Editing List of sound effects in Super Mario Maker

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 50: Line 50:
|-
|-
|[[File:SMM SFX 7 Alt.png]]
|[[File:SMM SFX 7 Alt.png]]
|Rave music, with a crowd cheering and flashing lights, ending with a spotlight on Mario. Its icon is a fan.
|House music, with a crowd cheering and flashing lights, ending with a spotlight on Mario. Its icon is a fan.
|-
|-
|[[File:SMM SFX 8.png]]
|[[File:SMM SFX 8.png]]
Line 77: Line 77:
|-
|-
|[[File:SMM SFX 12.png]]
|[[File:SMM SFX 12.png]]
|Plays boss music, which changes depending on the course's theme. [[Bowser]]'s emblem also briefly appears on-screen. ''[[Super Mario Bros.]]'' courses play the [[Enemy Course]] music from ''[[Super Mario Bros. 3]]'', ''Super Mario Bros. 3'' and ''[[Super Mario World]]'' courses play the standard boss battle music from their respective games, and ''[[New Super Mario Bros. U]]'' courses play the [[Castle]] battle music from ''[[New Super Mario Bros. Wii]]''. Its icon is a silhouette of Bowser's face.
|Plays boss music, which changes depending on the course's theme. [[Bowser]]'s emblem also briefly appears on-screen. ''[[Super Mario Bros.]]'' courses play the [[Enemy Course]] music from ''[[Super Mario Bros. 3]]'', ''Super Mario Bros. 3'', and ''[[Super Mario World]]'' courses play the standard boss battle music from their respective games, and ''[[New Super Mario Bros. U]]'' courses play the [[Castle]] battle music from ''[[New Super Mario Bros. Wii]]''. Its icon is a silhouette of Bowser's face.
|-
|-
|[[File:SMM SFX 12 Alt.png]]
|[[File:SMM SFX 12 Alt.png]]
|Plays bonus area music, which changes depending on the course's theme. Three colored [[Mushroom]]s also can be seen rolling across the screen. ''Super Mario Bros.'' courses play the high score music from ''[[VS. Super Mario Bros.]]'', ''Super Mario Bros. 3'' courses play the second World 5 Map/[[Coin Heaven]] theme, and ''Super Mario World'' and ''New Super Mario Bros. U'' courses play the bonus area music from their respective games. Its icon is of a Mushroom.
|Plays bonus area music, which changes depending on the course's theme. Three colored [[Mushroom]]s also can be seen rolling across the screen. ''Super Mario Bros.'' courses play the high score music from ''[[VS. Super Mario Bros.]]'', ''Super Mario Bros. 3'' courses play the second World 5 Map/[[Coin Heaven]] theme, and ''Super Mario World'' and ''New Super Mario Bros. U'' play the bonus area music from their respective games. Its icon is of a Mushroom.
|-
|-
|[[File:SMM SFX 13.png]]
|[[File:SMM SFX 13.png]]
Line 96: Line 96:


==List of sound effect applications==
==List of sound effect applications==
{{rewrite-expand|section=yes}}
{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|-style="background: #ABC;"
|-style="background: #ABC;"
Line 127: Line 128:
|-
|-
|align="center"|[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-WeirdMushroom.png|48x64px]]
|align="center"|[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-WeirdMushroom.png|48x64px]]
|rowspan=2|Plays sound effect when collected.
|Plays sound effect when collected.
|-
|-
|align="center"|[[File:SMM-SMB-Coin.png|40x56px]]
|align="center"|[[File:SMM-SMB-Coin.png|40x56px]]
|Plays sound effect when collected.
|-
|-
|align="center"|[[File:SMM-SMB-Springboard.png|64px]]
|align="center"|[[File:SMM-SMB-Springboard.png|64px]]
Line 135: Line 137:
|-
|-
|align="center"|[[File:SMM-SMB-Goomba.png|64px]]<br>[[File:SMM-SMW-Galoomba.png|64x62px]]
|align="center"|[[File:SMM-SMB-Goomba.png|64px]]<br>[[File:SMM-SMW-Galoomba.png|64x62px]]
|rowspan=5|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-GreenKoopaTroopa.png|64x92px]]<br>[[File:SMM-SMB-RedKoopaTroopa.png|64x92px]]
|align="center"|[[File:SMM-SMB-GreenKoopaTroopa.png|64x92px]]<br>[[File:SMM-SMB-RedKoopaTroopa.png|64x92px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-PiranhaPlant.png|64x92px]]<br>[[File:SMM-SMW-PiranhaPlant.png|64x88px]]<br>[[File:SMM-SMB-FirePiranhaPlant.png|72x92px]]
|align="center"|[[File:SMM-SMB-PiranhaPlant.png|64x92px]]<br>[[File:SMM-SMW-PiranhaPlant.png|64x88px]]<br>[[File:SMM-SMB-FirePiranhaPlant.png|72x92px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-Lakitu.png|64px]]
|align="center"|[[File:SMM-SMB-Lakitu.png|64px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-Spiny.png|64px]]
|align="center"|[[File:SMM-SMB-Spiny.png|64px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-SpinyShell.png|64px]]
|align="center"|[[File:SMM-SMB-SpinyShell.png|64px]]
Line 152: Line 158:
|-
|-
|align="center"|[[File:SMM-SMB-Fireflower.png|64px]]
|align="center"|[[File:SMM-SMB-Fireflower.png|64px]]
|rowspan=4|Plays sound effect when collected.
