Editing List of Super Mario RPG: Legend of the Seven Stars pre-release and unused content

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===1995 V-Jump Festival===
===1995 V-Jump Festival===
An early version of ''Super Mario RPG'' was also seen at a 1995 V-Jump Festival, which also focused on the game's programming and therefore showed off several features and various other things not meant to be accessible by normal players even by the game's release. The presentation of this build showed that [[Nimbus Land]] would have differently styled doorways, being simple open holes labeled with a word seeming to be "HOLLOW" or "HOLLOH" rather than the curtains seen in the final version. The V-Jump presentation also featured an animation of a normal, blue-colored [[Magikoopa]] attacking and showed [[Mario]] running through what seems to be either [[Mushroom Way]] or [[Bandit's Way]] and being chased by several [[Buzzer]]s, indicating that they would indeed be found in large groups in that area in the early ''Super Mario RPG: Legend of the Seven Stars''. The presentation also briefly showed an early [[Yo'ster Isle]], which was much larger and seemed to feature no racetrack. The early version seen in the presentation also gave [[Moleville]] a cloud-filled foreground and removed the blue static seen in the [[Factory (Super Mario RPG)|Factory]]'s foreground.
An early version of ''Super Mario RPG'' was also seen at a 1995 V-Jump Festival, which also focused on the game's programming and therefore showed off several features and various other things not meant to be accessible by normal players even by the game's release. The presentation of this build showed that [[Nimbus Land]] would have differently styled doorways, being simple open holes labeled with a word seeming to be "HOLLOW" or "HOLLOH" rather than the curtains seen in the final version. The V-Jump presentation also featured an animation of a normal, blue-colored [[Magikoopa]] attacking and showed [[Mario]] running through what seems to be either [[Mushroom Way]] or [[Bandit's Way]] and being chased by several [[Buzzer]]s, indicating that they would indeed be found in large groups in that area in the early ''Super Mario RPG: Legend of the Seven Stars''. The presentation also briefly showed an early [[Yo'ster Isle]], which was much larger and seemed to feature no racetrack. The early version seen in the presentation also gave [[Moleville]] a cloud-filled foreground and removed the blue static seen in the [[Factory (Super Mario RPG: Legend of the Seven Stars)|Factory]]'s foreground.


The majority of Nimbus Castle's interior seen in the early version would appear to simply be more green than that of the final version, although the room where [[Dodo]] cleaned [[Valentina]]'s statues was depicted as different shades of pink, looking nothing like it did in the final version. This room was also completely flipped horizontally for the final version. [[Melody Bay]]'s composition area also seemed to be longer, and [[Mario Bros.' House|Mario's Pad]] was depicted as much larger. Mario's house itself even changed in appearance; much like it was in the final version of ''Super Mario RPG''{{'}}s intro, the V-Jump build depicted Mario's in-game house as being labeled "Pipe House". A [[treasure chest]] was also seen in the early Mario's Pad; upon being hit by Mario, this box produced a green, [[1-Up Mushroom]]-like [[mushroom]] that in itself was not present in the final game. A pair of [[Terrapin]]s were also seen guarding an exit from Mario's Pad in this build.
The majority of Nimbus Castle's interior seen in the early version would appear to simply be more green than that of the final version, although the room where [[Dodo]] cleaned [[Valentina]]'s statues was depicted as different shades of pink, looking nothing like it did in the final version. This room was also completely flipped horizontally for the final version. [[Melody Bay]]'s composition area also seemed to be longer, and [[Mario Bros.' House|Mario's Pad]] was depicted as much larger. Mario's house itself even changed in appearance; much like it was in the final version of ''Super Mario RPG''{{'}}s intro, the V-Jump build depicted Mario's in-game house as being labeled "Pipe House". A [[treasure chest]] was also seen in the early Mario's Pad; upon being hit by Mario, this box produced a green, [[1-Up Mushroom]]-like [[mushroom]] that in itself was not present in the final game. A pair of [[Terrapin]]s were also seen guarding an exit from Mario's Pad in this build.
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===''Dengeki Super Famicom''===
===''Dengeki Super Famicom''===
Among other things, ''Dengeki Super Famicom'' No.15 features a screenshot of an unknown scene with [[Mario]], [[Toad]], and the [[Chancellor]], who was designed an elderly-looking, gray-spotted [[Toad (species)|Mushroom person]] with a beard. Despite this, the final design is also shown, indicating that the screenshot is of a not-then current build.
