Editing List of Super Mario Galaxy 2 pre-release and unused content

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{{italic title|List of ''Super Mario Galaxy 2'' pre-release and unused content}}
{{italic title|List of ''Super Mario Galaxy 2'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Super Mario Galaxy 2]]''.
This is a list of pre-release and unused content for the game ''[[Super Mario Galaxy 2]]''.
==Early concepts==
==Early concepts==
Early in production, the development team suggested that the game should feature cameos from other Nintendo IP, such as ''[[pikipedia:Pikmin series|Pikmin]]'' and ''[[Donkey Kong (franchise)|Donkey Kong]]'' series. [[Shigeru Miyamoto]] did not approve of the idea, however.<ref>McWhertor, Michael (March 12, 2012). [https://web.archive.org/web/20120314001735/http://www.gametrailers.com/side-mission/2012/03/12/super-mario-galaxy-2-could-have-featured-donkey-kong-and-pikmin-cameos-but-miyamoto-said-no/ Super Mario Galaxy 2 could have featured Donkey Kong and Pikmin cameos, but Miyamoto said, "No"]. ''GameTrailers''. Retrieved April 25, 2012.</ref> One of the reasons was that the [[Pikmin]]'s body shape would make them awkward to jump on. This suggests that they would have been featured as enemies or friendly non-playable characters.
Early in production, the development team suggested that the game should feature cameos from the [[pikipedia:Pikmin_series|''Pikmin'']] and [[Donkey Kong (franchise)|''Donkey Kong'']] series. [[Shigeru Miyamoto]] did not approve of the idea, however.<ref>[http://www.gametrailers.com/side-mission/2012/03/12/super-mario-galaxy-2-could-have-featured-donkey-kong-and-pikmin-cameos-but-miyamoto-said-no/ Super Mario Galaxy 2 could have featured Donkey Kong and Pikmin cameos, but Miyamoto said, "No".]</ref> One of the reasons was that the Pikmin's body shape would make them awkward to jump on. This suggests that they would have been featured as enemies or friendly non-playable characters.
 
[[Rosalina]] noticably has a much smaller role in the game, appearing only in the game's first and second endings. This is because Shigeru Miyamoto thought the [[Rosalina's Storybook|Storybook]] in the first game covering her backstory distracted gamers from the first game's gameplay, and made the game focus too much on her instead of the Mario Bros.{{ref needed}} The game was originally going to have a new subplot involving Rosalina,{{ref needed}} including exactly how she met [[Lubba]] in the first place (which in the final version is reduced to a brief mention by Lubba in the game's ending).


