Editing List of Super Mario 64 DS pre-release and unused content
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{{italic title|List of ''Super Mario 64 DS'' pre-release and unused content}} | {{italic title|List of ''Super Mario 64 DS'' pre-release and unused content}} | ||
This is a list of pre-release and unused content for the game ''[[Super Mario 64 DS]]''. | This is a list of pre-release and unused content for the game ''[[Super Mario 64 DS]]''. | ||
==Early iteration== | ==Early iteration== | ||
The game's working title was ''Super Mario 64x4''. Screenshots of this build show elements such as an unused background, all four characters fighting [[Bowser]] at the same time (implying cooperative multiplayer), and all four characters flying. | The game's working title was ''Super Mario 64x4''. Screenshots of this build show elements such as an unused background, all four characters fighting [[Bowser]] at the same time (implying cooperative multiplayer), and all four characters flying. | ||
A demo of the build was playable at E3 2004. One notable difference from the final game is that the courses were not accessible through the hub world ([[Peach's Castle|Mushroom Castle]] and the castle grounds). Instead, the player would have to choose a course from an additional menu on the touch screen (which never made it into the final game), which would show the painting of that course (e.g [[Jolly Roger Bay]] appeared as a sunken ship) | A demo of the build was playable at E3 2004. One notable difference from the final game is that the courses were not accessible through the hub world ([[Peach's Castle|Mushroom Castle]] and the castle grounds). Instead, the player would have to choose a course from an additional menu on the touch screen (which never made it into the final game), which would show the painting of that course (e.g [[Jolly Roger Bay]] appeared as a sunken ship.){{ref needed}}. The multiplayer menu appeared when the Nintendo DS was turned on; this screen also showed the four playable characters{{ref needed}}. Additionally, the frame rate of the demo was higher than the final version at 60 frames per second{{ref needed}}. Previews of this build also mention that in single player, the player could switch between all 4 characters using the touch screen<ref>[http://www.gamespot.com/super-mario-64-ds/previews/super-mario-64x4-e3-2004-hands-on-6097845/ Gamestop: Super Mario 64x4 E3 2004 Hands-On]</ref>, in contrast to the more limited transformation system of the final game. | ||
At E3 2004, there was also a demo called ''[[Mario's Face (tech demo)|Mario's Face]]'' where the user could use the stylus to manipulate Mario or Wario's face, and make it 3D or outlined like a cartoon. This could have been an early version of [[Mario's Face]] in ''Super Mario 64 DS''. | At E3 2004, there was also a demo called ''[[Mario's Face (tech demo)|Mario's Face]]'' where the user could use the stylus to manipulate Mario or Wario's face, and make it 3D or outlined like a cartoon. This could have been an early version of [[Mario's Face]] in ''Super Mario 64 DS''. | ||
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Also, early screenshots depicted [[Wario]] with his original long shirt sleeves before adopting the current shorter ones for the final product. | Also, early screenshots depicted [[Wario]] with his original long shirt sleeves before adopting the current shorter ones for the final product. | ||
An image of an older version of the [[Bob-omb Battlefield]] shows lower-quality versions of textures from the original ''[[Super Mario 64]]'', instead of the redone textures in the final game; of note, the rocks | An image of an older version of the [[Bob-omb Battlefield]] shows lower-quality versions of textures from the original ''[[Super Mario 64]]'', instead of the redone textures in the final game; of note, one of the rocks appears green on the map, using a texture from the final Bowser battle, as it did in the original. | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | |||
<gallery | Super Mario 64 x 4 Title Screen - E3 2004.png|The E3 2004 demo of ''Super Mario 64x4''. | ||
UnusedboxartSM64DS.jpg|Early NA box art for ''[[Super Mario 64 DS]]''. | |||
Flying characters SM64DS early.jpg|All four characters flying | Beta Red Coin - Super Mario 64x4.png|An early appearance of the [[Red Coin]]. | ||
Flying characters SM64DS early.jpg|All four characters flying in an early promotional screenshot. (Note that this is technically possible in multiplayer, where any character can fly, if three [[Yoshi (species)|Yoshis]] wear caps and all four players get [[Cape Feather|Feathers]].) | |||
SM64 four characters screenshot.jpg|All four playable characters fighting [[Bowser]]. | |||
Superm4.jpg|The four characters in a tree. The overhead map shows a different layout of the castle grounds | SM64DS_UnusedImage1.jpg|Like the image above. Also, the status bar has a different design, and is on the touch screen. | ||
