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{{redirect|E1|a mission from [[Luigi's Mansion: Dark Moon]] labeled "E-1"|[[Front-Door Key]]}}
{{redirect|E1|a mission from [[Luigi's Mansion: Dark Moon]] labelled "E-1"|[[Front-Door Key]]}}
{{redirect|E2|a mission from Luigi's Mansion: Dark Moon labeled "E-2"|[[Double Trouble (mission)]]}}
{{redirect|E2|a mission from Luigi's Mansion: Dark Moon labelled "E-2"|[[Double Trouble (mission)]]}}
{{world infobox
{{worldbox
|title=Orbiting Observatory
|title=Orbiting Observatory
|image=[[File:OrbitingObservatoryWiiU1.jpg|250px]]<br>[[File:OrbitingObservatoryWiiU2.jpg|250px]]
|image=[[File:OrbitingObservatoryWiiU1.jpg|250px]]<br>[[File:OrbitingObservatoryWiiU2.jpg|250px]]
|game=''[[Mario vs. Donkey Kong: Tipping Stars]]''
|app=''[[Mario vs. Donkey Kong: Tipping Stars]]''
|before=[[Twilight Valley|<<]]
|before=[[Twilight Valley|<<]]
|after=[[Bonus 1|>>]]
|after=[[Bonus 1|>>]]
}}
}}
'''Orbiting Observatory''' is the extra world of ''[[Mario vs. Donkey Kong: Tipping Stars]]'', succeeding [[Twilight Valley]]. It contains two sets of levels, E1 and E2, also referred to as '''Extra Levels'''<ref>[[Media:ExtraLevelsWiiU.jpg|Congratulatory message after completing the main game in the Wii U version]]</ref><ref>[[Media:ExtraLevels.jpg|Congratulatory message after completing all levels of Orbiting Observatory in the Nintendo 3DS version]]</ref>. The Orbiting Observatory has a cosmic theme and introduces [[Magnet Ground]]s, platforms that can be walked all around. In some levels, there are Magnet Switches that can be tapped with the stylus to enable or disable Magnet Grounds. Magnet Grounds are given an emphasis in World E1, with both Worlds E1 and E2 representing a recap for all mechanics and enemies encountered in previous levels. With the second level of World E1, [[Mini Donkey Kong|Mini DKs]] make their first appearance in the game.
'''Orbiting Observatory''' is the extra world of ''[[Mario vs. Donkey Kong: Tipping Stars]]'', succeeding [[Twilight Valley]]. It contains two sets of levels, E1 and E2, also referred to as '''Extra Levels'''<ref>[[Media:ExtraLevels.jpg|Congratulatory message after completing all levels of Orbiting Observatory in the Nintendo 3DS version]]</ref><ref>[[Media:ExtraLevelsWiiU.jpg|Congratulatory message after completing the main game in the Wii U version]]</ref>. The Orbiting Observatory is themed around cosmos and introduces the [[Magnet Rod|Magnet]] mechanic, which consists of magnetic platforms that allow the Minis to walk all around them. In some levels, there are [[Magnet Switch]]es that can be tapped with the stylus to enable or disable Magnets. Magnets are given an emphasis in World E1, with both Worlds E1 and E2 being designed to represent a recap for all mechanics and enemies encountered in previous levels. With the second level of World E1, [[Mini Donkey Kong]]s make their first appearance in the game.


In the background, large planet models are seen floating in zero gravity, some of which are connected into {{wp|Binary system|binary systems}}. Behind them, there are numerous hexagonal windows with a view of the outer space. As indicated by its name, Orbiting Observatory appears to be an artificial satellite. The soundtrack of this world is closely similar to the soundtrack of [[Cosmic Adventure]] from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''.
In the background, large planet models are seen floating in zero gravity, some of which are connected into {{wp|Binary system|binary systems}}. Behind them, there are numerous hexagonal windows with a view of the outer space. As indicated by its name, Orbiting Observatory appears to be an artificial satellite. The soundtrack of this world is closely similar to the soundtrack of [[Cosmic Adventure]] from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''