A proposed Bone Mario power-up was rejected by Shigeru Miyamoto.<ref>Totilo, Stephen (November 22, 2011). "[https://kotaku.com/5861970/when-we-show-a-power-up-to-mr-miyamoto-we-get-a-bit-nervous 'When we show a power-up to Mr. Miyamoto, we get a bit nervous.']" ''Kotaku''. Retrieved September 10, 2018.</ref>{{better source}}
A proposed Bone Mario power-up was rejected by Shigeru Miyamoto.<ref>Totilo, Stephen (November 22, 2011). "[https://kotaku.com/5861970/when-we-show-a-power-up-to-mr-miyamoto-we-get-a-bit-nervous 'When we show a power-up to Mr. Miyamoto, we get a bit nervous.']" ''Kotaku''. Retrieved September 10, 2018.</ref>{{better source}}
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===E3 2009 Trailer===
===E3 2009 Trailer===
[[File:Beta Starship Mario SMG2.png|200px|thumb|[[Yoshi]] and [[Mario]] on the early version of [[Starship Mario]].]]
[[File:Beta Starship Mario SMG2.png|200px|thumb|[[Yoshi]] and [[Mario]] on the early version of [[Starship Mario]].]]
*A planet shaped as [[Mario]]'s head could be seen. This planet is possibly an early version of [[Starship Mario]].
*A planet shaped as [[Mario]]'s head could be seen. This planet is an early version of the [[Starship Mario]].{{ref needed}}
*In [[Cosmic Cove Galaxy]], the switch which freezes the water into ice is placed on a wooden floating platform, similar to the place where [[Penguru]] is standing. In the final version, the switch is found on a tower.
*In [[Cosmic Cove Galaxy]], the switch which freezes the water into ice is placed on a wooden floating platform, similar to the place where [[Penguru]] is standing. In the final version, the switch is found on a tower.
*Yoshi was seen in [[Cloudy Court Galaxy]], but he never appeared in that galaxy in the final game.
*Yoshi was seen in [[Cloudy Court Galaxy]], but he never appeared in that galaxy in the final game.
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*The starting planet in [[Boo Moon Galaxy]] was originally going to look similar to the Crystal Planet in [[Space Junk Galaxy]] from the first game.
*The starting planet in [[Boo Moon Galaxy]] was originally going to look similar to the Crystal Planet in [[Space Junk Galaxy]] from the first game.
*When fighting Digga-Leg, [[Spin-Dig Galaxy]]'s background became purple.
*When fighting Digga-Leg, [[Spin-Dig Galaxy]]'s background became purple.
*A big [[Homing Chomp]] seemed to appear as a boss, possibly in the early [[Battle Belt Galaxy]].
*A giant [[Silver Chomp]] seemed to appear as a boss, possibly in the early [[Battle Belt Galaxy]].
*[[Hightail Falls Galaxy]] had a different color and terrain.
*[[Hightail Falls Galaxy]] had a different color and terrain.
*An early screenshot of [[Puzzle Plank Galaxy]] revealed a [[1-Up Mushroom]] in place of the galaxy's [[Comet Medal]].
*An early screenshot of [[Puzzle Plank Galaxy]] revealed a [[1-Up Mushroom]] in place of the galaxy's [[Comet Medal]].
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*At least two of the Ground Pound Switches on the first planet of Puzzle Plank Galaxy (which were actually tree stumps at that point) were not present. One space was taken by a Whittle.
*At least two of the Ground Pound Switches on the first planet of Puzzle Plank Galaxy (which were actually tree stumps at that point) were not present. One space was taken by a Whittle.
*In Sky Island Galaxy, an early galaxy, a red [[Koopa Troopa]] was shown in the far back. In the final game, only green Koopa Troopas appear.
*In Sky Island Galaxy, an early galaxy, a red [[Koopa Troopa]] was shown in the far back. In the final game, only green Koopa Troopas appear.
*In the E3 trailer, [[Sky Station Galaxy]]'s music had an extra part (that sounded like part of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]") that did not make it to the final version.
*In the E3 trailer, [[Sky Station Galaxy]]'s music had an extra part (that sounded like part of [[Gusty Garden Galaxy]]'s music) that did not make it to the final version.
*In an early version of the Blooming Garden Planet in the [[Supermassive Galaxy]], it was shown that [[Goomba]]s appeared. In the final version, they don't appear.
*In an early version of the Blooming Garden Planet in the [[Supermassive Galaxy]], it was shown that [[Goomba]]s appeared. In the final version, they don't appear.
*In an early version of Cloudy Court Galaxy, it was shown that the cymbal had a checkered-like pattern and that the drums which bounce the player up to the cymbal were red. There were also green mushroom platforms, which were removed from the final version.
*In an early version of Cloudy Court Galaxy, it was shown that the cymbal had a checkered-like pattern and that the drums which bounce the player up to the cymbal were red. There were also green mushroom platforms, which were removed from the final version.
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SMG2 Prerelease Riding Yoshi.png|Mario and [[Yoshi]] blasting off in an early [[Cloudy Court Galaxy]]. Note that Yoshi doesn't appear in this galaxy at all in the final game.
SMG2 Prerelease Riding Yoshi.png|Mario and [[Yoshi]] blasting off in an early [[Cloudy Court Galaxy]]. Note that Yoshi doesn't appear in this galaxy at all in the final game.
</gallery>
</gallery>
==Unused Zones==
Zones are spatial areas of a galaxy, and they include planets, objects, and various other data used in that part of the stage.
There are only three unused zones in the game, and two of them are minor variations of used zones. There are also a lot of zones with "E3" in the file name, but these appear to be empty.
===ChaosStartZone===
[[File:SMG2-ChaosStartZone.png|450px]]
''ChaosStartZone'' is placed in Upside-Dizzy Galaxy, but never visited. The name indicates it was meant to be the start of the stage. The only thing it contains is a spherical atmosphere object.
===EarthenPipeRoomEZone===
[[File:SMG2-EarthenPipeRoomEZone.png|450px]]
''EarthenPipeRoomEZone'' is a version of the flat bonus room with three coin blocks. It has an entry in the zone data for Sky Station Galaxy.
===StaffUnbabaHomePlanetZone===
[[File:SMG2-SaffUnbabaHomePlanetZone.png|450px]]
''StaffUnbabaHomePlanetZone'' is a copy of Melty Monster's final zone, but with only the planets and paths. It was meant to appear in the credits.


