred to as '''Extra Levels'''<ref>[[Media:ExtraLevels.jpg|Congratulatory message after completing all levels of Orbiting Observatory in the Nintendo 3DS version]]</ref><ref>[[Media:ExtraLevelsWiiU.jpg|Congratulatory message after completing the main game in the Wii U version]]</ref>. The Orbiting Observatory is themed around cosmos and introduces the [[Magnet Rod|Magnet]] mechanic, which consists of magnetic platforms that allow the Minis to walk all around them. In some levels, there are [[Magnet Switch]]es that can be tapped with the stylus to enable or disable Magnets. Magnets are given an emphasis in World E1, with both Worlds E1 and E2 being designed to represent a recap for all mechanics and enemies encountered in previous levels. With the second level of World E1, [[Mini Donkey Kong]]s make their first appearance in the game. | ||
In the background, large planet models are seen floating in zero gravity, some of which are connected into {{wp|Binary system|binary systems}}. Behind them, there are numerous hexagonal windows with a view of the outer space. As indicated by its name, Orbiting Observatory appears to be an artificial satellite. The soundtrack of this world is closely similar to the soundtrack of [[Cosmic Adventure]] from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' | In the background, large planet models are seen floating in zero gravity, some of which are connected into {{wp|Binary system|binary systems}}. Behind them, there are numerous hexagonal windows with a view of the outer space. As indicated by its name, Orbiting Observatory appears to be an artificial satellite. The soundtrack of this world is closely similar to the soundtrack of [[Cosmic Adventure]] from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' | ||
==Levels== | ==Levels== | ||
{|style="text-align:center;margin:0 auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | {| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | ||
!colspan=4 style="background:#ABC;"align=center|{{anchor|World E1}}World E1 | ! colspan=4 style="background: #ABC;" align=center | {{anchor|World E1}}World E1 | ||
|-style="background:#ABC;" | |-style="background: #ABC;" | ||
!width="5%"|Level | !width="5%"|Level | ||
!width="1%"|Preview | !width="1%"|Preview | ||
Line 24: | Line 23: | ||
|[[Level E1-1]] | |[[Level E1-1]] | ||
|[[File:MvsDKTSe1-1.jpg|250px]] | |[[File:MvsDKTSe1-1.jpg|250px]] | ||
|A level where three [[Mini Mario (toy)|Mini | |A level where three [[Mini Mario (toy)|Mini Marios]] have to be guided on a series of Magnet rods. [[Pink Block]]s are frequently used along the way. | ||
|[[Spike (obstacle)|Spikes]] | |[[Spike (obstacle)|Spikes]] | ||
|- | |- | ||
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|[[Level E1-3]] | |[[Level E1-3]] | ||
|[[File:MvsDKTSe1-3.jpg|250px]] | |[[File:MvsDKTSe1-3.jpg|250px]] | ||
|A course mainly composed of [[Blue Lift]]s and Girders, with | |A course mainly composed of [[Blue Lift]]s and Girders, with Magnets alongside them. Magnet Switches are used here for the first time. | ||
|Spikes, [[Pokey]] | |Spikes, [[Pokey (toy)|Pokeys]] | ||
|- | |- | ||
|[[Level E1-4]] | |[[Level E1-4]] | ||
|[[File:MvsDKTSe1-4.jpg|250px]] | |[[File:MvsDKTSe1-4.jpg|250px]] | ||
|A Multi-Door stage with many [[Springboard#Mario vs. Donkey Kong series|High Springs]] and [[Purple | |A Multi-Door stage with many [[Springboard#Mario vs. Donkey Kong series|High Springs]] and [[Purple Conveyors]] distributed throughout to help the characters reach their doors. | ||
|Spikes | |Spikes | ||
|- | |- | ||
|[[Level E1-5]] | |[[Level E1-5]] | ||
|[[File:MvsDKTSe1-5.jpg|250px]] | |[[File:MvsDKTSe1-5.jpg|250px]] | ||
|A level where the Minis have to clear away the [[Rock]]s using Cannon Kongs | |A level where the Minis first have to clear away the [[Rock]]s using the Cannon Kongs, then pick up the [[Hammer]]s and stun one of them to reach the pair of Circus Kongs that lift them to the exit. | ||
|Spikes, [[Cannon Kong]]s, [[Circus Kong]]s | |Spikes, [[Cannon Kong]]s, [[Circus Kong]]s | ||
|- | |- | ||
|[[Level E1-6]] | |[[Level E1-6]] | ||
|[[File:MvsDKTSe1-6.jpg|250px]] | |[[File:MvsDKTSe1-6.jpg|250px]] | ||
|A course that combines the use of Pink Blocks and | |A course that combines the use of Pink Blocks and Magnets. [[Springboard#Mario vs. Donkey Kong series|Long Springs]] are used to bounce over to Magnet walls above the ground. | ||
|Spikes | |Spikes | ||
|- | |- | ||
|[[Level E1-7]] | |[[Level E1-7]] | ||
|[[File:MvsDKTSe1-7.jpg|250px]] | |[[File:MvsDKTSe1-7.jpg|250px]] | ||
|A Key Mini Mario course, in which the Minis have to be guided across several levels of | |A Key Mini Mario course, in which the Minis have to be guided across several levels of Magnets using both fixed and [[Movable Pipe]]s. | ||
|Spikes | |Spikes | ||
|- | |- | ||
|[[Level E1-8]] | |[[Level E1-8]] | ||
|[[File:MvsDKTSe1-8.jpg|250px]] | |[[File:MvsDKTSe1-8.jpg|250px]] | ||
|A vast area patrolled by a Cursed Mini Mario, who is shown to be able to stick to Magnet | |A vast area patrolled by a Cursed Mini Mario, who is shown to be able to stick to Magnet surfaces. [[Color Switch]]es are used to turn off some walls that block the path to the exit. | ||
|Spikes, [[Cursed Mini Mario]] | |Spikes, [[Cursed Mini Mario]] | ||
|- | |- | ||
!colspan=4 style="background:#ABC;"align=center|{{anchor|World E2}}World E2 | ! colspan=4 style="background: #ABC;" align=center | {{anchor|World E2}}World E2 | ||
|-style="background: #ABC;" | |-style="background: #ABC;" | ||
!width="5%"|Level | !width="5%"|Level | ||
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|[[File:MvsDKTSe2-2.jpg|250px]] | |[[File:MvsDKTSe2-2.jpg|250px]] | ||
|A course where with several pipe-filled rooms to be traversed. | |A course where with several pipe-filled rooms to be traversed. | ||
|Spikes, [[Shy Guy]] | |Spikes, [[Shy Guy (toy)|Shy Guy]] | ||
|- | |- | ||
|[[Level E2-3]] | |[[Level E2-3]] | ||
|[[File:MvsDKTSe2-3.jpg|250px]] | |[[File:MvsDKTSe2-3.jpg|250px]] | ||
|A level with | |A level with block of Purple Conveyors and yellow blocks holding enemies together. | ||
|Spikes, Shy Guys, [[Fire Piranha Plant]]s | |Spikes, Shy Guys, [[Fire Piranha Plant]]s | ||
|- | |- | ||
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|[[Level E2-5]] | |[[Level E2-5]] | ||
|[[File:MvsDKTSe2-5.jpg|250px]] | |[[File:MvsDKTSe2-5.jpg|250px]] | ||
|An intricate level based on [[Conveyor | |An intricate level based on [[Conveyor]]s, Blue Lifts and Girders. Many Capture Kongs patrol the area. | ||
|Spikes, [[Capture Kong]] | |Spikes, [[Capture Kong]]s | ||
|- | |- | ||
|[[Level E2-6]] | |[[Level E2-6]] | ||
|[[File:MvsDKTSe2-6.jpg|250px]] | |[[File:MvsDKTSe2-6.jpg|250px]] | ||
|A level where | |A level where Magnets return, and are reachable via Long Springs, Pink Blocks and [[Warp Pipe]]s. | ||
|Spikes | |Spikes | ||
|- | |- | ||
|[[Level E2-7]] | |[[Level E2-7]] | ||
|[[File:MvsDKTSe2-7b.jpg|250px]] | |[[File:MvsDKTSe2-7a.jpg|250px]]<br>[[File:MvsDKTSe2-7b.jpg|250px]] | ||
|A large stage broken into smaller puzzles, where the player has to make use of very limited resources. Key Mini Mario has to shoot from a Cannon Kong through a long passage guarded by a Thwomp, climb a spike-filled block with Blue Lifts, and cross a gap with Girders to reach and unlock the exit. | |A large stage broken into smaller puzzles, where the player has to make use of very limited resources. Key Mini Mario has to shoot from a Cannon Kong through a long passage guarded by a Thwomp, climb a spike-filled block with Blue Lifts, and cross a gap with Girders to reach and unlock the exit. | ||
|Spikes, Cannon Kong, [[Thwomp]], Shy Guy | |Spikes, Cannon Kong, [[Thwomp]], Shy Guy | ||
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</gallery> | </gallery> | ||
== Names in other languages == | |||
{{Foreign names | |||
==Names in other languages== | |||
{{ | |||
|Jap=スペースステーション | |Jap=スペースステーション | ||
|JapR=Supēsu Sutēshon | |JapR=Supēsu Sutēshon | ||
|JapM=Space Station | |JapM=Space Station | ||
| | |Fra=Observatoire orbital | ||
| | |FraM=Orbital observatory | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{MVDKTS}} | {{MVDKTS}} | ||
{{MVDKTS | {{MVDKTS Levels}} | ||
[[Category:Mario vs. Donkey Kong: Tipping Stars Worlds]] | |||
[[Category:Mario vs. Donkey Kong: Tipping Stars |