Editing List of Skill Trees in Mario + Rabbids Kingdom Battle
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Below are the Skill Trees of the various characters in ''[[Mario + Rabbids Kingdom Battle]]'', listing the various skills and upgrades that can be purchased, their effects, the requirements to purchase them both in terms of activated skills and Power Orbs (abbreviated as '''''p''''') and the actual bonuses conferred by the various upgrades. | |||
Below are the Skill Trees of the various characters in ''[[Mario + Rabbids Kingdom Battle]]'', listing the various skills and upgrades that can be purchased, their effects, the requirements to purchase them both in terms of activated skills and Power Orbs | |||
==Mario== | |||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=3 style="background:#FFD801;color:white"|Movement | !colspan=3 style="background:#FFD801;color:white"|Movement | ||
Line 21: | Line 19: | ||
|'''10p''' To Activate | |'''10p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Stomp Jump''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Stomp Jump''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | !style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | ||
Line 53: | Line 51: | ||
|'''10p''' To Activate | |'''10p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Melee''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Melee''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | !style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | ||
Line 77: | Line 75: | ||
|'''30p''' To Activate | |'''30p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''M-Power''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''M-Power''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Hero Sight Cooldown | !style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Hero Sight Cooldown | ||
Line 107: | Line 105: | ||
!colspan=3 style="background:#02BBFC;color:white"|Other | !colspan=3 style="background:#02BBFC;color:white"|Other | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Stomp Jump''', '''Melee''', and '''M-Power''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Stomp Jump''', '''Melee''', and '''M-Power''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | ||
|Increases Mario's Maximum number of Health Points. | |Increases Mario's Maximum number of Health Points. | ||
|'''40p''' +30 ( | |'''40p''' +30 (220 HP ► 250 HP)<br>'''60p''' +40 (250 HP ► 290 HP)<br>'''80p''' +60 (290 HP ► 350 HP) | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | ||
Line 126: | Line 124: | ||
|} | |} | ||
==Rabbid Peach== | |||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=3 style="background:#FFD801;color:white"|Movement | !colspan=3 style="background:#FFD801;color:white"|Movement | ||
Line 144: | Line 142: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Stylish Dash''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Stylish Dash''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | !style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | ||
Line 176: | Line 174: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Sentry''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Sentry''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | !style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | ||
Line 200: | Line 198: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Heal''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Heal''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Shield Cooldown | !style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Shield Cooldown | ||
Line 230: | Line 228: | ||
!colspan=3 style="background:#02BBFC;color:white"|Other | !colspan=3 style="background:#02BBFC;color:white"|Other | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Stylish Dash''', '''Sentry''', and '''Heal''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Stylish Dash''', '''Sentry''', and '''Heal''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | ||
|Increases Rabbid Peach's Maximum number of Health Points. | |Increases Rabbid Peach's Maximum number of Health Points. | ||
|'''30p''' +20 ( | |'''30p''' +20 (220 HP ► 250 HP)<br>'''50p''' +20 (250 HP ► 270 HP)<br>'''90p''' +30 (270 HP ► 300 HP) | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | ||
Line 245: | Line 243: | ||
|} | |} | ||
==Rabbid Luigi== | |||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=3 style="background:#FFD801;color:white"|Movement | !colspan=3 style="background:#FFD801;color:white"|Movement | ||
Line 263: | Line 261: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Vamp Dash''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Vamp Dash''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | !style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | ||
Line 299: | Line 297: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Rocket''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Rocket''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | !style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | ||
Line 323: | Line 321: | ||
|'''10p''' To Activate | |'''10p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Weaken''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Weaken''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Barrier Cooldown | !style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Barrier Cooldown | ||