==Unused data==
==Unused data==
[[File:SMG2 P Unused.png|thumb|left|The unused ''P'' texture.]]
There are two unused world map songs and an unused galaxy song within the soundtrack.
There is an unused map theme for [https://youtu.be/I95dU7Fk-AY World 1] and [https://youtu.be/TZHgrssZA98 World 2] and an unused galaxy song within the soundtrack, which can be heard [https://youtu.be/d3-o7AbV_Vc here].


Track 9, "Galaxy Song 25", is never played in the game at all in the final release. The game's coding also showed an unused track called "SMG2_galaxy08_strm". This track was scrapped before reaching the orchestra stage, since it is performed with synthesized instruments.
Track 9, "Galaxy Song 25", is never played in the game at all in the final release. The game's coding also showed an unused track called "SMG2_galaxy08_strm". This track was scrapped before reaching the orchestra stage, since it is performed with synthesized instruments.


[[Gobblegut]], [[Digga-Leg]]/[[Whomp King]], [[Megahammer]], and [[Glamdozer]] all have "angry" versions of their music in the game's files{{ref needed}}. Digga-Leg, Whomp King, and Megahammer don't really get angry, ultimately not needing an alternate theme. Gobblegut gets angry and has a cutscene, but for some reason, his alternate theme was still not used. Glamdozer does get angry, but doesn't have an "angry cutscene".
[[Gobblegut]], [[Digga-Leg]]/[[Whomp King]], [[Megahammer]], and [[Glamdozer]] all have "angry" versions of their music in the game's files{{ref needed}}, but none of them are used, as none of them get angry except Glamdozer, who doesn't have an "angry cutscene". Even so, these fast versions seem unfinished, as they all lack intros.


Although they are not found in the final game, [[Ice Mario (Super Mario Galaxy)|Ice Mario]] and [[Flying Mario]] from the previous game can be playable via hacking, and their music is even altered to match the other power-ups. In addition, Flying Mario is complete on the disk, unlike Ice Mario (who only has his theme remaining in the code), suggesting it was cut significantly later and very late in development.<ref>[http://www.youtube.com/watch?v=EUBR_TnGrvs]</ref>
Although they are not found in the final game, [[Ice Mario (Super Mario Galaxy)|Ice Mario]] and [[Flying Mario]] from the previous game can be playable via hacking, and their music is even altered to match the other power-ups. In addition, Flying Mario is complete on the disk, unlike Ice Mario (who only has his theme remaining in the code), suggesting it was cut significantly later and very late in development.<ref>[http://www.youtube.com/watch?v=EUBR_TnGrvs]</ref>


An unused texture of a "Magic Balloon Fruit" was also found. This texture had a "P" like the ones of the [[Power Balloon]]s from ''[[Super Mario World]]''.
When defeated and facing down, Whomp King has an otherwise unused expression that can be seen only by hacking.


