Editing List of Paper Mario: Color Splash pre-release and unused content
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 53: | Line 53: | ||
==Unused data== | ==Unused data== | ||
There is an unused sprite of [[Princess (Paper Mario: Color Splash)|Princess]] that uses the [[Chain Chomp]] sprite from ''[[Paper Mario: The Thousand-Year Door]]'', though with a pink bow on | There is an unused sprite of [[Princess (Paper Mario: Color Splash)|Princess]] that uses the [[Chain Chomp]] sprite from ''[[Paper Mario: The Thousand-Year Door]]'', though with a pink bow on its head. | ||
An unused Huey Replica card exists in the game's data. If Mario uses it, it acts like a Jump card.<ref>Getlucky12341. (February 13, 2017). [https://m.youtube.com/watch?v=mXNZ3YGRr5k Paper Mario: Color Splash HACKS! - Glitch Showcase #3]. ''YouTube''. Retrived February 16, 2017.</ref> | An unused Huey Replica card exists in the game's data. If Mario uses it, it acts like a Jump card.<ref>Getlucky12341. (February 13, 2017). [https://m.youtube.com/watch?v=mXNZ3YGRr5k Paper Mario: Color Splash HACKS! - Glitch Showcase #3]. ''YouTube''. Retrived February 16, 2017.</ref> | ||
Line 59: | Line 59: | ||
Some cards that can only be obtained pre-colored have special behaviors when they are not colored, mainly due to the coding used that gives them both a base effect while uncolored and a full effect while colored.<ref>[https://docs.google.com/spreadsheets/d/12jSeMI6-xEia0ocOrG_ykpCXNoEmX5pGitHnfsuf9ag/pubhtml a transcrition of the Unit Data table and of the Weapon Data Table of the game].</ref> [[1-Up Mushroom]] cards and [[POW Block]] cards appear to be used, but do not have any effect. [[Mushroom]]s, Big Mushrooms, and Mega Mushrooms give Mario more [[Heart Point|HP]] depending on how much the card is painted. Defensive cards, such as the [[Frog Suit]], [[Raccoon Mario|Tail]], and Spike Helmet, are the exact same as the colored version of their cards. [[Kamek]] and the [[Koopalings]] can still be summoned and just like normal enemies, the fraction of their HP when summoned depends on how much the card is colored. <ref>Getlucky12341. (November 10, 2016). [https://m.youtube.com/watch?v=SmtiWHAPZtA Paper Mario: Color Splash HACKS! - Huey Card outside of Boss Battle, Custom Music, Inventory Hacks!]. ''YouTube''. Retrived February 16, 2017.</ref> | Some cards that can only be obtained pre-colored have special behaviors when they are not colored, mainly due to the coding used that gives them both a base effect while uncolored and a full effect while colored.<ref>[https://docs.google.com/spreadsheets/d/12jSeMI6-xEia0ocOrG_ykpCXNoEmX5pGitHnfsuf9ag/pubhtml a transcrition of the Unit Data table and of the Weapon Data Table of the game].</ref> [[1-Up Mushroom]] cards and [[POW Block]] cards appear to be used, but do not have any effect. [[Mushroom]]s, Big Mushrooms, and Mega Mushrooms give Mario more [[Heart Point|HP]] depending on how much the card is painted. Defensive cards, such as the [[Frog Suit]], [[Raccoon Mario|Tail]], and Spike Helmet, are the exact same as the colored version of their cards. [[Kamek]] and the [[Koopalings]] can still be summoned and just like normal enemies, the fraction of their HP when summoned depends on how much the card is colored. <ref>Getlucky12341. (November 10, 2016). [https://m.youtube.com/watch?v=SmtiWHAPZtA Paper Mario: Color Splash HACKS! - Huey Card outside of Boss Battle, Custom Music, Inventory Hacks!]. ''YouTube''. Retrived February 16, 2017.</ref> | ||
In the game's code, it is revealed that the Super Ludship is supposed to have an attack that instantly defeats Mario, called the ''Lud-Cannon Blast'',<ref>As indicated by the ''BB_BossBattle_Ludwig_10'' line of dialogue, that states ''Not even you could withstand my power, Mario... Now, meet your doom. Lud-Cannon Blast!''</ref> that is hinted by | In the game's code, it is revealed that the Super Ludship is supposed to have an attack that instantly defeats Mario, called the ''Lud-Cannon Blast'',<ref>As indicated by the ''BB_BossBattle_Ludwig_10'' line of dialogue, that states ''Not even you could withstand my power, Mario... Now, meet your doom. Lud-Cannon Blast!''</ref> that is hinted by [[Ludwig von Koopa|Ludwig]], along with a line that suggests the player to use the Tail Card.<ref>Said sentence is the ''BB_BossBattle_Ludwig_09'' line of dialogue that states ''Gweheh! You're going to fight my Super Ludship with THOSE cards? You'd best turn tail and run!''</ref> The Super Ludship would fire many projectiles dealing 25 HP of damage each.<ref>As shown by the ''LDW_BULLET_KILL_ATTACK'' in the [https://docs.google.com/spreadsheets/d/12jSeMI6-xEia0ocOrG_ykpCXNoEmX5pGitHnfsuf9ag/pubhtml Weapon Data Table of the game].</ref> In the final game, the event that leads to the attack does not appear to be able to be triggered. | ||
Red Paint Guys have a set of four generic dialogue quotes. However, they are given specific sets of dialogue for the two instances they are encountered in-game, leaving these unused. They can be found in <tt>BattleEnemy.msbt.lz</tt>, prefixed with <tt>PNK_HEI_R_BTL_COM</tt>. | Red Paint Guys have a set of four generic dialogue quotes. However, they are given specific sets of dialogue for the two instances they are encountered in-game, leaving these unused. They can be found in <tt>BattleEnemy.msbt.lz</tt>, prefixed with <tt>PNK_HEI_R_BTL_COM</tt>. | ||
Line 67: | Line 67: | ||
*''"Bucket brigade!"'' | *''"Bucket brigade!"'' | ||
[[Koopa Paratroopa 10-Stack]]s have a standard attack that deals 5 damage per Paratroopa, but they are only summoned during the battle with | [[Koopa Paratroopa 10-Stack]]s have a standard attack that deals 5 damage per Paratroopa, but they are only summoned during the battle with [[Larry]] and will always target the conductor Toad, so it's not possible to see this attack in normal gameplay. | ||
Among the item names for the [[Journal Entry|Journal Entries]] is an unused string reading "Sea Journal."<ref>In the file <tt>ItemName.msbt.lz</tt>, <tt>ItemName_KEY_V2_SEA_MEMO_Dummy</tt></ref> | Among the item names for the [[Journal Entry|Journal Entries]] is an unused string reading "Sea Journal."<ref>In the file <tt>ItemName.msbt.lz</tt>, <tt>ItemName_KEY_V2_SEA_MEMO_Dummy</tt></ref> |