Editing List of Super Mario 64 DS pre-release and unused content

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A debug screen exists within ''Super Mario 64 DS'' and ''[[New Super Mario Bros.]]'' It is also similar to the debug screen in ''[[Paper Mario]]'' for when the game attempts to manage an invalid function (e.g. from the [[List of Paper Mario glitches|Herringway glitch]]).  
A debug screen exists within ''Super Mario 64 DS'' and ''[[New Super Mario Bros.]]'' It is also similar to the debug screen in ''[[Paper Mario]]'' for when the game attempts to manage an invalid function (e.g. from the [[List of Paper Mario glitches|Herringway glitch]]).  


This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches#Multiple Caps|multiple hat glitch]], the game will display a blue screen which documents current in-game processes such as the player's location.  
This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches#Multiple_Caps|multiple hat glitch]], the game will display a blue screen which documents current in-game processes such as the player's location.  


The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>Torchickens (August 17, 2009). [https://archives.glitchcity.info/forums/board-120/thread-5369/page-0.html The DS's equivalent of 'Crooked Cartridge']. ''Glitch City Laboratories Forums''. Retrieved April 7, 2010.</ref>
The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>Torchickens (August 17, 2009). [https://archives.glitchcity.info/forums/board-120/thread-5369/page-0.html The DS's equivalent of 'Crooked Cartridge']. ''Glitch City Laboratories Forums''. Retrieved April 7, 2010.</ref>

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