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[[File:Luiginary Attack Artwork1 - Mario & Luigi Dream Team.png|thumb|170px|Artwork of the Luiginary Ball]]
[[File:Luiginary Attack Artwork1 - Mario & Luigi Dream Team.png|thumb|200px|Artwork of the Luiginary Ball]]
'''Luiginary Attacks''' are [[List of moves|special moves]] that are utilized by [[Mario]] during battles in the [[Dream World]] in ''[[Mario & Luigi: Dream Team]]''. Upon selecting a Luiginary Attack, Mario will summon several [[Luiginoid]]s to help execute the attack, and doing so will fill up [[Luigi]]'s side of the [[badge]] meter. There are six Luiginary Attacks in the game, and like the [[Bros. Attack]]s in ''[[Mario & Luigi: Bowser's Inside Story]]'' and the Real World of this game, each Luiginary Attack is unlocked by collecting ten [[Attack Piece]]s in their respective areas.
'''Luiginary Attacks''' are Special Attacks utilised by [[Mario]] during battles in the Dream World in ''[[Mario & Luigi: Dream Team]]''. Upon usage, Mario will summon lots of Luiginoids who will help execute the attack, and doing so fills up Luigi's side of the Badge meter. Like [[Bros. Attack]]s in the Real World and in ''[[Mario & Luigi: Bowser's Inside Story]]'', each Luiginary attack is unlocked by collecting ten Attack Pieces in its respective area.
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==List of Luiginary Attacks==
==List of Luiginary Attacks==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border:2px solid black; border-collapse:collapse;"
 
