Editing Old Clockworks

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{{location infobox
{{Location-infobox
|title=Old Clockworks
|name=Old Clockworks
|image=[[File:LMDMMansion5.png|250px]]
|image=OldClockworks.png
|greater_location=[[Evershade Valley]]
|width=250px
|inhabitants=[[Greenie]]s, [[Slammer (enemy)|Slammer]]s, [[Hider]]s, [[Sneaker]]s, [[mummy|mummies]], [[Polterpup]], [[Spirit Ball]]s, [[Overset Possessor]], [[Ancient Poltergeist]], [[Strong Sneaker]], [[Poltergeist]], [[Gold Greenie]]
|greaterloc=[[Evershade Valley]]
|inhabitants=[[Greenie]]s, [[Slammer (enemy)|Slammer]]s, [[Hider]]s, [[Sneaker]]s, [[Greenie|Mummies]], [[Polterpup]], [[Spirit Ball]]s, [[Overset Possessor]], [[Ancient Poltergeist]], [[Strong Sneaker]], [[Poltergeist]], [[Gold Greenie]]
|first_appearance=''[[Luigi's Mansion: Dark Moon]]'' ([[List of games by date#2013|2013]])
|first_appearance=''[[Luigi's Mansion: Dark Moon]]'' ([[List of games by date#2013|2013]])
|latest_appearance=''[[Luigi's Mansion Arcade]]'' ([[List of games by date#2015|2015]])
|latest_appearance=''[[Luigi's Mansion Arcade]]'' ([[List of games by date#2015|2015]])
}}
}}
The '''Old Clockworks''' is the third location that [[Luigi]] visits in ''[[Luigi's Mansion: Dark Moon]]''. A [[Dark Moon]] piece is in the highest point of the clocktower. As its name indicates, this factory is fairly clockwork-themed, featuring various mechanical rooms. It also has somewhat of a desert theme, as its location features a lot of sand, as does the mansion itself. This is where Luigi can find a yellow [[Toad (species)#Luigi's Mansion: Dark Moon|Toad assistant]]. It is also shown here that several [[Boo]]s save the Toad from a long fall, before sticking him in a painting.
'''Old Clockworks''' is the third of the mansions that [[Luigi]] visits in ''[[Luigi's Mansion: Dark Moon]]''. [[Professor Elvin Gadd|E. Gadd]] tells him that a [[Dark Moon]] piece is in the highest point of the clocktower. E. Gadd tells Luigi it closed shortly after opening due to some horrific accidents. As its name indicates, this 'mansion' is fairly clockwork themed, featuring various mechanical rooms. It is also somewhat of a desert theme, as its location features a lot of sand, as does the mansion itself. This is where Luigi can find a yellow [[Toad (species)#Luigi's Mansion: Dark Moon|Toad assistant]]. It is also shown here several [[Boo]]s save the Toad from a long fall, before sticking him in a painting.


==History==
==History==
The Old Clockworks originally produced, according to E. Gadd, the finest watches and clocks long ago. The factory itself is the oldest of the mansions as it is the [[Evershade Valley]]'s ghosts' favorite haunt. The factory was built on top of some ruins. The owners of the clockworks seemed interested in this as mining and excavation equipment can be found strewn about the ruins. There is also a stairway leading from the factory into the ruins. It is unknown why it closed down, but several jackets, coats, and hats can be found still on racks, and the large amount of equipment and crates left behind suggests something happened within the factory itself to cause it to be abandoned.
The Old Clockworks originally produced, according to E. Gadd, the finest watches and clocks long ago. The factory itself is the oldest of the mansions as it is the [[Evershade Valley]]'s ghosts favorite haunt. The factory was built on top of some ruins. The owners of the clockworks seemed interested in this as mining and excavation equipment can be found strewn about the ruins. There is also a stairway leading from the factory into the ruins. It is unknown why it closed down, but several jackets, coats and hats can be found still on racks, and the large amount of equipment and crates left behind, suggests something happened within the factory itself to cause it to be abandoned.


==In-game description==
==In-game description==
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==Missions==  
==Missions==  
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white;text-align:center"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white;text-align:center"
|-style="background:green;color:white"
|-style="background:green;"
!Mission
!colspan=2|Mission
!width="1%"|Image
!Description
!Description
!Goal
!Objectives
|-
|-
|[[File:ATimelyEntranceLMDM.png|200px]]<br>'''C-1''': [[A Timely Entrance]]
|'''C-1'''
|[[A Timely Entrance]]
|[[File:ATimelyEntranceLMDM.png|200px]]
|''Good news, Luigi. I've located the next Dark Moon piece. It's at the top of the Clock Tower. All you've gotta do is mosey on up there and grab it! What could go wrong?''
|''Good news, Luigi. I've located the next Dark Moon piece. It's at the top of the Clock Tower. All you've gotta do is mosey on up there and grab it! What could go wrong?''
|''The Parascope has located a Dark Moon piece at the top of the Clock Tower. Use the elevator behind the Clock Tower Gate to get there.''
''The Clock Tower Gate is missing some parts! The ghosts that took the parts have been located, but you'll need a special compass to reach them. Search the Drafting Room for it!''
|
*Get to the Clock Tower Gate.
*Retrieve the special compass.
|-
|-
|[[File:UndergroundExpeditionLMDM.png|200px]]<br>'''C-2''': [[Underground Expedition]]/Underground Trek
|'''C-2'''
|[[Underground Expedition]]<br><small>Underground Trek</small>
|[[File:UndergroundExpeditionLMDM.png|200px]]
|''The special compass revealed another path to the underground! Let's hope those ghosts didn't hide the clock hands too well.''
|''The special compass revealed another path to the underground! Let's hope those ghosts didn't hide the clock hands too well.''
|''Explore the underground section of the Old Clockworks, and retrieve the clock hands taken by the ghosts.''
|
*Find your way underground.
*Look for the missing clock hands.
|-
|-
|[[File:RoundhouseBrawlLMDM.png|200px]]<br>'''C-3''': [[Roundhouse Brawl]]
||'''C-3'''
|[[Roundhouse Brawl]]
|[[File:RoundhouseBrawlLMDM.png|200px]]
|''That ancient ghost ran off with the clock hands we're looking for. Thankfully, his strong paranormal signal made him easy to find!''
|''That ancient ghost ran off with the clock hands we're looking for. Thankfully, his strong paranormal signal made him easy to find!''
|''E. Gadd has located the Ancient Poltergeist in the Roundhouse. Make your way there, and recover the clock hands that he took.''
|
*Find the Poltergeist in the Roundhouse.
*Recover the clock hands.
|-
|-
|[[File:PlayCatchLMDM.png|200px]]<br>'''C-4''': [[Play Catch]]/Ghosty in the Middle
||'''C-4'''
|[[Play Catch]]<br><small>Ghosty in the Middle</small>
|[[File:PlayCatchLMDM.png|200px]]
|''Well, we've recovered the minute hand, but the hour hand is still missing. I've detected some signals in the Clockworks Court, so let's start our search there.''
|''Well, we've recovered the minute hand, but the hour hand is still missing. I've detected some signals in the Clockworks Court, so let's start our search there.''
|''A ghostly dog took the hour hand and vanished into the Warehouse. Catch up to the dog before the ghosts do!''
|
*Chase the dog and get the hour hand.
|-
|-
|[[File:PieceatLastLMDM.png|200px]]<br>'''C-5''': [[Piece at Last]]
||'''C-5'''
|[[Piece at Last]]
|[[File:PieceatLastLMDM.png|200px]]
|''There's one last clock part we need to find before we can fix the Clock Tower Gate, and I think I know where it is!''
|''There's one last clock part we need to find before we can fix the Clock Tower Gate, and I think I know where it is!''
|''A ghost has made off with the rotor, the last piece needed to open the Clock Tower Gate. Follow him and take it back!''
''The rotor was taken into the Storage Room, which is locked. Look for E. Gadd's Toad assistant, and see if he can help.''
|
*Chase the ghost and get the rotor.
*Meet the Toad in the Synchronization Room.
*Lead the Toad to the Service Elevator.
|-
|-
|[[File:ShowtimeLMDM.png|200px]]<br>'''Boss''': [[Showtime]]/Show Time
|colspan=2|[[Showtime]]<br><small>Show Time</small>
|[[File:ShowtimeLMDM.png|200px]]
|''We finally have everything we need to reach the top of the Clock Tower! But first, let's check the security image that the Toad brought with him.''
|''We finally have everything we need to reach the top of the Clock Tower! But first, let's check the security image that the Toad brought with him.''
|''Open the Clock Tower Gate, and get to the top of the Clock Tower. Then find and retrieve the Dark Moon piece.''
|
*Find and retrieve the Dark Moon piece.
|-
|-
|[[File:OutlandishInterruptionLMDM.png|200px]]<br>'''Bonus''': [[Outlandish Interruption]]
|colspan=2|[[Outlandish Interruption]]
|[[File:OutlandishInterruptionLMDM.png|200px]]
|''We've got a complication. There are paranormal signals in the Old Clockworks again! It's ghost-hunting time, sonny!''
|''We've got a complication. There are paranormal signals in the Old Clockworks again! It's ghost-hunting time, sonny!''
|''Ghosts are back in the Old Clockworks! Capture all the ghosts as soon as possible.''
|
*Capture all the ghosts as soon as possible!
|-
|-
|}
|}
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==Objects==  
==Objects==  
*Special Compass
*Special Compass
*Balls of ribbon in the Warehouse that can be unraveled by a machine, containing items. One of these holds a [[Key]].
*Balls of ribbon in the Warehouse that can be unraveled by a machine, containing items. One of these holds a [[Key]].
*Clock hands (minute and hour hands)
*Clock hands (minute and hour hands)
*Clock Rotor
*Clock Rotor
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==Rooms==  
==Rooms==  
===First Floor/Ground Floor (PAL)===
===First Floor===
{|class="wikitable"style="text-align:center"
('''Ground Floor''' in '''PAL''' version)
|-
*[[Clockworks Court]]
!scope="col"width=5%|Name
*[[Warehouse]]  
!scope="col"width=20%|Image
*[[Roundhouse]]
!scope="col"width=5%|Gem
*[[Canyon Stairs]] ('''Ravine Stairs''' in '''PAL''' version)
!scope="col"width=10%|[[List of Boos in Luigi's Mansion: Dark Moon|Boo]]
*[[Workshop (Old Clockworks)|Workshop]]
|-
*[[Clock Tower Gate]]  
||[[Clockworks Court]]||[[File:ClockworksCourtLMDM.png|250px]]||Round Ruby||N/A
*[[Movements]]
|-
*[[Cargo Room]]
||[[Warehouse]]||[[File:WarehouseLMDM.png|250px]]||Triangle Ruby||'''ComBooter'''<br>''"ComBooter says 01100010 01101111 01101111!"''
*[[Service Elevator]] ('''Service Lift''' in '''PAL''' version)
(Availability: C-1)
*[[Gear Chamber]]  
|-
*[[Storage Room (Luigi's Mansion: Dark Moon)|Storage Room]]
||[[Roundhouse]]||[[File:RoundhouseLMDM.png|250px]]||Star Ruby<br>Octagon Ruby||N/A
 
