Editing Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
|before=[[Pipe Works|<<]] | |before=[[Pipe Works|<<]] | ||
|after=[[Lava Dome|>>]]}} | |after=[[Lava Dome|>>]]}} | ||
'''Magnet Mania''' is the fourth floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor introduces | '''Magnet Mania''' is the fourth floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor introduces {{conjectural|magnetic surfaces}}, [[Magnetic Block]]s, and [[Magnet Rod|Rotating Magnet Stick]]s, which allow [[Mini]]s to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are remixes of the "[[Underground Theme]]" from ''[[Super Mario Bros.]]'' | ||
[[Swing Bar]]s are introduced on this floor in [[ | [[Swing Bar]]s are introduced on this floor in [[Room 4-2]], and can be used to help Minis navigate certain areas and to fling them upwards into the air. [[Donut Block]]s are also introduced on this floor, appearing only in [[Room 4-8]] and [[Room 4-DK]]. They fall when a Mini walks over them, similarly to their appearance in other ''[[Mario (franchise)|Mario]]'' games. Newly introduced enemies on this floor are [[Cool Kong]]s and [[Magnet Sparky|Spark]]ies, while [[Fire Piranha Plant|Piranha Plant]]s, [[Shy Guy (toy)|Shy Guy]]s, and [[Thwomp]]s return from previous floors. | ||
The [[Mini Mario (toy)|Mini Marios']] boss fight against [[Donkey Kong]] in [[Room 4-DK]], referred to as '''Boss Game 4''', plays similarly to Boss Game 2 in [[Room 2-DK]], with several key differences. The spiked platform Donkey Kong is on sways left and right in an arc, rather than moving back and forth along a line. When Donkey Kong slams the spiked platform, [[Spiked Ball]]s drop from its position, which destroy a Mini Mario upon contact. To defeat Donkey Kong, the player must shoot Mini Marios from a cannon, so that they either hit Donkey Kong directly or reach the Donut Blocks on the top of the screen, which can fall and damage Donkey Kong. However, if a Mini Mario reaches the top of the screen, but does not land on a [[girder]] or Donut Block, it will fall and break, regardless of whether it touches Donkey Kong. If all of the player's Mini Marios are destroyed, the [[Game Over|game is over]]. After 6 hits, Donkey Kong is defeated and flees to [[Lava Dome]]. | |||
Upon completing Room 4-DK, the Magnet Mania construction kit is unlocked for the [[Construction Zone]]. | |||
==Levels== | ==Levels== | ||
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;" | {| cellspacing=0 border=2 cellpadding=3 style="text-align: center;" | ||
|-style="background:#7d65cf;" | |-style="background: #7d65cf;" | ||
!width="7%"|Level | !width="7%"|Level | ||
!width="1%"|Preview | !width="1%"|Preview | ||
Line 24: | Line 27: | ||
|4 | |4 | ||
|Magnetic Blocks | |Magnetic Blocks | ||
|This level introduces magnetic surfaces and Magnetic Blocks. The level also features Piranha Plants, which must be blocked by Magnetic Blocks to prevent them from destroying Mini Marios. | |This level introduces {{conjectural|magnetic surfaces}} and Magnetic Blocks. The level also features Piranha Plants, which must be blocked by Magnetic Blocks to prevent them from destroying Mini Marios. | ||
|Piranha Plants | |Piranha Plants | ||
|- | |- | ||
Line 45: | Line 48: | ||
|3 | |3 | ||
|Magnetic Blocks | |Magnetic Blocks | ||
|This level features magnetic surfaces, girders, a [[Blue Spring]], and three Swing Bars, all with handles. | |This level features {{conjectural|magnetic surfaces}}, girders, a [[Blue Spring]], and three Swing Bars, all with handles. | ||
|Spikes | |Spikes | ||
