Editing List of New Super Mario Bros. pre-release and unused content
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{{italic title|List of ''New Super Mario Bros.'' pre-release and unused content}} | {{italic title|List of ''New Super Mario Bros.'' pre-release and unused content}} | ||
This is a list of pre-release and unused content for the game ''[[New Super Mario Bros.]]'' | This is a list of pre-release and unused content for the game ''[[New Super Mario Bros.]]''. | ||
==Development== | ==Development== | ||
''New Super Mario Bros.'' was designed as a successor to the [[Super Mario Advance (series)|''Super Mario Advance'' series]]; Hiroyuki Kimura decided that an original 2D platformer for the conveniently | ''New Super Mario Bros.'' was designed as a successor to the [[Super Mario Advance (series)|''Super Mario Advance'' series]]; Hiroyuki Kimura decided that an original 2D platformer for the conveniently-released [[Nintendo DS]] would take the place of a prospective "fifth" entry of the series.<ref>[http://web.archive.org/web/20101207010424/http://us.wii.com/iwata_asks/mario25th/vol3_page4.jsp]</ref> | ||
==Early builds== | ==Early builds== | ||
[[File:NSMB BetaElements BlueShell.jpg|thumb | [[File:NSMB BetaElements BlueShell.jpg|thumb|300px|Early concept for obtaining the [[Blue Shell]].]] | ||
[[ | During early stages of production, [[Mega Goomba (boss)|Mega Goomba]]s were going to be a generic species (the result of a [[Goomba]] colliding with a [[Super Mushroom]] and powering up), rather than an individual boss. There was also supposed to be a [[Mario]] and [[Luigi]] co-op mode at one time, which is now available in the [[New Super Mario Bros. 2|direct sequel of the game]]. An illustration of early map icons still exists as a screenshot on page twelve of the final game's manual. There were originally three item reserve spots rather than one. There also was an underwater stage which also featured [[Manta Ray]] in VS. Mode. [[Spindrift]] was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels. | ||
There was an underwater stage which featured | |||
As seen in an image, it was possible to obtain the [[Blue Shell]] by first defeating a Blue [[Koopa Troopa]]. Then when the player [[Ground Pound]]ed on the shell, the player got in the shell and became [[Shell Mario]]. The idea was removed from the Story Mode in the final game, but it survives in Vs. Mode, although the player no longer had to Ground Pound the shell. The advertisement showing the Vs. mode revealed some levels that were not available on the final release, including a desert stage, an underwater stage and a few others. The [[Mega Mushroom]] was originally just a [[Super Mushroom]] from ''[[Super Mario 64 DS]]''. Later, it was red with white spots instead of yellow with red spots. | |||
During the near-final state when screens were shown in Nintendo Power, there were some very slight differences in level design, etc. A screenshot at this stage suggests that World 3-B, a sky level, was originally intended to be a desert level.<ref>[http://www.n-philes.com/games/DSN/DSN_newsupermariobros.//smb03.jpg]</ref> The coin sprites were different and the music wasn't at its final state (the vocals "ba-baa" were originally an orchestra-like "hit" similar to one made by a MIDI keyboard). The Desert overworld was shown in a video from E3 2006 (before the other songs were known), and the main song was completed but did not have vocals; therefore, the enemies did not dance. Additionally, the game did not pause as Mario transformed after obtaining a powerup. It was possible to kick and punch in the game, but it was removed because of the way [[Mega Mario]] moves in the game. Mario was also meant to sideflip. Mega Mario was also able to run, and was given a point counter. | |||
==Unused data== | |||
[[File:NSMBUnusedWorldIcons.png|thumb|200px|Unused flat 3D model graphics, including the early names and themes for [[World 4 (New Super Mario Bros.)|World 4]] and [[World 6 (New Super Mario Bros.)|6]].]] | |||
There is also data to support a ''single player'' snowball throwing mini-game, that was possibly scrapped due to the DS's inability to support sophisticated enough AI. Also, as seen in video footage, the way the enemies are defeated is different. | |||
There is an unused E3 ring object called "obj_e3_ring.nsbmd" in the final ROM. There is also a file called "obj_e3_ring.nsbtp" This ring looks similar to those found in early versions of the game.<ref>[http://www.youtube.com/watch?v=fKMqE3EHSno]</ref> | |||
In the map directory, there are eight 3D models that are based of the 8 world themes in the game. However, [[World 4 (New Super Mario Bros.)|World 4]] and [[World 6 (New Super Mario Bros.)|6]] do not display forest and mountain themes, respectively, but rather World 4 is named "ancient" with an island with a volcano in its graphic. World 6 is named "machine" and its graphic seems to be a placeholder. This implies that the world themes were much different in the early builds. | |||
[[ | |||
There is an unused fauna-like image named "Junglekusa" hidden in the game. It is sprite number 255, and is not a default sprite (like Goombas or Koopa Troopas), and also has a "Swimmable" nybble. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <center><gallery> | ||
NSMB | File:The Original NSMB.jpg|The original opening title of ''New Super Mario Bros.'' | ||
File:Beta3_NSMB.jpg|A Giant [[Whomp]] attacking Mario and Luigi. Also note the blue box from ''Super Mario 64'', but instead of giving out a [[Vanish Cap]], it gives out coins just like the yellow boxes that are also from ''Super Mario 64''. | |||
File:Beta4_NSMB.jpg|Some type of [[rope]] land. | |||
Mega Goomba.jpg| | File:Mega Goomba.jpg|The Mega Goomba species. | ||
File:Beta2_NSMB.jpg|An unused underwater stage with a [[Manta Ray]]. | |||
File:Beta9_NSMB.jpg|Notice the designs of the item boxes and [[Spindrift]]. | |||
File:BetaNSMBMarioandluigionshrooms.jpg|Mario and Luigi in an unknown world with mushrooms. | |||
Ss nsmb pre14.jpg| | File:Ss nsmb pre14.jpg|Mario in some type of mushroom land doing an unknown jumping pose. | ||
File:NSMB_World2.jpg|Mario and Luigi going around the level. Additionally, the bottom screen looks different. | |||
File:Super_Thwomp.jpg|The original World 4 castle. Note that the bottom screen says Fortress. | |||
File:Unused_pumpkinland.jpg|An unused spook-themed level. | |||
File:NSMB_Beta_Map.jpg|The early map icons from page twelve of the final game's manual. | |||
File:Beta1_NSMB.jpg|An unused desert that remains in the game's code. | |||
File:Beta8_NSMB.jpg|An early Mega Goomba boss battle. | |||
File:Beta10_NSMB.jpg|The brothers in an unused castle level with more simple-looking lava. | |||
File:Beta5_NSMB.jpg|An unused secret area with many objects not seen in the final game. | |||
File:Beta6_NSMB.jpg|A World 8 style level with [[Volcanic Debris]] falling from the sky. It is actually similar to World 8-1 of ''New Super Mario Bros. Wii''. | |||
File:Beta7_NSMB.jpg|A water level similar to the final game but with a more colourful background. | |||
File:Betansmb2.jpg | |||
File:Betansmb4.jpg | |||
File:Betansmb1.jpg | |||
File:NSMB_ScuttleBug.jpg|Pre-release screenshot of Level 8-4, note the grass. | |||
File:CheepCheep.jpg|An early placement of the coin count and timer. | |||
</gallery></center> | |||
</ | |||
==External | ==External Links== | ||
*[ | *[http://www.youtube.com/watch?v=c9r99rNi-6s&feature=youtube_gdata Early prototype.] | ||
*[ | *[http://www.youtube.com/watch?v=bYfcQUqzI5U Unused Objects] | ||
*[ | *[http://www.youtube.com/watch?v=HRJiMRg0zQo More Unused Objects] | ||
*[ | *[http://www.youtube.com/watch?v=z1jsGQyw8Ug Unused Entrances] | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | {{BoxTop}} | ||
{{Pre-release and unused content}} | {{Pre-release and unused content}} | ||
[[Category:Pre-release and unused content|New Super Mario Bros.]] | [[Category:Pre-release and unused content|New Super Mario Bros.]] | ||
[[Category:New Super Mario Bros.|*]] | [[Category:New Super Mario Bros.|*]] | ||