Among other things, ''Dengeki Super Famicom'' No.15 features a screenshot of an unknown scene with [[Mario]], [[Toad]], and the [[Toad Minister|Chancellor]], who was designed an elderly-looking, gray-spotted [[Toad (species)|Mushroom person]] with a beard. Despite this, the final design is also shown, indicating that the screenshot is of a not-then current build.
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SMRPG Prerelease Toad Minister.png|Magazine snippet with the screenshot of the Chancellor asking if Mario is in good health
SMRPG Prerelease Toad Minister.png|Magazine snippet with the screenshot of the Chancellor asking if Mario is in good health
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===''Nintendo Power''===
===''Nintendo Power''===
Material from ''[[Nintendo Power]]'' Volume #77 shows the [[Chancellor]]'s old design. It also showed that at least one [[Buzzer]] would be in [[Mushroom Way]], and that [[Frog Sage|Frogfucius]]'s island at [[Tadpole Pond]] would be closer and therefore accessed differently than the [[tadpole]] bridge used in the final game. A [[Fishin' Lakitu|fishing]] variety of [[Lakitu]] would assist [[Mario]] in [[Booster Tower]], which had at least one [[Magikoopa]] as an enemy. Mario would also encounter [[Bowser]] at an unknown time in [[Bowser's Castle|Bowser's Keep]], and would fight against two [[Beezo|Shy Away]]s during this scene.
Material from ''[[Nintendo Power]]'' Volume #77 shows the [[Toad Minister|Chancellor]]'s old design. It also showed that at least one [[Buzzer]] would be in [[Mushroom Way]], and that [[Frogfucius]]'s island at [[Tadpole Pond]] would be closer and therefore accessed differently than the [[tadpole]] bridge used in the final game. A [[Fishin' Lakitu|fishing]] variety of [[Lakitu]] would assist [[Mario]] in [[Booster Tower]], which had at least one [[Magikoopa]] as an enemy. Mario would also encounter [[Bowser]] at an unknown time in [[Bowser's Castle|Bowser's Keep]], and would fight against two [[Beezo|Shy Away]]s during this scene.
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<gallery>
SMRPGbetaChancellor.jpg|A bearded Chancellor in an early build
SMRPGbetaChancellor.jpg|A bearded Chancellor in an early build
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SMRPG Prerelease Captured.jpg|Mario and [[Princess Peach|Princess Toadstool]] in an unknown location
SMRPG Prerelease Captured.jpg|Mario and [[Princess Peach|Princess Toadstool]] in an unknown location
SMRPG Prerelease Luigi Cameo.jpg|Luigi's appearance
SMRPG Prerelease Luigi Cameo.jpg|Luigi's appearance
SMRPG Prerelease Mole Mountain.jpg|Mario in the [[Mole Mines|Coal Mines]]
SMRPG Prerelease Mole Mountain.jpg|Mario in the [[Coal Mines]]
SMRPGbetaBoostersTower.png|A chaotic scene in an early Booster Tower with the portrait of Booster or his ancestor to the side
SMRPGbetaBoostersTower.png|A chaotic scene in an early Booster Tower with the portrait of Booster or his ancestor to the side
SMRPG Prerelease Peach Room.jpg|Mario and Princess Toadstool in her room
SMRPG Prerelease Peach Room.jpg|Mario and Princess Toadstool in her room
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====Coded====
====Coded====
The coding of ''Super Mario RPG: Legend of the Seven Stars'' reveals several unused enemies<ref>[https://www.youtube.com/watch?v=u0oxHMdCgQo&feature=related www.youtube.com] Super Mario RPG: Unused Enemies Accessed March 20, 2009</ref> (most of which seem to be unused variants), including [[Drill Bit]], who appears in the game, but does not fight in any battle like a normal enemy.<ref>[https://www.unseen64.net/2008/04/14/mario-rpg-beta/]</ref> Unless otherwise specified, they all have 10 [[Heart Point|HP]] and give "Attack Up" [[Bonus Flower]]s. These unused enemies include the following:
The coding of ''Super Mario RPG: Legend of the Seven Stars'' reveals several unused enemies<ref>[https://www.youtube.com/watch?v=u0oxHMdCgQo&feature=related www.youtube.com] Super Mario RPG: Unused Enemies Accessed March 20, 2009</ref> (most of which seem to be unused variants), including [[Drill Bit]], who appears in the game, but does not fight in any battle like a normal enemy.<ref>[https://www.unseen64.net/2008/04/14/mario-rpg-beta/]</ref> Unless otherwise specified, they all have 10 [[Heart Point|HP]] and give "Attack Up" [[Bonus Flower]]s. These unused enemies include the following:
*A green [[Jester]]-like enemy named Harlequin; its [[Thought Peek|thought]] is "Kekekekekekekekekeka!"