|- | |- | ||
Line 52: | Line 55: | ||
|2 | |2 | ||
|Magnetic Blocks | |Magnetic Blocks | ||
|This floor introduces a | |This floor introduces a Sparky and its generator block. | ||
| | |Sparky, Spikes | ||
|- | |- | ||
|[[Room 4-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-6]] | |[[Room 4-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-6]] | ||
Line 59: | Line 62: | ||
|4 | |4 | ||
|None | |None | ||
|This level introduces two Cool Kongs, with the leftmost Cool Kong moving on girders and the rightmost Cool Kong moving on Spikes. This level also features a Swing Bar with a handle and a | |This level introduces two Cool Kongs, with the leftmost Cool Kong moving on girders and the rightmost Cool Kong moving on Spikes. This level also features a Swing Bar with a handle and a {{conjectural|float}} in a body of water. | ||
|Cool Kongs, Spikes, water | |Cool Kongs, Spikes, water | ||
|- | |- | ||
Line 66: | Line 69: | ||
|3 | |3 | ||
|Magnetic Blocks | |Magnetic Blocks | ||
|This level features a Gold Mini Mario, magnetic surfaces, Rotating Magnet Sticks, and four generator blocks which spawn | |This level features a Gold Mini Mario, {{conjectural|magnetic surfaces}}, Rotating Magnet Sticks, and four generator blocks which spawn Sparkies. | ||
| | |Sparkies | ||
|- | |- | ||
|[[Room 4-8]] | |[[Room 4-8]] | ||
Line 73: | Line 76: | ||
|3 | |3 | ||
|None | |None | ||
|This level introduces Donut Blocks and features magnetic surfaces, two Rotating Magnet Sticks, [[Warp Pipes]], and one pair of [[Hammer]]s. | |This level introduces Donut Blocks and features {{conjectural|magnetic surfaces}}, two Rotating Magnet Sticks, [[Warp Pipes]], and one pair of [[Hammer]]s. | ||
|Shy Guys, Spikes | |Shy Guys, Spikes | ||
|- | |- | ||
Line 80: | Line 83: | ||
|4 | |4 | ||
|Magnetic Blocks | |Magnetic Blocks | ||
|This level features a Swing Bar with a handle, two Blue Springs, girders, and magnetic surfaces. | |This level features a Swing Bar with a handle, two Blue Springs, girders, and {{conjectural|magnetic surfaces}}. | ||
|Thwomps, Cool Kongs, Spikes | |Thwomps, Cool Kongs, Spikes | ||
|- | |- | ||
|[[ | |[[Room 4-DK]] | ||
|[[File:MvDK2_Room_4-DK.png]] | |[[File:MvDK2_Room_4-DK.png]] | ||
|9 to 30 | |9 to 30 | ||
Line 96: | Line 99: | ||
MvsDK2 Magnet Mania 4-2.png|[[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]] | MvsDK2 Magnet Mania 4-2.png|[[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]] | ||
ShyGuySmashMagnetMania.png|[[Shy Guy Smash!]] | ShyGuySmashMagnetMania.png|[[Shy Guy Smash!]] | ||
MvDK2 Room 4-DK Intro.png|Intro screen shown before | MvDK2 Room 4-DK Intro.png|Intro screen shown before Room 4-DK | ||
MvDK2 Room 4-DK Intro (No Text).png|Intro screen shown before | MvDK2 Room 4-DK Intro (No Text).png|Intro screen shown before Room 4-DK (no text) | ||
MvDK2 Room 4-DK Victory.png|Victory screen shown after completing | MvDK2 Room 4-DK Victory.png|Victory screen shown after completing Room 4-DK | ||
MvDK2 Room 4-DK Victory (No Text).png|Victory screen shown after completing | MvDK2 Room 4-DK Victory (No Text).png|Victory screen shown after completing Room 4-DK (no text) | ||
MagnetManiaKitUnlocked.png|Unlocking the Magnet Mania construction kit for the Construction Zone | MagnetManiaKitUnlocked.png|Unlocking the Magnet Mania construction kit for the Construction Zone | ||
</gallery> | </gallery> | ||
Line 113: | Line 116: | ||
|ItaM=Magnetomadness | |ItaM=Magnetomadness | ||
}} | }} | ||
{{MVDKMOTM}} | {{MVDKMOTM}} | ||
{{MVDKMOTM levels}} | {{MVDKMOTM levels}} |