There are two [[Bonus Levels]] that are set in this world, [[Level B-13|B-13]] and [[Level B-14|B-14]].
==Levels==
==Levels==
{|style="text-align:center;margin:0 auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
!colspan=4 style="background:#ABC;"align=center|{{anchor|World E1}}World E1
! colspan=4 style="background: #ABC;" align=center | {{anchor|World E1}}World E1
|-style="background:#ABC;"
|-style="background: #ABC;"
!width="5%"|Level
!width="5%"|Level
!width="1%"|Preview
!width="1%"|Preview
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|[[Level E1-1]]
|[[Level E1-1]]
|[[File:MvsDKTSe1-1.jpg|250px]]
|[[File:MvsDKTSe1-1.jpg|250px]]
|A level where three [[Mini Mario (toy)|Mini Mario]]s have to be guided on a series of Magnet Grounds. [[Pink Block]]s are frequently used along the way.
|A level where three [[Mini Mario (toy)|Mini Marios]] have to be guided on a series of Magnet rods. [[Pink Block]]s are frequently used along the way.
|[[Spike (obstacle)|Spikes]]
|[[Spike (obstacle)|Spikes]]
|-
|-
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|[[Level E1-3]]
|[[Level E1-3]]
|[[File:MvsDKTSe1-3.jpg|250px]]
|[[File:MvsDKTSe1-3.jpg|250px]]
|A course mainly composed of [[Blue Lift]]s and Girders, with Magnet Grounds alongside them. Magnet Switches are used here for the first time.
|A course mainly composed of [[Blue Lift]]s and Girders, with Magnets alongside them. Magnet Switches are used here for the first time.
|Spikes, [[Pokey]]s
|Spikes, [[Pokey (toy)|Pokeys]]
|-
|-
|[[Level E1-4]]
|[[Level E1-4]]
|[[File:MvsDKTSe1-4.jpg|250px]]
|[[File:MvsDKTSe1-4.jpg|250px]]
|A Multi-Door stage with many [[Springboard#Mario vs. Donkey Kong series|High Springs]] and [[Purple Conveyor]]s distributed throughout to help the characters reach their doors.
|A Multi-Door stage with many [[Springboard#Mario vs. Donkey Kong series|High Springs]] and [[Purple Conveyors]] distributed throughout to help the characters reach their doors.
|Spikes
|Spikes
|-
|-
|[[Level E1-5]]
|[[Level E1-5]]
|[[File:MvsDKTSe1-5.jpg|250px]]
|[[File:MvsDKTSe1-5.jpg|250px]]
|A level where the Minis have to clear away the [[Rock]]s using Cannon Kongs or [[Hammer]]s, then reach the pair of Circus Kongs that lift them to the exit.
|A level where the Minis first have to clear away the [[Rock]]s using the Cannon Kongs, then pick up the [[Hammer]]s and stun one of them to reach the pair of Circus Kongs that lift them to the exit.
|Spikes, [[Cannon Kong]]s, [[Circus Kong]]s
|Spikes, [[Cannon Kong]]s, [[Circus Kong]]s
|-
|-
|[[Level E1-6]]
|[[Level E1-6]]
|[[File:MvsDKTSe1-6.jpg|250px]]
|[[File:MvsDKTSe1-6.jpg|250px]]
|A course that combines the use of Pink Blocks and Magnet Grounds. [[Springboard#Mario vs. Donkey Kong series|Long Springs]] are used to bounce over to Magnet Ground walls above the ground.
|A course that combines the use of Pink Blocks and Magnets. [[Springboard#Mario vs. Donkey Kong series|Long Springs]] are used to bounce over to Magnet walls above the ground.
|Spikes
|Spikes
|-
|-
|[[Level E1-7]]
|[[Level E1-7]]
|[[File:MvsDKTSe1-7.jpg|250px]]
|[[File:MvsDKTSe1-7.jpg|250px]]
|A Key Mini Mario course, in which the Minis have to be guided across several levels of Magnet Grounds using both fixed and [[Movable Pipe]]s.
|A Key Mini Mario course, in which the Minis have to be guided across several levels of Magnets using both fixed and [[Movable Pipe]]s.
|Spikes
|Spikes
|-
|-
|[[Level E1-8]]
|[[Level E1-8]]
|[[File:MvsDKTSe1-8.jpg|250px]]
|[[File:MvsDKTSe1-8.jpg|250px]]
|A vast area patrolled by a Cursed Mini Mario, who is shown to be able to stick to Magnet Ground surfaces. [[Color Switch]]es are used to turn off some walls that block the path to the exit.
|A vast area patrolled by a Cursed Mini Mario, who is shown to be able to stick to Magnet surfaces. [[Color Switch]]es are used to turn off some walls that block the path to the exit.
|Spikes, [[Cursed Mini Mario]]
|Spikes, [[Cursed Mini Mario]]
|-
|-
!colspan=4 style="background:#ABC;"align=center|{{anchor|World E2}}World E2
! colspan=4 style="background: #ABC;" align=center | {{anchor|World E2}}World E2
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="5%"|Level
!width="5%"|Level
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|[[File:MvsDKTSe2-2.jpg|250px]]
|[[File:MvsDKTSe2-2.jpg|250px]]
|A course where with several pipe-filled rooms to be traversed.
|A course where with several pipe-filled rooms to be traversed.
|Spikes, [[Shy Guy]]
|Spikes, [[Shy Guy (toy)|Shy Guy]]
|-
|-
|[[Level E2-3]]
|[[Level E2-3]]
|[[File:MvsDKTSe2-3.jpg|250px]]
|[[File:MvsDKTSe2-3.jpg|250px]]
|A level with a block of Purple Conveyors and yellow blocks holding enemies together.
|A level with block of Purple Conveyors and yellow blocks holding enemies together.
|Spikes, Shy Guys, [[Fire Piranha Plant]]s
|Spikes, Shy Guys, [[Fire Piranha Plant]]s
|-
|-
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|[[Level E2-5]]
|[[Level E2-5]]
|[[File:MvsDKTSe2-5.jpg|250px]]
|[[File:MvsDKTSe2-5.jpg|250px]]
|An intricate level based on [[Conveyor Belt|conveyor]]s, Blue Lifts and Girders. A Capture Kong patrols the area.
|An intricate level based on [[Conveyor]]s, Blue Lifts and Girders. Many Capture Kongs patrol the area.
|Spikes, [[Capture Kong]]
|Spikes, [[Capture Kong]]s
|-
|-
|[[Level E2-6]]
|[[Level E2-6]]
|[[File:MvsDKTSe2-6.jpg|250px]]
|[[File:MvsDKTSe2-6.jpg|250px]]
|A level where Magnet Grounds return, and are reachable via Long Springs, Pink Blocks and [[Warp Pipe]]s.
|A level where Magnets return, and are reachable via Long Springs, Pink Blocks and [[Warp Pipe]]s.
|Spikes
|Spikes
|-
|-
|[[Level E2-7]]
|[[Level E2-7]]
|[[File:MvsDKTSe2-7b.jpg|250px]]
|[[File:MvsDKTSe2-7a.jpg|250px]]<br>[[File:MvsDKTSe2-7b.jpg|250px]]
|A large stage broken into smaller puzzles, where the player has to make use of very limited resources. Key Mini Mario has to shoot from a Cannon Kong through a long passage guarded by a Thwomp, climb a spike-filled block with Blue Lifts, and cross a gap with Girders to reach and unlock the exit.
|A large stage broken into smaller puzzles, where the player has to make use of very limited resources. Key Mini Mario has to shoot from a Cannon Kong through a long passage guarded by a Thwomp, climb a spike-filled block with Blue Lifts, and cross a gap with Girders to reach and unlock the exit.
|Spikes, Cannon Kong, [[Thwomp]], Shy Guy
|Spikes, Cannon Kong, [[Thwomp]], Shy Guy
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</gallery>
</gallery>