*A green [[Jester]]-like enemy named Harlequin; its [[Psychopath]] thought is "Kekekekekekekekekeka!"
*A blue-colored [[Jinnie|Fautso]] named Baba Yaga, capable of using [[Sand Storm]], [[Mega Recover]], and self-inflicting [[Thornet]]; its thought is "Feelin' kinda round..." It gives a "Defense Up" Bonus Flower.
*A blue-colored [[Fautso]] named Baba Yaga, capable of using [[Sand Storm]], [[Mega Recover]], and self-inflicting [[Thornet]]; its Psychopath thought is "Feelin' kinda round..." It gives a "Defense Up" Bonus Flower.
*An unnamed enemy that resembles a purple Bahamutt with sunglasses, capable of using [[Somnus Waltz]], [[Flame (move)|Flame]], and [[Bolt (move)|Bolt]].<ref>[https://www.youtube.com/watch?v=u0oxHMdCgQo www.youtube.com] Super Mario RPG - Unused Characters v1.0</ref>
*An unnamed enemy that resembles a purple Bahamutt with sunglasses, capable of using [[Somnus Waltz]], [[Flame (move)|Flame]], and [[Bolt (move)|Bolt]].<ref>[https://www.youtube.com/watch?v=u0oxHMdCgQo www.youtube.com] Super Mario RPG - Unused Characters v1.0</ref>
*A red [[Spikey (Super Mario RPG)|Spikey]] named Super Spike. It is listed among the [[Land's End|Country Road]] enemies in the Shogakukan guide.<ref>''Super Mario RPG'' Final Edition, page 96.</ref>
*A red [[Spikey (Super Mario RPG: Legend of the Seven Stars)|Spikey]] named Super Spike. It is listed among the [[Land's End|Country Road]] enemies in the Shogakukan guide.<ref>''Super Mario RPG'' Final Edition, page 96.</ref>
*A white version of [[Carroboscis]] named Radish, capable of using [[Endobubble]].
*A white version of [[Carroboscis]] named Radish, capable of using [[Endobubble]].
*A blue version of [[Stumpet]] named Lumbler, capable of using [[Crystal (move)|Crystal]] and an egg shooting attack it shares with Birdo; its thought is "Grrr!"
*A blue version of [[Stumpet]] named Lumbler, capable of using [[Crystal (move)|Crystal]] and an egg shooting attack it shares with Birdo; its Psychopath thought is "Grrr!"
*A blue, glitchy [[Stompillar|Corkpedite]] named Pile Driver, capable of using [[Fear Roulette]] and a hammer-throwing attack similar to that of the [[Hammer Bro]]s. An example glitch is during the body's only turn: it will suddenly turn into Bowser using the claw move, then become a strange white line, and then die; while the head has no thought, its body's thought is "......"
*A blue, glitchy [[Corkpedite]] named Pile Driver, capable of using [[Fear Roulette]] and a hammer-throwing attack similar to that of the [[Hammer Bro]]s. An example glitch is during the body's only turn: it will suddenly turn into Bowser using the claw move, then become a strange white line, and then die; while the head has no Psychopath thought, its body's Psychopath thought is "......"
*A blue version of [[Reacher]] named Juju, capable of using [[Mushroom Funk|Mush Funk]], [[Scream]], [[Mortal blow|Knock Out]], and [[Silver Bullet]]; its thought is "[[K-9]] is after my bones!"
*A blue version of [[Reacher]] named Juju, capable of using [[Mush Funk]], [[Scream]], [[Knock Out]], and [[Silver Bullet]]; its Psychopath thought is "[[K-9]] is after my bones!"
*An unnamed brown version of [[Gunyolk]], capable of using [[Lightning Orb]].
*An unnamed brown version of [[Gunyolk]], capable of using [[Lightning Orb]].
*A brown palette swap of [[Hippopo]] named Crippo, capable of using [[Lightning Orb]], [[Doom Reverb]], self-inflicting [[Thornet]], and [[Vigor Up|Vigor up!]] on [[Mario]] and co. It has 800 HP.
*A brown palette swap of [[Hippopo]] named Crippo, capable of using [[Lightning Orb]], [[Doom Reverb]], self-inflicting [[Thornet]], and [[Vigor up!]] on [[Mario]] and co. It has 800 HP.