|Plays sound effect when collected.
|-
|-
|align="center"|[[File:SMM-SMB-Star.png|64px]]
|align="center"|[[File:SMM-SMB-Star.png|64px]]
|Plays sound effect when collected.
|-
|-
|align="center"|[[File:SMM-SMB-1UP.png|64px]]
|align="center"|[[File:SMM-SMB-1UP.png|64px]]
|Plays sound effect when collected.
|-
|-
|align="center"|[[File:SMM Mystery Mushroom.png|64px]]<br>[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-BigMushroom.png|64px]]<br>[[File:SMM-SMB3-SuperLeaf.png|64px]]<br>[[File:SMM-SMW-CapeFeather.png|64px]]<br>[[File:SMM-NSMBU-Propeller.png|64px]]
|align="center"|[[File:SMM Mystery Mushroom.png|64px]]<br>[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-BigMushroom.png|64px]]<br>[[File:SMM-SMB3-SuperLeaf.png|64px]]<br>[[File:SMM-SMW-CapeFeather.png|64px]]<br>[[File:SMM-NSMBU-Propeller.png|64px]]
|Plays sound effect when collected.
|-
|-
|align="center"|[[File:SMM-SMB-BillBlaster.png|64px]]<br>[[File:SMM-SMB-MissileBillBlaster.png|64px]]
|align="center"|[[File:SMM-SMB-BillBlaster.png|64px]]<br>[[File:SMM-SMB-MissileBillBlaster.png|64px]]
Line 164: Line 173:
|-
|-
|align="center"|[[File:SMM-SMB-Blooper.png|64px]]<br>[[File:SMM-SMB-Blooper-Nanny.png|64px]]
|align="center"|[[File:SMM-SMB-Blooper.png|64px]]<br>[[File:SMM-SMB-Blooper-Nanny.png|64px]]
|rowspan=4|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-DeepCheep.png|64px]]<br>[[File:SMM-SMB-CheepCheep.png|64px]]
|align="center"|[[File:SMM-SMB-DeepCheep.png|64px]]<br>[[File:SMM-SMB-CheepCheep.png|64px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-HammerBro.png|64px]]<br>[[File:SMM-SMB-SledgeBro.png|64px]]
|align="center"|[[File:SMM-SMB-HammerBro.png|64px]]<br>[[File:SMM-SMB-SledgeBro.png|64px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-BuzzyBeetle.png|64px]]
|align="center"|[[File:SMM-SMB-BuzzyBeetle.png|64px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-BuzzyBeetleShell.png|64px]]
|align="center"|[[File:SMM-SMB-BuzzyBeetleShell.png|64px]]
Line 176: Line 188:
|-
|-
|align="center"|[[File:SMM-SMB-Thwomp.png|64px]]
|align="center"|[[File:SMM-SMB-Thwomp.png|64px]]
|rowspan=3|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-LavaBubble.png|64px]]
|align="center"|[[File:SMM-SMB-LavaBubble.png|64px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-Bowser.png|64px]]<br>[[File:SMM-SMB-BowserJr..png|64px]]
|align="center"|[[File:SMM-SMB-Bowser.png|64px]]<br>[[File:SMM-SMB-BowserJr..png|64px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-JumpBlock.png|64px]]<br>[[File:SMM-SMB-Music-Block.png|64px]]
|align="center"|[[File:SMM-SMB-JumpBlock.png|64px]]<br>[[File:SMM-SMB-Music-Block.png|64px]]
Line 198: Line 212:
|-
|-
|align="center"|[[File:SMM-SMB-DonutBlock.png|64px]]
|align="center"|[[File:SMM-SMB-DonutBlock.png|64px]]
|rowspan=2|Plays sound effect when used.
|Plays sound effect when used.
|-
|-
|align="center"|[[File:SMM-SMB-POW.png|64px]]
|align="center"|[[File:SMM-SMB-POW.png|64px]]
|Plays sound effect when used.
|-
|-
|align="center"|[[File:SMM-SMB-RocketEngine.png|64px]]
|align="center"|[[File:SMM-SMB-RocketEngine.png|64px]]
Line 209: Line 224:
|-
|-
|align="center"|[[File:SMM-SMB-SpikeTop.png|64px]]<br>[[File:SMM-SMB-Blue-SpikeTop.png|64px]]
|align="center"|[[File:SMM-SMB-SpikeTop.png|64px]]<br>[[File:SMM-SMB-Blue-SpikeTop.png|64px]]
|rowspan=4|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-Boo.png|64px]]<br>[[File:SMM-SMB-Boo-Circle.png|128px]]<br>[[File:SMM-SMB-Stretch.png|64px]]
|align="center"|[[File:SMM-SMB-Boo.png|64px]]<br>[[File:SMM-SMB-Boo-Circle.png|128px]]<br>[[File:SMM-SMB-Stretch.png|64px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-DryBones.png|64px]]<br>[[File:SMM-SMB-Fish-Bones.png|64px]]
|align="center"|[[File:SMM-SMB-DryBones.png|64px]]<br>[[File:SMM-SMB-Fish-Bones.png|64px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-Magikoopa.png|64px]]
|align="center"|[[File:SMM-SMB-Magikoopa.png|64px]]
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen.
|-
|-
|align="center"|[[File:SMM-SMB-Door.png|64px]]
|align="center"|[[File:SMM-SMB-Door.png|64px]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: