Editing List of power-ups

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|''[[Super Mario Bros. 3]]'', ''[[Paper Mario: Sticker Star]]'', ''[[Super Mario Maker]]'' and ''[[Super Mario Maker 2]]'' (''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles only)
|''[[Super Mario Bros. 3]]'', ''[[Paper Mario: Sticker Star]]'', ''[[Super Mario Maker]]'' and ''[[Super Mario Maker 2]]'' (''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles only)
|Lets Mario hop across spikes and sharp-toothed or spiky enemies, such as [[Muncher]]s and [[Spiny|Spinies]], when worn. Taking damage or clearing the level removes the Goomba's Shoe. In ''Super Mario Maker'', there are big versions that can [[Ground Pound]] and winged versions that can [[Flutter Jump]], as well as a Stiletto variant whose big version breaks blocks when Ground Pounding.
|Lets Mario hop across spikes and sharp-toothed or spiky enemies, such as [[Muncher]]s and [[Spiny|Spinies]], when worn. Taking damage or clearing the level removes the Goomba's Shoe. In ''Super Mario Maker'', there are big versions that can [[Ground Pound]] and winged versions that can [[Flutter Jump]], as well as a Stiletto variant whose big version breaks blocks when Ground Pounding.
|-
!rowspan="2"|[[Green Shell]]
|[[File:Koopa Shell 64.jpg|48px]] [[File:Greenshellsmg.jpg|48px]]
|''[[Super Mario 64]]'', ''[[Super Mario 64 DS]]'', ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D All-Stars]]''
|Allows the characters to navigate over lava or water, travel at fast speed and ram into enemies to defeat them instantly or swim faster in water if they grabs it while underwater, for a short period of time or until it broke. Since ''Super Mario Galaxy'', the timer and the shell-surfing ability are gone.
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|[[File:Green Shell Artwork - Super Mario 3D World.png|48px]]
|''[[Super Mario 3D World]]'', ''[[Super Mario 3D World + Bowser's Fury]]''
|Allows the characters to slide across the ground and the surface of water while moving, similarly to Shell Mario, and defeat most enemies they contact for a certain amount of time, if the characters are crouching while holding it in a running state. Characters can also makes the shell jump and spin in place if they climb into it while stationary and jump. In this state, the characters cannot be forced out of the shell.
|-
|-
![[Hammer]]
![[Hammer]]

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