|-
===Second Floor===
||[[Canyon Stairs]]/Ravine Stairs (PAL)||[[File:CanyonStairsLMDM.png|250px]]||Drop Ruby||N/A
('''First floor''' in '''PAL''' version)
|-
*[[Warehouse]]
||[[Workshop (Old Clockworks)|Workshop]]||[[File:WorkshopOCLMDM.png|250px]]||N/A||N/A
*[[Clockmaker's Chambers]] ('''Clockmaker's Room''' in '''PAL''' version)
|-
*[[Roundhouse]]
||[[Clock Tower Gate]]||[[File:ClockTowerGateLMDM.png|250px]]||Baguette Ruby||'''JamBoolaya'''<br>''"Don't you dare call me GumBoo! My name be JamBoolaya!"''
*[[Transportation Hall]]
(Availability: C-4)
*[[Finishing Room]]
|-
*[[Container Yard]]
||[[Movements]]||[[File:MovementsLMDM.png|250px]]||Mushroom Ruby||N/A
*[[Kiln Room]]
|-
*[[Drafting Office]]
||[[Cargo Room]]||[[File:CargoRoomLMDM.png|250px]]||N/A||N/A
*[[Clock Tower Gate]]
|-
*[[Movements]]
||[[Service Elevator]]/Service Lift (PAL)||[[File:ServiceElevatorLMDM.png|250px]]||Coffin Ruby||N/A
*[[Belfry]]
|-
*[[Cargo Room]]
||[[Gear Chamber]]||[[File:GearChamberLMDM.png|250px]]||Oval Ruby||N/A
 
|-
===Third Floor===
||[[Storage Room (Luigi's Mansion: Dark Moon)|Storage Room]]||[[File:StorageRoomLMDM.png|250px]]||N/A||N/A
('''Second floor''' in '''PAL''' version)
|}
*[[Belfry]]
*[[Belfry Clock]]