When defeated and facing down, Whomp King has an otherwise unused expression that can be seen only by hacking.
<gallery>
<gallery>
King Whomp's Face.png|[[Whomp King]]'s face when defeated. Since he faces down when defeated, it is impossible to see his face.
SMG2kinglakitu.png|[[King Lakitu]] without his glasses
SMG2-StarPiceReaction.gif|Animation of King Lakitu without his glasses
SMG2 Spin Dig Prerelease.png|Early models of [[Digga]]s in Spin-Dig Galaxy. Their eyes were more separated and looked more like yellow [[Bullet Bill]]s.
SMG2 Spin Dig Prerelease.png|Early models of [[Digga]]s in Spin-Dig Galaxy. Their eyes were more separated and looked more like yellow [[Bullet Bill]]s.
SMG2-BoneBreakStart.gif|Mario's skeleton animation
SMG2-BoneBreakEnd.gif|Mario's skeleton animation
SMG2-BoneBreakWait.png|Mario's skeleton
SMG2-YoshiE3Wait.gif|Yoshi E3 animation
SMG2-YoshiE3WaitAlone.gif|Yoshi E3 animation
SMG2-ChaosStartZone.png|An unused zone titled "ChaosStartZone"
SMG2-SaffUnbabaHomePlanetZone.png|An unused zone titled "StaffUnbabaHomePlanetZone"
SMG2-EarthenPipeRoomEZone.png|An unused zone titled "EarthenPipeRoomEZone"
SMG2ItemDiceO.png|A texture for the [[Chance Cube]]
SMG2ItemDiceX.png|A texture for the Chance Cube
SMG2snakebrown.png|A brown piece of the Snake Block
PLuma.png|A purple [[Luma]]
</gallery>
</gallery>
==Unused Animations==
===Mario Animations===
<gallery>
SMG2-BoneBreakEnd.gif|BoneBreakEnd.bck
SMG2-BoneBreakStart.gif|BoneBreakStart.bck
SMG2-BoneBreakWait.png|BoneBreakWait.bck
</gallery>
[[Mario]] has most, if not all, of his animations from the first game, including the unused ones. Some of Mario's previously-used animations, such as his crouch pose for the [[Cosmic Clone]] races, are not used in this game.
Oddly, three new unused animations were added for Mario's skeleton. There are animations of him breaking apart, waiting as a collapsed pile, and reforming. Even when Mario dies from electrocution in the first game, he simply falls over like normal. This animation appears to have been cut before being fine tuned, as one bone has a point rigged to the wrong bone, causing it to fly around when the model breaks apart.
===Yoshi's E3 Animations===
<gallery>
SMG2-YoshiE3Wait.gif|YoshiE3Wait.bck
SMG2-YoshiE3WaitAlone.gif|YoshiE3WaitAlone.bck
</gallery>
[[Yoshi]] has a couple of unused animations with E3 in the name. Unlike most of the E3 content, these were not removed in later production.
===King Lakitu Animation===
<gallery>
SMG2-StarPiceReaction.gif
</gallery>
An unused animation file ''StarPiceReaction.bck'' shows King Lakitu being hit so hard that his glasses fly off, causing him to search his face for the spectacles. Oddly, his fingers and face are not animated at all. There is no animation for him putting them back on.
==Unused Textures==
===Super Mario World Block Snake Colors===
[[File:SMG2snakebrown.png]]
The texture for the [[Snake Block]] reveals that it was originally intended to be brown, like its appearance in ''[[Super Mario World]]''. The game uses shaders to make it appear purple.
===Chance Cube X & O===
<gallery>
SMG2ItemDiceX.png
SMG2ItemDiceO.png
</gallery>
These textures are bundled with ItemDice, but are never used. Compared to the used textures, they are very dull and lackluster in appearance.
''(Source: CometMedal)''


==References==
==References==
{{TCRF}}
<references/>
<references/>
==External links==
*[[tcrf:Super Mario Galaxy 2]]
*[[tcrf:Notes:Super Mario Galaxy 2]]
{{Pre-release and unused content}}
{{Pre-release and unused content}}
{{SMG2}}
{{SMG2}}

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