Line 353: | Line 351: | ||
!colspan=3 style="background:#02BBFC;color:white"|Other | !colspan=3 style="background:#02BBFC;color:white"|Other | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Vamp Dash''', '''Rocket''', and '''Weaken''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Vamp Dash''', '''Rocket''', and '''Weaken''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | ||
|Increases Rabbid Luigi's Maximum number of Health Points. | |Increases Rabbid Luigi's Maximum number of Health Points. | ||
|'''30p''' +20 ( | |'''30p''' +20 (200 HP ► 220 HP)<br>'''50p''' +20 (220 HP ► 240 HP)<br>'''80p''' +40 (240 HP ► 280 HP) | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | ||
Line 368: | Line 366: | ||
|} | |} | ||
==Luigi== | |||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=3 style="background:#FFD801;color:white"|Movement | !colspan=3 style="background:#FFD801;color:white"|Movement | ||
Line 386: | Line 384: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Double Jump''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Double Jump''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | !style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | ||
Line 414: | Line 412: | ||
|'''10p''' To Activate | |'''10p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Sentry''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Sentry''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | !style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | ||
Line 438: | Line 436: | ||
|'''30p''' To Activate | |'''30p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Itchy Feet''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Itchy Feet''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Steely Cooldown | !style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Steely Cooldown | ||
Line 468: | Line 466: | ||
!colspan=3 style="background:#02BBFC;color:white"|Other | !colspan=3 style="background:#02BBFC;color:white"|Other | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Double Jump''', '''Sentry''', and '''Itchy Feet''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Double Jump''', '''Sentry''', and '''Itchy Feet''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | ||
|Increases Luigi's Maximum number of Health Points. | |Increases Luigi's Maximum number of Health Points. | ||
|'''40p''' +30 ( | |'''40p''' +30 (130 HP ► 160 HP)<br>'''100p''' +40 (160 HP ► 200 HP) | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | ||
Line 483: | Line 481: | ||
|} | |} | ||
==Rabbid Mario== | |||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=3 style="background:#FFD801;color:white"|Movement | !colspan=3 style="background:#FFD801;color:white"|Movement | ||
Line 501: | Line 499: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Boom Dash''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | !style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | ||
Line 537: | Line 535: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Melee''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Melee''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | !style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | ||
Line 561: | Line 559: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Magnet Dance''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Magnet Dance''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Bodyguard Cooldown | !style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Bodyguard Cooldown | ||
Line 587: | Line 585: | ||
!colspan=3 style="background:#02BBFC;color:white"|Other | !colspan=3 style="background:#02BBFC;color:white"|Other | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Boom Dash''', '''Melee''', and '''Magnet Dance''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Boom Dash''', '''Melee''', and '''Magnet Dance''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | ||
|Increases Rabbid Mario's Maximum number of Health Points. | |Increases Rabbid Mario's Maximum number of Health Points. | ||
|'''50p''' +30 ( | |'''50p''' +30 (265 HP ► 295 HP)<br>'''60p''' +30 (295 HP ► 325 HP)<br>'''70p''' +30 (325 HP ► 355 HP)<br>'''90p''' +40 (355 HP ► 395 HP) | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | ||
Line 602: | Line 600: | ||
|} | |} | ||
==Peach== | |||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=3 style="background:#FFD801;color:white"|Movement | !colspan=3 style="background:#FFD801;color:white"|Movement | ||
Line 620: | Line 618: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Healing Jump''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Healing Jump''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | !style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | ||
Line 656: | Line 654: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Grenaduck''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Grenaduck''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | !style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | ||
Line 680: | Line 678: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Protection''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Protection''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Royal Cooldown | !style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Royal Cooldown | ||
