Editing Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)

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|before=[[Pipe Works|<<]]
|before=[[Pipe Works|<<]]
|after=[[Lava Dome|>>]]}}
|after=[[Lava Dome|>>]]}}
'''Magnet Mania''' is the fourth floor in  ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor introduces [[Magnet Ground]], [[Magnetic Block]]s, and [[Magnet Rod|Rotating Magnet Stick]]s, which allow [[Mini]]s to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are arrangements of the "[[Underground Theme]]" from ''[[Super Mario Bros.]]''
'''Magnet Mania''' is the fourth floor in  ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor introduces {{conjectural|magnetic surfaces}}, [[Magnetic Block]]s, and [[Magnet Rod|Rotating Magnet Stick]]s, which allow [[Mini]]s to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are remixes of the "[[Underground Theme]]" from ''[[Super Mario Bros.]]''


[[Swing Bar]]s are introduced on this floor in [[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]], and can be used to help Minis navigate certain areas and to fling them upwards into the air. [[Donut Block]]s are also introduced on this floor, appearing only in [[Room 4-8]] and [[Boss Game 4]]. They fall when a Mini walks over them, similarly to their appearance in other ''[[Super Mario (franchise)|Super Mario]]'' games. Newly introduced enemies on this floor are [[Cool Kong]]s and [[Magnet Sparky|Magnet Spark]]ies, while [[Fire Piranha Plant|Piranha Plant]]s, [[Shy Guy]]s, and [[Thwomp]]s return from previous floors.
[[Swing Bar]]s are introduced on this floor in [[Room 4-2]], and can be used to help Minis navigate certain areas and to fling them upwards into the air. [[Donut Block]]s are also introduced on this floor, appearing only in [[Room 4-8]] and [[Room 4-DK]]. They fall when a Mini walks over them, similarly to their appearance in other ''[[Mario (franchise)|Mario]]'' games. Newly introduced enemies on this floor are [[Cool Kong]]s and [[Magnet Sparky|Spark]]ies, while [[Fire Piranha Plant|Piranha Plant]]s, [[Shy Guy (toy)|Shy Guy]]s, and [[Thwomp]]s return from previous floors.
 
The [[Mini Mario (toy)|Mini Marios']] boss fight against [[Donkey Kong]] in [[Room 4-DK]], referred to as '''Boss Game 4''', plays similarly to Boss Game 2 in [[Room 2-DK]], with several key differences. The spiked platform Donkey Kong is on sways left and right in an arc, rather than moving back and forth along a line. When Donkey Kong slams the spiked platform, [[Spiked Ball]]s drop from its position, which destroy a Mini Mario upon contact. To defeat Donkey Kong, the player must shoot Mini Marios from a cannon, so that they either hit Donkey Kong directly or reach the Donut Blocks on the top of the screen, which can fall and damage Donkey Kong. However, if a Mini Mario reaches the top of the screen, but does not land on a [[girder]] or Donut Block, it will fall and break, regardless of whether it touches Donkey Kong. If all of the player's Mini Marios are destroyed, the [[Game Over|game is over]]. After 6 hits, Donkey Kong is defeated and flees to [[Lava Dome]].
 
Upon completing Room 4-DK, the Magnet Mania construction kit is unlocked for the [[Construction Zone]].