Protohud.jpg|The HUD is not displayed during this scene in the final game. | |||
ss_sm64x4_pre07.jpg|The four playable characters are running. | |||
Ss sm64x4 pre03.jpg|The four | goomba_sm64ds.jpg|The castle has [[Goomba]]s surrounding it. | ||
Sm64x4 Goomba.jpg|Another image of the castle with Goombas surrounding it. | |||
Superm4.jpg|The four characters in a tree. The overhead map shows a different layout of the castle grounds. | |||
Ss sm64x4 pre03.jpg|The four characters fighting the [[Chain Chomp]] in [[Bob-omb Battlefield]]. Note the much different textures, resembling the original's, and the dark green rock on the map. | |||
WarioDSSMscreen.jpg|Early [[Whomp's Fortress]]. Wario's touch screen location icon is different than the final. | |||
</gallery> | </gallery> | ||
== | ==Unused data== | ||
Fully functional red [[Koopa Troopa]]s can be found in the game's code<ref>[https://www.youtube.com/watch?v=4GY4r4dQH5g YouTube - Super Mario 64 DS Unused Red Koopa Troopa]</ref>. Unlike green Koopas, when red Koopas see the heroes they will run into them and knock them around (similar to what [[Bully|Bullies]] do). When they get knocked out of their shells, they don't panic and only walk back to their shells slowly. When the player hits a red shell it slides along the ground, killing foes in its path until the shell hits a wall and breaks. If the shell hits a player, it will take off one piece off the power meter. When Yoshi eats a red Koopa, he can spew fire like in ''[[Super Mario World]]''. | |||
If one uses cheat codes or a glitch to get through the mirror to play as [[Yoshi]] In the [[Chief Chilly]] boss battle, the boss will give the following speech: "Hmm? I see you have no mustache. Poor, bald, little creature. It's not a fair fight for you, but luckily, I'm not a fair fighter. Let's go!" and if Yoshi beats him he says "I simply cannot believe that I lost to a hairless pip-squeak like you! My mustache was my only joy. Now what am I going to do?" | |||
[[File:Sm64ds cap blocks.png|thumb|right|200px|The unused Cap Blocks.]] | |||
The [[cap]]s the player uses were originally enclosed in boxes labeled M, L, and W. The boxes can still be found in a test level still in the game.<ref>[[tcrf:Super_Mario_64_DS|The Cutting Room Floor]]</ref><ref>[http://www.youtube.com/watch?v=jFTnuBk29-0 YouTube - Super Mario 64 DS Action Replay Fun!]</ref> | |||
{{br}} | |||
''Super Mario 64 DS'' only has one [[? Switch]] instead of the separate [[! Switch]]es to activate the Wing Cap, Metal Cap and Vanish Cap. However, in the game's data, there are unused message slots indicating the original switches were meant to be in the game at some point, and the switch used in game has the file name 'hatana_red_switch', implying switches of other colors may have planned earlier in development.<ref>[https://www.youtube.com/watch?v=NQKR7LFwNlE What Happened to THESE in Super Mario 64 DS?] - YouTube. Retrieved 15 May 2018.</ref> | |||
==Unused room== | |||
Via hacking, players have found the room containing the Princess Peach's secret slide level from the original game, which is still in the castle's model, and aside from a lack of collision data and corrupt textures, it's a near exact replica. The warp to the secret slide is still intact as well. | |||
<gallery> | <gallery> | ||
Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code. | Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code. | ||
</gallery> | </gallery> | ||
===Debug Screen=== | |||
[[File:Super Mario 64 DS Debug Mode (Shifting Sand Land).png|thumb|right|200px|The debug screen.]] | |||
A Debug Screen exists within ''Super Mario 64 DS'' and ''[[New Super Mario Bros.]]''. It is also similar to the debug screen in ''[[Paper Mario]]'' for when the game attempts to manage an invalid function (e.g. from the [[List of Paper Mario glitches|Herringway glitch]]). | |||
===Debug | |||
[[File:Super Mario 64 DS Debug Mode (Shifting Sand Land).png|thumb|200px|The debug screen]] | |||
A | |||
This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches# | This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches#Multiple_Caps|multiple hat glitch]], the game will display a blue screen which documents current in-game processes such as the player's location. | ||
The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref> | The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>[http://forums.glitchcity.info/index.php?topic=5369.msg146850 The DS' equivalent of crooked cartridge.] - Glitch City Laboratories Forums </ref> | ||
Unlike the older debug menu in the original ''[[Super Mario 64]]'' | Unlike the older debug menu in the original ''[[Super Mario 64]]'' however, the player cannot alter any in-game processes this way. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Pre-release and unused content}} | {{Pre-release and unused content}} | ||
[[Category:Pre-release and unused content|Super Mario 64 DS]] | [[Category:Pre-release and unused content|Super Mario 64 DS]] | ||
[[Category:Super Mario 64 DS|*]] | [[Category:Super Mario 64 DS|*]] |