Line 706: | Line 704: | ||
!colspan=3 style="background:#02BBFC;color:white"|Other | !colspan=3 style="background:#02BBFC;color:white"|Other | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Healing Jump''', '''Grenaduck''', and '''Protection''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Healing Jump''', '''Grenaduck''', and '''Protection''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | ||
|Increases Peach's Maximum number of Health Points. | |Increases Peach's Maximum number of Health Points. | ||
|'''30p''' +30 ( | |'''30p''' +30 (340 HP ► 370 HP)<br>'''60p''' +40 (370 HP ► 410 HP)<br>'''100p''' +60 (410 HP ► 470 HP)<br>'''100p''' +90 (470 HP ► 560 HP) | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | ||
Line 721: | Line 719: | ||
|} | |} | ||
==Rabbid Yoshi== | |||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=3 style="background:#FFD801;color:white"|Movement | !colspan=3 style="background:#FFD801;color:white"|Movement | ||
Line 739: | Line 737: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Ultra Dash''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Ultra Dash''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | !style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | ||
Line 767: | Line 765: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Grenaduck''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Grenaduck''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | !style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | ||
Line 791: | Line 789: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Scaredy Rabbid''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Scaredy Rabbid''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Outer Shell Cooldown | !style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Outer Shell Cooldown | ||
Line 821: | Line 819: | ||
!colspan=3 style="background:#02BBFC;color:white"|Other | !colspan=3 style="background:#02BBFC;color:white"|Other | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Ultra Dash''', '''Grenaduck''', and '''Scaredy Rabbid''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Ultra Dash''', '''Grenaduck''', and '''Scaredy Rabbid''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | ||
|Increases Rabbid Yoshi's Maximum number of Health Points. | |Increases Rabbid Yoshi's Maximum number of Health Points. | ||
|'''30p''' +20 ( | |'''30p''' +20 (290 HP ► 310 HP)<br>'''60p''' +30 (310 HP ► 340 HP)<br>'''60p''' +30 (340 HP ► 370 HP)<br>'''90p''' +50 (370 HP ► 420 HP) | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | ||
Line 836: | Line 834: | ||
|} | |} | ||
==Yoshi== | |||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=3 style="background:#FFD801;color:white"|Movement | !colspan=3 style="background:#FFD801;color:white"|Movement | ||
Line 854: | Line 852: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Ground Pound''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Ground Pound''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | !style="background:linear-gradient(#FEEB5A, #FED805);color:#FA7E02"|Dash Damage | ||
Line 890: | Line 888: | ||
|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Rocket''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Rocket''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | !style="background:linear-gradient(#FF5C5A, #A31615);color:#FBE0E7"|High Ground Bonus | ||
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|'''20p''' To Activate | |'''20p''' To Activate | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until ''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Protection''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Egg Cooldown | !style="background:linear-gradient(#D5FCAA, #92F23B);color:#0D8301"|Egg Cooldown | ||
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!colspan=3 style="background:#02BBFC;color:white"|Other | !colspan=3 style="background:#02BBFC;color:white"|Other | ||
|- | |- | ||
|colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until '''Ground Pound''', '''Rocket''', and '''Super Chance''' | |colspan=3 style="background:#F2F2F2"|<center>''▼ These skills are locked until you have '''Ground Pound''', '''Rocket''', and '''Super Chance''' ▼''</center> | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Extra Health | ||
|Increases Yoshi's Maximum number of Health Points. | |Increases Yoshi's Maximum number of Health Points. | ||
|'''20p''' +30 ( | |'''20p''' +30 (420 HP ► 450 HP)<br>'''50p''' +40 (450 HP ► 490 HP)<br>'''90p''' +60 (490 HP ► 550 HP) | ||
|- | |- | ||
!style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | !style="background:linear-gradient(#16B7FD, #133DF0);color:#B7FFFC"|Movement Range | ||
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|Increases Yoshi's Area of Movement upon exiting a pipe. | |Increases Yoshi's Area of Movement upon exiting a pipe. | ||
|'''10p''' +1 (3 Cells ► 4 Cells)<br>'''20p''' +1 (4 Cells ► 5 Cells) | |'''10p''' +1 (3 Cells ► 4 Cells)<br>'''20p''' +1 (4 Cells ► 5 Cells) | ||
|} | |} | ||
{{M+RKB}} | {{M+RKB}} | ||
[[Category:Mario + Rabbids Kingdom Battle|*]] | [[Category:Mario + Rabbids Kingdom Battle|*]] |