*[[Nipper Plant|Chompweed]]s were originally going to be enemies that Mario would have fought, but they only appear as obstacles.
*[[Nipper Plant|Chompweed]]s were originally going to be enemies that Mario would have fought, but they only appear as obstacles.
*A blue-colored [[Mastadoom]] named Mastablasta, that could summon [[Goomba]]s, capable of using [[Crystal (move)|Crystal]], [[Blast]], [[Storm]], and [[Eerie Jig]]; its thought is "Life is tough, ain't it?"
*A blue-colored [[Mastadoom]] named Mastablasta, that could summon [[Goomba]]s, capable of using [[Crystal (move)|Crystal]], [[Blast]], [[Storm]], and [[Eerie Jig]]; its Psychopath thought is "Life is tough, ain't it?"
*A [[Drill Bit]] enemy, capable of using [[Skewer (move)|Skewer]]; its thought is "This is for [[Speardovich|Yaridovich]]!" It has 80 HP, 85 Attack, 70 Defense, 40 Mg.Attack, 56 Mg.Defense, 15 Speed, and gives 11 [[Experience Point|Exp.]] and 1 [[coin]], and additionally resists [[Fear]], [[Poison (status effect)|Poison]], [[Sleep]], and [[Mute (status effect)|Mute]]. Both the Shogakukan and [[Nintendo Power]] guides claim that it is a boss that gives no Exp. or coins, with the former placing it between the fake Yaridovich and second [[Belome]] and the latter specifying it in [[Star Hill Region|World 5]].<ref>''Super Mario RPG'' Final Edition, pages 100 and 101.</ref><ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 113.</ref>
*A [[Drill Bit]] enemy, capable of using [[Skewer (move)|Skewer]]; its Psychopath thought is "This is for [[Yaridovich]]!" It has 80 HP, 85 Attack, 70 Defense, 40 Mg.Attack, 56 Mg.Defense, 15 Speed, and gives 11 [[Experience Point|Exp.]] and 1 [[coin]], and additionally resists [[Fear]], [[Poison (status effect)|Poison]], [[Sleep]], and [[Mute (status effect)|Mute]]. Both the Shogakukan and [[Nintendo Power]] guides claim that it is a boss that gives no Exp. or coins, with the former placing it between the fake [[Yaridovich]] and second [[Belome]] and the latter specifying it in [[Seaside|World 5]].<ref>''Super Mario RPG'' Final Edition, pages 100 and 101.</ref><ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 113.</ref>
*An enemy that consists of various script boxes; likely the remains of a cactus boss called "Sabon."<ref>[[tcrf:Super Mario RPG: Legend of the Seven Stars/Unused Enemies#Scrapped Enemy]]</ref>
*An enemy that consists of various script boxes; likely the remains of a cactus boss called "Sahon."<ref>[[tcrf:Super Mario RPG: Legend of the Seven Stars/Unused Enemies#Scrapped Enemy]]</ref>
Note that if a physical attack is not listed, it will usually be that of an enemy in the final game which was palette-swapped for its corresponding unused enemy.
Note that if a physical attack is not listed, it will usually be that of an enemy in the final game which was palette-swapped for its corresponding unused enemy.