===Second Floor/First Floor (PAL)===
{|class="wikitable"style="text-align:center"
|-
!scope="col"width=5%|Name
!scope="col"width=20%|Image
!scope="col"width=5%|Gem
!scope="col"width=10%|Boo
|-
||[[Warehouse]]||[[File:WarehouseLMDM.png|250px]]||Triangle Ruby||'''ComBooter'''<br>''"ComBooter says 01100010 01101111 01101111!"''
(Availability: C-1)
|-
||[[Clockmaker's Chambers]]/Clockmaker's Room (PAL)||[[File:ClockmakersChambersLMDM.png|250px]]||Rhombus Ruby||N/A
|-
||[[Roundhouse]]||[[File:RoundhouseLMDM.png|250px]]||Star Ruby<br>Octagon Ruby||N/A
|-
||[[Transportation Hall]]||[[File:TransportationHallLMDM.png|250px]]||N/A||N/A
|-
||[[Finishing Room]]||[[File:FinishingRoomLMDM.png|250px]]||N/A||N/A
|-
||[[Container Yard]]||[[File:ContainerYardLMDM.png|250px]]<br>[[File:RoboticBombRoundhouseBrawl.png|250px]]||N/A||N/A
|-
||[[Kiln Room]]||[[File:KilnRoomLMDM.png|250px]]||N/A||'''Boodonkulous'''<br>''"Boodonkulous is in the building! My name makes no sense..."''
(Availability: C-3)<br>(Note: This Boo is not required to beat the mission (Luigi can still exit the room), but the Boo appears through usual mission progression like the other mandatory Boos.)
|-
||[[Drafting Office]]||[[File:ATimelyEntranceDraftOfficeLMDM.png|250px]]||N/A||N/A
|-
||[[Clock Tower Gate]]||[[File:ClockTowerGateLMDM.png|250px]]||Baguette Ruby||'''JamBoolaya'''<br>''"Don't you dare call me GumBoo! My name be JamBoolaya!"''
(Availability: C-4)
|-
||[[Movements]]||[[File:MovementsLMDM.png|250px]]||Mushroom Ruby||N/A
|-
||[[Belfry]]||[[File:BelfryLMDM.png|250px]]||N/A||N/A
|-
||[[Cargo Room]]||[[File:CargoRoomLMDM.png|250px]]||N/A||N/A
|}
===Third Floor/Second Floor (PAL)===
{|class="wikitable"style="text-align:center"
|-
!scope="col"width=5%|Name
!scope="col"width=20%|Image
!scope="col"width=5%|Gem
!scope="col"width=10%|Boo
|-
||[[Belfry]]||[[File:BelfryLMDM.png|250px]]||N/A||N/A
|-
||[[Belfry Clock]]||[[File:BelfryClockLMDM.png|250px]]||N/A||N/A
|}
===Basement 1===
===Basement 1===
{|class="wikitable"style="text-align:center"
*[[Storm Cellar]]
|-
*[[Canyon Hall]] ('''Ravine Passage''' in '''PAL''' version)
!scope="col"width=5%|Name
*[[Canyon Narrows]] ('''Ravine Narrows''' in '''PAL''' version)
!scope="col"width=20%|Image
*[[Roundhouse Pit]]
!scope="col"width=5%|Gem
*[[Pit Slide]]
!scope="col"width=10%|Boo
*[[Canyon Stairs]]
|-
*[[Synchronization Room]] ('''Synchronisation Lab''' in '''PAL''' version)
||[[Storm Cellar]]||[[File:StormCellarLMDM.png|250px]]||Football Ruby||N/A
*[[Synchro Gantry]]
|-
*[[Maintenance Hub]]
||[[Canyon Hall]]/Ravine Passage (PAL)||[[File:CanyonHallLMDM.png|250px]]||Drop Ruby||N/A
*[[Crank Room]]
|-
*[[Service Elevator]]
||[[Canyon Narrows]]/Ravine Narrows (PAL)||[[File:CanyonNarrowsLMDM.png|250px]]||N/A||N/A
*[[Gear Chamber]]
|-
*[[Storage Room (Luigi's Mansion: Dark Moon)|Storage Room]]
||[[Roundhouse Pit]]||[[File:RoundhousePitLMDM.png|250px]]||N/A||N/A
 
|-
||[[Pit Slide]]||[[File:PitSlideLMDM.png|250px]]||N/A||N/A
|-
||[[Canyon Stairs]]/Ravine Stairs (PAL)||[[File:CanyonStairsLMDM.png|250px]]||Drop Ruby||N/A
|-
||[[Synchronization Room]]/Synchronisation Lab (PAL)||[[File:SynchronizationRoomLMDM.png|250px]]||N/A||N/A
|-
||[[Synchro Gantry]]||[[File:SynchroGantryLMDM.png|250px]]||N/A||N/A
|-
||[[Maintenance Hub]]||[[File:MaintenanceHubLMDM.png|250px]]||Spindle Ruby||N/A
|-
||[[Crank Room]]||[[File:CrankRoomLMDM.png|250px]]||N/A||'''Boony Raboot'''<br>''"Boo! You found me! Nobody hare except Boony Raboot!"''
(Availability: C-5)
|-
||[[Service Elevator]]/Service Lift (PAL)||[[File:ServiceElevatorLMDM.png|250px]]||Coffin Ruby||N/A
|-
||[[Gear Chamber]]||[[File:GearChamberLMDM.png|250px]]||Oval Ruby||N/A
|-
||[[Storage Room (Luigi's Mansion: Dark Moon)|Storage Room]]||[[File:StorageRoomLMDM.png|250px]]||N/A||N/A
|}
===Basement 2===
===Basement 2===
{|class="wikitable"style="text-align:center"
*[[Pit Slide]]
|-
*[[Quarry]]
!scope="col"width=5%|Name
*[[Antechamber (Luigi's Mansion: Dark Moon)|Antechamber]]
!scope="col"width=20%|Image
*[[Tomb]]
!scope="col"width=5%|Gem
!scope="col"width=10%|Boo
|-
||[[Pit Slide]]||[[File:PitSlideLMDM.png|250px]]||N/A||N/A
|-
||[[Quarry]]||[[File:QuarryLMDM.png|250px]]||Pebble Ruby||'''Bootine (American) / Booillon (British)'''<br>Bootine: ''"Boo ha ha! I'm Bootine...with extra gravy!"''<br>Booillion: ''"Boo ha ha! I'm Booillon. Shall I let you stew a bit or pulverise you now?"''
(Availability: C-2)
|-
||[[Antechamber (Luigi's Mansion: Dark Moon)|Antechamber]]||[[File:AntechamberLMDM.png|250px]]||N/A||N/A
|-
||[[Tomb]]||[[File:TombLMDM.png|250px]]||N/A||N/A
|}


==Media==
==Media==
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|file1=Old_Clockworks_Music.oga
|file1=Old_Clockworks_Music.oga
|title1=Old Clockworks Music
|title1=Old Clockworks Music
|description1=The song that plays in the Old Clockworks.
|description1=The song that plays in Old Clockworks.


|file2=Outlandish_Interruption_Music.oga
|file2=Outlandish_Interruption_Music.oga
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{{foreign names
{{foreign names
|Jap=ジゴ~クロック工場
|Jap=ジゴ~クロック工場
|JapR=Jigo~kurokku Kōjō
|JapR=jigo~kurokku kōjō
|JapM=Portmanteau of「地獄」(''jigoku'', hell) and "clock" +「工場」(''kōjō'', factory)
|JapM=Jigoklock Factory; a pun on 「地獄」(''jigoku'', hell) and English "clock"
|Fre=Pendularium
|Fra=Pendularium
|FreM=Latin word for "Pendulum Clock"
|FraM=Latin word for "Pendulum Clock"
|Dut=Oude Klokkenfabriek
|Dut=Oude Klokkenfabriek
|DutM=Old Clock Factory
|DutM=Old Clock Factory
Line 257: Line 163:
|ChiM=Hell-like Clock Factory
|ChiM=Hell-like Clock Factory
}}
}}
{{LMDM}}
{{LMDM}}
{{LMDM missions}}
{{LMDM Levels}}
[[Category:Deserts]]
[[Category:Factories]]
[[Category:Factories]]
[[Category:Haunted areas]]
[[Category:Haunted Places]]
[[Category:Luigi's Mansion: Dark Moon locations|*]]
[[Category:Luigi's Mansion: Dark Moon Places|*]]
[[it:Fabbrica di orologi]]

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