Editing List of Super Mario World pre-release and unused content

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This is a list of pre-release and unused content for the game ''[[Super Mario World]]''. For pre-release and unused content pertaining to the remake, ''[[Super Mario World: Super Mario Advance 2]]'', see [[Super Mario World: Super Mario Advance 2#Pre-release and unused content|here]].
This is a list of pre-release and unused content for the game ''[[Super Mario World]]''. For pre-release and unused content pertaining to the remake, ''[[Super Mario World: Super Mario Advance 2]]'', see [[Super Mario World: Super Mario Advance 2#Pre-release and unused content|here]].
==Unused palettes==
==Unused palettes==
#Tree 2-7
# Tree 2-7
#Grass 2, 3
# Grass 2, 3
#Cave 0, 3
# Cave 0, 3
#Castle 0, 1, 5
# Castle 0, 1, 5
#Ghost House 0, 1, 2, 3, 5, 6, 7
# Ghost House 0, 1, 2, 3, 5, 6, 7
#Rope 0, 3, 4, 5, 6, 7
# Rope 0, 3, 4, 5, 6, 7


==Early builds==
==Early builds==
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====Red Switch Palace====
====Red Switch Palace====
There is an unused [[Switch Palace]] to the left of [[Valley of Bowser 3]]. Since it leads to an "empty" level, it is probable that it was scrapped early in development. Beating the Secret Exit of Valley of Bowser 3 would cause Mario to walk to this switch palace, except that Valley of Bowser 3 has no secret exit, and there is no path for Mario to walk on. This glitches the game, causing the player to be teleported to level 00 and get trapped in an endless [[bonus game (Super Mario World)|bonus game]]. If the player finds a way onto the [[Switch]], the level ''can'' be entered; it is nearly identical to the well-known TEST level, although it has a garbled background.
There is an unused [[Switch Palace]] to the left of [[Valley of Bowser 3]]. Since it leads to an "empty" level, it is probable that it was scrapped early in development. Beating the Secret Exit of Valley of Bowser 3 would cause Mario to walk to this switch palace, except that Valley of Bowser 3 has no secret exit, and there is no path for Mario to walk on. This glitches the game, causing the player to be teleported to level 00 and get trapped in an endless [[Bonus Game (Super Mario World)|Bonus Game]]. If the player finds a way onto the [[Switch]], the level ''can'' be entered; it is nearly identical to the well-known TEST level, although it has a garbled background.


====Level 0x30200====
====Level 0x30200====
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#A blue jay which flies around Mario's head like the Lakitu, but will follow him to the submaps, sans [[Vanilla Dome]].
#A blue jay which flies around Mario's head like the Lakitu, but will follow him to the submaps, sans [[Vanilla Dome]].
#An animated Piranha Plant.
#An animated Piranha Plant.
#A [[Koopa (species)|Koopa]] that looks quite like [[Morton Koopa Jr.|Morton]]. It can force Mario to enter a level, like the [[World 8-Hand Traps|Hand Trap]]s of ''[[Super Mario Bros. 3]]''. It ambushes Mario on the overworld. Because it was not finished, it corrupts Mario's position on the overworld map, and thus makes the game unplayable except for level 0, which is a never-ending bonus game. Three copies of this sprite were actually used in the game. However, due to the specific setup of the overworld, players will never see them on an unmodified copy of ''Super Mario World''.
#A [[Koopa (species)|Koopa]] that looks quite like [[Morton Koopa Jr.|Morton]]. It can force Mario to enter a level, like the [[World 8-Hand Traps|Hand Trap]]s of ''[[Super Mario Bros. 3]]''. It ambushes Mario on the overworld. Because it was not finished, it corrupts Mario's position on the overworld map, and thus makes the game unplayable except for level 0, which is a never ending bonus game. Three copies of this sprite were actually used in the game. However, due to the specific setup of the overworld, players will never see them on an unmodified copy of ''Super Mario World''.
<gallery>
<gallery>
SMW Unused Lakitu.gif|[[Lakitu]]
SMW Unused Lakitu.gif|[[Lakitu]]

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