Editing Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary

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*'''DEF:''' The enemy's defense power.
*'''DEF:''' The enemy's defense power.
*'''SPEED:''' The enemy's speed.
*'''SPEED:''' The enemy's speed.
*'''Jump:''' The effectiveness of Jump attacks: If Normal, the enemy takes regular damage; if Spiny, the move cancels and the player takes damage; If Heal, the enemy drains the player’s HP proportional of the damage taken; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage.
*'''Jump:''' The effectiveness of Jump attacks: If Normal, the enemy takes regular damage; if Spiny, the move cancels and the player takes damage; If Heal, the enemy drains the player’s HP proportional of the damage taken until the player escapes; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage.
*'''Hammer:''' The effectiveness of Hammer attacks: If Normal, the enemy takes regular damage; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage.
*'''Hammer:''' The effectiveness of Hammer attacks: If Normal, the enemy takes regular damage; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage.
*'''Fire:''' The effectiveness of fire-based attacks (Mario & Luigi's [[Fire Flower]] Bros. Attack or Bowser's Firebreath): if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage; If Heal, the enemy recovers HP proportional of the damage taken.
*'''Fire:''' The effectiveness of fire-based attacks (Mario & Luigi's [[Fire Flower]] Bros. Attack or Bowser's Firebreath): if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage; If Heal, the enemy recovers HP proportional of the damage taken.

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