==Media==
== Names in other languages ==
{{media table
{{Foreign names
|file1=MvDKTS OrbitingObservatoryA.oga
|title1=First music
|file2=MvDKTS OrbitingObservatoryB.oga
|title2=Second music
|file3=MvDKTS OrbitingObservatoryC.oga
|title3=Third music
|file4=MvDKTS OrbitingObservatoryIntro.oga
|title4=Preview
|file5=MvDKTS OrbitingObservatoryLose.oga
|title5=Losing
|file6=MvDKTS OrbitingObservatoryWin.oga
|title6=Winning
}}
 
==Names in other languages==
{{foreign names
|Jap=スペースステーション
|Jap=スペースステーション
|JapR=Supēsu Sutēshon
|JapR=Supēsu Sutēshon
|JapM=Space Station
|JapM=Space Station
|Fre=Observatoire orbital
|Fra=Observatoire orbital
|FreM=Orbital observatory
|FraM=Orbital observatory
|Ita=Osservatorio orbitante
|ItaM=Orbiting Observatory
|Spa=Observatorio Orbital
|SpaM=Orbital Observatory
}}
}}


==References==
==References==
<references/>
<references/>
{{MVDKTS}}
{{MVDKTS}}
{{MVDKTS levels}}
{{MVDKTS Levels}}
[[Category:Cosmic areas]]
[[Category:Mario vs. Donkey Kong: Tipping Stars Worlds]]
[[Category:Mario vs. Donkey Kong: Tipping Stars worlds]]

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