Upon completing Boss Game 4, the Magnet Mania construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 4, Donkey Kong flees to [[Lava Dome]].
==Levels==
==Levels==
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;"
{| cellspacing=0 border=2 cellpadding=3 style="text-align: center;"
|-style="background:#7d65cf;"
|-style="background: #7d65cf;"
!width="7%"|Level
!width="7%"|Level
!width="1%"|Preview
!width="1%"|Preview
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|4
|4
|Magnetic Blocks
|Magnetic Blocks
|This level introduces magnetic surfaces and Magnetic Blocks. The level also features Piranha Plants, which must be blocked by Magnetic Blocks to prevent them from destroying Mini Marios.
|This level introduces {{conjectural|magnetic surfaces}} and Magnetic Blocks. The level also features Piranha Plants, which must be blocked by Magnetic Blocks to prevent them from destroying Mini Marios.
|Piranha Plants
|Piranha Plants
|-
|-
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|3
|3
|Magnetic Blocks
|Magnetic Blocks
|This level features magnetic surfaces, girders, a [[Blue Spring]], and three Swing Bars, all with handles.
|This level features {{conjectural|magnetic surfaces}}, girders, a [[Blue Spring]], and three Swing Bars, all with handles.
|Spikes
|Spikes
|-
|-
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|2
|2
|Magnetic Blocks
|Magnetic Blocks
|This floor introduces a Magnet Sparky and its generator block.
|This floor introduces a Sparky and its generator block.
|Magnet Sparky, Spikes
|Sparky, Spikes
|-
|-
|[[Room 4-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-6]]
|[[Room 4-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-6]]
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|4
|4
|None
|None
|This level introduces two Cool Kongs, with the leftmost Cool Kong moving on girders and the rightmost Cool Kong moving on Spikes. This level also features a Swing Bar with a handle and a [[raft]] in a body of water.
|This level introduces two Cool Kongs, with the leftmost Cool Kong moving on girders and the rightmost Cool Kong moving on Spikes. This level also features a Swing Bar with a handle and a {{conjectural|float}} in a body of water.
|Cool Kongs, Spikes, water
|Cool Kongs, Spikes, water
|-
|-
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|3
|3
|Magnetic Blocks
|Magnetic Blocks
|This level features a Gold Mini Mario, magnetic surfaces, Rotating Magnet Sticks, and four generator blocks which spawn Magnet Sparkies.
|This level features a Gold Mini Mario, {{conjectural|magnetic surfaces}}, Rotating Magnet Sticks, and four generator blocks which spawn Sparkies.
|Magnet Sparkies
|Sparkies
|-
|-
|[[Room 4-8]]
|[[Room 4-8]]
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|3
|3
|None
|None
|This level introduces Donut Blocks and features magnetic surfaces, two Rotating Magnet Sticks, [[Warp Pipes]], and one pair of [[Hammer]]s.
|This level introduces Donut Blocks and features {{conjectural|magnetic surfaces}}, two Rotating Magnet Sticks, [[Warp Pipes]], and one pair of [[Hammer]]s.
|Shy Guys, Spikes
|Shy Guys, Spikes
|-
|-
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|4
|4
|Magnetic Blocks
|Magnetic Blocks
|This level features a Swing Bar with a handle, two Blue Springs, girders, and magnetic surfaces.
|This level features a Swing Bar with a handle, two Blue Springs, girders, and {{conjectural|magnetic surfaces}}.
|Thwomps, Cool Kongs, Spikes
|Thwomps, Cool Kongs, Spikes
|-
|-
|[[Boss Game 4]]
|[[Room 4-DK]]
|[[File:MvDK2_Room_4-DK.png]]
|[[File:MvDK2_Room_4-DK.png]]
|9 to 30
|9 to 30
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MvsDK2 Magnet Mania 4-2.png|[[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]]
MvsDK2 Magnet Mania 4-2.png|[[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]]
ShyGuySmashMagnetMania.png|[[Shy Guy Smash!]]
ShyGuySmashMagnetMania.png|[[Shy Guy Smash!]]
MvDK2 Room 4-DK Intro.png|Intro screen shown before Boss Game 4
MvDK2 Room 4-DK Intro.png|Intro screen shown before Room 4-DK
MvDK2 Room 4-DK Intro (No Text).png|Intro screen shown before Boss Game 4 (no text)
MvDK2 Room 4-DK Intro (No Text).png|Intro screen shown before Room 4-DK (no text)
MvDK2 Room 4-DK Victory.png|Victory screen shown after completing Boss Game 4
MvDK2 Room 4-DK Victory.png|Victory screen shown after completing Room 4-DK
MvDK2 Room 4-DK Victory (No Text).png|Victory screen shown after completing Boss Game 4 (no text)
MvDK2 Room 4-DK Victory (No Text).png|Victory screen shown after completing Room 4-DK (no text)
MagnetManiaKitUnlocked.png|Unlocking the Magnet Mania construction kit for the Construction Zone
MagnetManiaKitUnlocked.png|Unlocking the Magnet Mania construction kit for the Construction Zone
</gallery>
</gallery>
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|ItaM=Magnetomadness
|ItaM=Magnetomadness
}}
}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMOTM levels}}
{{MVDKMOTM levels}}

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