!style="background-color: #39a842" width=10%|Luiginary Attack
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!style="background-color: #39a842" |Illustration
!width=10%|Luiginary Attack
!style="background-color: #39a842" |Description
!Description
!style="background-color: #39a842" |Effects
!Effects
!style="background-color: #39a842" width=3%|BP
!width=3%|BP
!style="background-color: #39a842" |Type
!Type
!style="background-color: #39a842" width=15%|Location
!width=15%|Location
|-
|-
|style="background-color: #bfd3e3" align="center"|[[File:LuiginaryBall.png]]<br>[[Luiginary Ball]]*
|align="center"|[[File:LuiginaryBall.png]]<br>[[Luiginary Ball]]*
|[[File:M&LDT Luiginary Ball illustration page 1.png]]<br>[[File:M&LDT Luiginary Ball illustration page 2.png]]
|align="center"|''Tilt the Nintendo 3DS to move the ball. Grab Luiginoids to make the ball bigger! Line it up, and kick it with the A Button! A bigger ball means more damage!''
|align="center"|''Tilt the [[Nintendo 3DS]] to move the ball. Grab Luiginoids to make the ball bigger! Line it up, and kick it with the A Button! A bigger ball means more damage!''
|align="center"|Tilt the 3DS to control the small ball of Luiginoids. Use the ball to collect more Luigis for more damage, then kick the ball with {{button|3ds|A}}.
|align="center"|Tilt the 3DS to control the small ball of Luiginoids. Use the ball to collect more Luigis for more damage, then kick the ball with {{button|3ds|A}}.
|align="center"|6
|align="center"|6
|align="center"|Boots
|align="center"|Boots
|align="center"|[[Dreamy Mushrise Park]] ([[Eldream]]'s area)
|align="center"|[[Dreamy Mushrise Park]]
|-
|-
|style="background-color: #bfd3e3" align="center"|[[File:LuiginaryStack.png]]<br>[[Luiginary Stack]]
|align="center"|[[File:LuiginaryStack.png]]<br>[[Luiginary Stack]]
|[[File:M&LDT Luiginary Stack illustration page 1.png]]<br>[[File:M&LDT Luiginary Stack illustration page 2.png]]<br>[[File:M&LDT Luiginary Stack illustration page 3.png]]
|align="center"|''Jump with the B Button and stack up Luiginoids as straight as possible! While jumping, adjust the landing zone with left/right on the circle pad! Press the B Button as the stack lands. Use the A Button at the end for Mario.''
|align="center"|''Jump with the B Button and stack up Luiginoids as straight as possible! While jumping, adjust the landing zone with left/right on the circle pad! Press the B Button as the stack lands. Use the A Button at the end for Mario.''
|align="center"|Perform well-timed jumps to make a large, stable stack of Luiginoids. If they are unbalanced, they may fall or inflict less damage.
|align="center"|Perform well-timed jumps to make a large, stable stack of Luiginoids. If they are unbalanced, they may fall or inflict less damage.
|align="center"|10
|align="center"|10
|align="center"|Boots
|align="center"|Boots
|align="center"|[[Dreamy Dozing Sands]] ([[Dream Stone]] Dreampoint)
|align="center"|[[Dreamy Dozing Sands]]
|-
|-
|style="background-color: #bfd3e3" align="center"|[[File:LuiginaryHammer.png]]<br>[[Luiginary Hammer]]
|align="center"|[[File:LuiginaryHammer.png]]<br>[[Luiginary Hammer]]
|[[File:M&LDT Luiginary Hammer illustration page 1.png]]<br>[[File:M&LDT Luiginary Hammer illustration page 2.png]]<br>[[File:M&LDT Luiginary Hammer illustration page 3.png]]
|align="center"|''Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button.''
|align="center"|''Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button.''
|align="center"|Mash the {{button|3ds|B}} Button to make Luiginoids jump onto Mario's hammer to form a Luiginary Hammer.  Use the {{button|3ds|Stick}} to balance the unsteady hammer, otherwise Mario will tumble and the Luiginoids will also fall and disperse.
|align="center"|Mash the {{button|3ds|B}} Button to make Luiginoids jump onto Mario's hammer to form a Luiginary Hammer.  Use the {{button|3ds|Stick}} to balance the unsteady hammer, otherwise Mario will tumble and the Luiginoids will also fall and disperse.
|align="center"|10
|align="center"|10
|align="center"|Hammer
|align="center"|Hammer
|align="center"|[[Dreamy Mount Pajamaja]] (Summit Dreampoint)
|align="center"|[[Dreamy Mount Pajamaja]]
|-
|-
|style="background-color: #bfd3e3" align="center"|[[File:LuiginaryFlame.png]]<br>[[Luiginary Flame]]
|align="center"|[[File:LuiginaryFlame.png]]<br>[[Luiginary Flame]]
|[[File:M&LDT Luiginary Flame illustration page 1.png]]<br>[[File:M&LDT Luiginary Flame illustration page 2.png]]<br>[[File:M&LDT Luiginary Flame illustration page 3.png]]
|align="center"|''The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes!''
|align="center"|''The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes!''
|align="center"|Press {{button|3ds|B}} just as a fireball lands on a group of Luiginoids or {{button|3ds|A}} as it lands on Mario to bounce the fireball to the next group. If successful, Mario will volley the fireball with his hammer into the group of enemies.
|align="center"|Press {{button|3ds|B}} just as a fireball lands on a group of Luiginoids or {{button|3ds|A}} as it lands on Mario to bounce the fireball to the next group. If successful, Mario will volley the fireball with his hammer into the group of enemies.
|align="center"|14
|align="center"|14
|align="center"|Fire
|align="center"|Fire
|align="center"|[[Dreamy Driftwood Shore]] ([[Seadric]]'s Dreampoint)
|align="center"|[[Dreamy Driftwood Shore]]
|-
|-
|style="background-color: #bfd3e3" align="center"|[[File:LuiginaryWall.png]]<br>[[Luiginary Wall]]
|align="center"|[[File:LuiginaryWall.png]]<br>[[Luiginary Wall]]
|[[File:M&LDT Luiginary Wall illustration page 1.png]]<br>[[File:M&LDT Luiginary Wall illustration page 2.png]]<br>[[File:M&LDT Luiginary Wall illustration page 3.png]]
|align="center"|''Use left/right on the Circle Pad to move and the A Button to hit Dreamy Luigi! Hit Dreamy Luigi where the foes are gathering to deliver more damage! Depending on Mario's position when you swing, Dreamy Luigi's angle will change.''
|align="center"|''Use left/right on the Circle Pad to move and the A Button to hit Dreamy Luigi! Hit Dreamy Luigi where the foes are gathering to deliver more damage! Depending on Mario's position when you swing, Dreamy Luigi's angle will change.''
|align="center"|Mario will hit Luigi forward, spinning him and charging through all enemies like a game of Breakout. Players will need to avoid focusing on the same spots of the Luiginoid Wall, otherwise the wall will break and the attack will be more likely to fail.
|align="center"|Mario will hit Luigi forward, spinning him and charging through all enemies like a game of Breakout. Players will need to avoid focusing on the same spots of the Luiginoid Wall, otherwise the wall will break and the attack will be more likely to fail.
|align="center"|14
|align="center"|14
|align="center"|Hammer
|align="center"|Hammer
|align="center"|[[Dreamy Wakeport]] ([[Bedsmith]]'s area)
|align="center"|[[Dreamy Wakeport]]
(Bedsmith's Pillow)
|-
|-
|style="background-color: #bfd3e3" align="center"|[[File:LuiginaryTyphoon.png]]<br>[[Luiginary Typhoon]]
|align="center"|[[File:LuiginaryTyphoon.png]]<br>[[Luiginary Typhoon]]
|[[File:M&LDT Luiginary Typhoon illustration page 1.png]]<br>[[File:M&LDT Luiginary Typhoon illustration page 2.png]]<br>[[File:M&LDT Luiginary Typhoon illustration page 3.png]]
|align="center"|''Wind up the Luiginoid rope, and yank it with the A Button for a typhoon. You can move the typhoon with the Circle Pad to swallow up your foes. Rapidly press the B Button to deal more damage with the Luiginoids' spin!''
|align="center"|''Wind up the Luiginoid rope, and yank it with the A Button for a typhoon. You can move the typhoon with the Circle Pad to swallow up your foes. Rapidly press the B Button to deal more damage with the Luiginoids' spin!''
|align="center"|Hold {{button|3ds|B}} to pull a string of Luiginoids to make a large Luiginary typhoon. The more time players leave before letting go of {{button|3ds|B}}, the longer the typhoon will last for. Failure at that point will result in little damage. Pressing {{button|3ds|B}} while the Luiginary Typhoon has enemies inside it will make the Luiginoids hit them with their hammers for more damage.
|align="center"|Hold {{button|3ds|B}} to pull a string of Luiginoids to make a large Luiginary typhoon. The more time players leave before letting go of {{button|3ds|B}}, the longer the typhoon will last for. Failure at that point will result in little damage. Pressing {{button|3ds|B}} while the Luiginary Typhoon has enemies inside it will make the Luiginoids hit them with their hammers for more damage.
|align="center"|16
|align="center"|16
|align="center"|Hammer
|align="center"|Hammer
|align="center"|[[Dreamy Somnom Woods]] ([[Ultibed]] Dreampoint)
|align="center"|[[Dreamy Somnom Woods]]
|}
|}


<small>* - Mandatory Luiginary Attack.</small>
<small>* - Mandatory Luiginary Attack.</small>
 
===Gallery===
==Gallery==
<gallery>
<gallery>
MLDT - Dream BrosMove 1 Ball.png|Luiginary Ball
MLDT - Dream BrosMove 1 Ball.png|Luiginary Ball
Line 74: Line 66:
MLDT - Dream BrosMove 6 Tornado.png|Luiginary Typhoon
MLDT - Dream BrosMove 6 Tornado.png|Luiginary Typhoon
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jap=ミラクルアタック
|JapR=Mirakuru Atakku
|JapM=Miracle Attack
|Fre=Attaques Luimagik
|Ger=Traum-Attacke
|GerM=Dream Attack
|Spa=Ataque luiginario
|SpaM=Luiginary Attack
}}


{{M&LDT}}
{{M&LDT}}
[[Category:Mario & Luigi: Dream Team attacks|*]]
[[Category:Mario & Luigi: Dream Team Attacks|*]]

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