Editing Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 16: | Line 16: | ||
*'''DEF:''' The enemy's defense power. | *'''DEF:''' The enemy's defense power. | ||
*'''SPEED:''' The enemy's speed. | *'''SPEED:''' The enemy's speed. | ||
*'''Jump:''' The effectiveness of Jump attacks: If Normal, the enemy takes regular damage; if Spiny, the move cancels and the player takes damage; If Heal, the enemy drains the player’s HP proportional of the damage taken; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage. | *'''Jump:''' The effectiveness of Jump attacks: If Normal, the enemy takes regular damage; if Spiny, the move cancels and the player takes damage; If Heal, the enemy drains the player’s HP proportional of the damage taken until the player escapes; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage. | ||
*'''Hammer:''' The effectiveness of Hammer attacks: If Normal, the enemy takes regular damage; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage. | *'''Hammer:''' The effectiveness of Hammer attacks: If Normal, the enemy takes regular damage; if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage. | ||
*'''Fire:''' The effectiveness of fire-based attacks (Mario & Luigi's [[Fire Flower]] Bros. Attack or Bowser's Firebreath): if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage; If Heal, the enemy recovers HP proportional of the damage taken. | *'''Fire:''' The effectiveness of fire-based attacks (Mario & Luigi's [[Fire Flower]] Bros. Attack or Bowser's Firebreath): if Critical, the enemy takes increased damage; if Weak, the enemy takes reduced damage; If Heal, the enemy recovers HP proportional of the damage taken. |