Editing Mega Cheep Chomp's Shell Shock

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'''Mega Cheep Chomp's Shell Shock''' is a boss [[minigame]] appearing in ''[[Mario Party 10]]''. It takes place in [[Whimsical Waters]] and pits players against the [[Mega Cheep Chomp]].
'''Mega Cheep Chomp's Shell Shock''' is a boss [[minigame]] appearing in ''[[Mario Party 10]]''. It takes place in [[Whimsical Waters]] and pits players against the [[Mega Cheep Chomp]].


==Overview==
==Introduction==
The minigame takes place in a lake surrounded by rocky cliffs. Each player mans a small [[cannon]] with three [[Green Shell]]s loaded on the side as the Mega Cheep Chomp swims in and out of view far below. Finally, the Mega Cheep Chomp bursts out of the water, snapping its jaws. The players jump as it lands back in the water, and it later faces a random player as the minigame begins.
The minigame takes place in a lake surrounded by rocky cliffs. Each player mans a small [[cannon]] with three [[Green Shell]]s loaded on the side as the Mega Cheep Chomp swims in and out of view far below. Finally, the Mega Cheep Chomp bursts out of the water, snapping its jaws. The players jump as it lands back in the water, and it later faces a random player as the minigame begins.


==Gameplay==
Players have 10 seconds to shoot the Mega Cheep Chomp with their Green Shells. However, each shot makes the boss turn clockwise to face the next player in its path; when time runs out, it charges forward and tackles its current target, making them lose two [[point]]s. Since each player has only three shells per round, an element of strategy is required to prevent them from losing points; they must balance their scoring with ensuring that the Mega Cheep Chomp will not be facing them when it attacks.
Players have 10 seconds to shoot the Mega Cheep Chomp with their Green Shells. However, each shot makes the boss turn clockwise to face the next player in its path; when time runs out, it charges forward and tackles its current target, making them lose two [[point]]s. Since each player has only three shells per round, an element of strategy is required to prevent them from losing points; they must balance their scoring with ensuring that the Mega Cheep Chomp will not be facing them when it attacks.


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The Mega Cheep Chomp needs 64 hits to be defeated.
The Mega Cheep Chomp needs 64 hits to be defeated.


After taking the last hit, the Mega Cheep Chomp heads into the water in pain and comes out before it explodes and the minigame ends. The player who lands the final blow gains an additional five points. After the boss is defeated, the result screen is shown with a sum of points, penalties, and bonuses. The player with the most points overall wins the minigame. If five minutes pass and the Mega Cheep Cheep has not been defeated, the minigame ends in a tie.
The minigame ends once the Mega Cheep Chomp's HP drops to zero. The player who lands the final blow gains an additional five points. After the boss is defeated, the result screen is shown with a sum of points, penalties, and bonuses. The player with the most points overall wins the minigame. If five minutes pass and the Mega Cheep Cheep has not been defeated, the minigame ends in a tie.
 
==Ending==
After gaining the last hit, the Mega Cheep Chomp heads into the water in pain and comes out before it explodes.


==Controls==
==Controls==

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