<gallery>
<gallery>
Baba Yaga.png|[[Jinnie|Baba Yaga]]
Baba Yaga.png|[[Fautso|Baba Yaga]]
Chompweed sprite.png|[[Nipper Plant|Chompweed]]
Chompweed sprite.png|[[Nipper Plant|Chompweed]]
Crippo sprite.png|[[Hippopo|Crippo]]
Crippo sprite.png|[[Hippopo|Crippo]]
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Lumbler.png|[[Stumpet|Lumbler]]
Lumbler.png|[[Stumpet|Lumbler]]
Mastablasta.png|[[Mastadoom|Mastablasta]]
Mastablasta.png|[[Mastadoom|Mastablasta]]
Pile Driver sprite.png|[[Stompillar|Pile Driver]]
Pile Driver sprite.png|[[Corkpedite|Pile Driver]]
Pile Driver Body.png|Pile Driver body
Pile Driver Body.png|Pile Driver body
Radish SMRPG unused.png|[[Carroboscis|Radish]]
Radish SMRPG unused.png|[[Carroboscis|Radish]]
Super Spike.png|[[Spikey (Super Mario RPG)|Super Spike]]
Super Spike.png|[[Spikey (Super Mario RPG: Legend of the Seven Stars)|Super Spike]]
Unfinished enemy SMRPG.png|The script box enemy
Unfinished enemy SMRPG.png|The script box enemy
Boshumutt.png|Purple [[Bahamutt]]
Boshumutt.png|Purple [[Bahamutt]]
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SMRPG Crusty yellow unused.png|[[Crusty]]
SMRPG Crusty yellow unused.png|[[Crusty]]
SMRPG Enigma gray unused.png|[[Enigma]]
SMRPG Enigma gray unused.png|[[Enigma]]
SMRPG Fautso beige unused.png|[[Jinnie|Fautso]]
SMRPG Fautso beige unused.png|[[Fautso]]
SMRPG Frogog blue unused.png|[[Frogog]]
SMRPG Frogog blue unused.png|[[Frogog]]
SMRPG Gecko blue unused.png|[[Gecko]]
SMRPG Gecko blue unused.png|[[Gecko]]
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SMRPG Mastadoom orange unused.png|[[Mastadoom]]
SMRPG Mastadoom orange unused.png|[[Mastadoom]]
SMRPG Orb User green unused.png|[[Orb User]]
SMRPG Orb User green unused.png|[[Orb User]]
SMRPG Pinwheel green unused.png|[[Pinwheel (Super Mario RPG)|Pinwheel]]
SMRPG Pinwheel green unused.png|[[Pinwheel (Super Mario RPG: Legend of the Seven Stars)|Pinwheel]]
SMRPG Pinwheel yellow unused.png|Pinwheel
SMRPG Pinwheel yellow unused.png|Pinwheel
SMRPG Piranha Plant yellow unused.png|[[Piranha Plant]]
SMRPG Piranha Plant yellow unused.png|[[Piranha Plant]]
SMRPG Reacher pink unused.png|[[Reacher]]
SMRPG Reacher pink unused.png|[[Reacher]]
SMRPG Remo Con black unused.png|[[Dollox|Remo Con]]
SMRPG Remo Con black unused.png|[[Remo Con]]
SMRPG Shadow purple unused.png|[[Shadow]]; possibly intended for underwater
SMRPG Shadow purple unused.png|[[Shadow]]; possibly intended for underwater
SMRPG Shaman orange unused.png|[[Shaman]]
SMRPG Shaman orange unused.png|[[Shaman]]
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SMRPG Smithy orange unused.png|[[Smithy]]; possibly a stand-in for his second form, a powered-up form for the first battle, or a weaker duplicate
SMRPG Smithy orange unused.png|[[Smithy]]; possibly a stand-in for his second form, a powered-up form for the first battle, or a weaker duplicate
SMRPG Snapdragon purple unused.png|[[Snapdragon]]
SMRPG Snapdragon purple unused.png|[[Snapdragon]]
SMRPG Sparky green unused.png|[[Lava Bubble|Sparky]]; possibly intended for [[Lava Babble|Pyrosphere]]
SMRPG Sparky green unused.png|[[Lava Bubble|Sparky]]; possibly intended for [[Pyrosphere]]
SMRPG Stumpet orange unused.png|[[Stumpet]]
SMRPG Stumpet orange unused.png|[[Stumpet]]
SMRPG Terrapin gray unused.png|[[Terrapin]]
SMRPG Terrapin gray unused.png|[[Terrapin]]
SMRPG The Big Boo yellow unused.png|[[Boo|The Big Boo]]
SMRPG The Big Boo yellow unused.png|[[Boo|The Big Boo]]
SMRPG Wiggler scarlet unused.png|[[Wiggler]]; possibly intended to become this through [[Vigor Up|Vigor up!]], similar to [[Johnny]]
SMRPG Wiggler scarlet unused.png|[[Wiggler]]; possibly intended to become this through [[Vigor up!]], similar to [[Jonathan Jones|Johnny]]
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</gallery>


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Marior4.jpg
Marior4.jpg
SMRPG Debugroom.png|Debug room that still remains in the game's code
SMRPG Debugroom.png|Debug room that still remains in the game's code
Smrpgcacti.png|Sabon, the cut cactus boss
Smrpgcacti.png|Sahon, the cut cactus boss
SuperMarioRPG SnifitCadet.jpg|[[Apprentice (Snifit)|Snifit Cadet]] in Player's Guide
SuperMarioRPG SnifitCadet.jpg|[[Apprentice (Snifit)|Snifit Cadet]] in Player's Guide
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</gallery>

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