Editing Mike
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After beating Anything Goes, Mike goes back to the real world alongside most of the other WarioWare, Inc. employees and chases after Wario after it is revealed their predicament was caused by his poor programming. However, they soon remember other people were left behind in the game world, and they immediately return to rescue them. | After beating Anything Goes, Mike goes back to the real world alongside most of the other WarioWare, Inc. employees and chases after Wario after it is revealed their predicament was caused by his poor programming. However, they soon remember other people were left behind in the game world, and they immediately return to rescue them. | ||
As a playable character, Mike flies around with {{button| | As a playable character, Mike flies around with {{button|ns|leftstick}}. Pressing {{button|ns|a}} makes him spit musical notes upward. His attacks are useful in clearing out objects in a fast manner (e.g. [[Shoo, Fly!]], [[Shadow Sports]]) and forcing objects upward (e.g. [[Stop the Stopper]], [[Face Wash]]). Unlike 9-Volt, who must time his attacks to complete microgames, Mike can consistently interact with objects above him from a low area (e.g. [[Drop Zone]], [[Web Surfer]]) without the need to time attacks precisely. However, like 9-Volt, Mike's projectiles are ineffective in moving objects horizontally, such as in [[Sleep Clinic]] (the only microgame considered a bad fit), forcing him to move objects with his body, which may prove more inefficient than using projectiles. Overall, Mike has 5 microgames that deem him a good fit, and 139 games considered an above-average fit. | ||
====''WarioWare: Move It!''==== | ====''WarioWare: Move It!''==== |