Editing List of New Super Mario Bros. pre-release and unused content

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{{italic title|List of ''New Super Mario Bros.'' pre-release and unused content}}
{{italic title|List of ''New Super Mario Bros.'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[New Super Mario Bros.]]''
This is a list of pre-release and unused content for the game ''[[New Super Mario Bros.]]''.
 
==Development==
==Development==
''New Super Mario Bros.'' was designed as a successor to the [[Super Mario Advance (series)|''Super Mario Advance'' series]]; Hiroyuki Kimura decided that an original 2D platformer for the conveniently soon-to-be-released [[Nintendo DS]] would take the place of a prospective "fifth" entry of the series.<ref>[https://web.archive.org/web/20101207010424/http://us.wii.com/iwata_asks/mario25th/vol3_page4.jsp]</ref> The game began development in late 2003, and an early trailer was first unveiled at E3 2004.<ref>[https://www.youtube.com/watch?v=zhocvThdP5g]</ref>
''New Super Mario Bros.'' was designed as a successor to the [[Super Mario Advance (series)|''Super Mario Advance'' series]]; Hiroyuki Kimura decided that an original 2D platformer for the conveniently-released [[Nintendo DS]] would take the place of a prospective "fifth" entry of the series.<ref>[http://web.archive.org/web/20101207010424/http://us.wii.com/iwata_asks/mario25th/vol3_page4.jsp]</ref>


==Early builds==
==Early builds==
[[File:NSMB BetaElements BlueShell.jpg|thumb|left|300px|Early concept for obtaining the [[Blue Shell]]]]
[[File:NSMB BetaElements BlueShell.jpg|thumb|300px|Early concept for obtaining the [[Blue Shell]].]]
[[File:NSMB Beta Map.jpg|thumb|Manual screenshot featuring early map icons]]
During early stages of production, [[Mega Goomba (boss)|Mega Goomba]]s were going to be a generic species (the result of a [[Goomba]] colliding with a [[Super Mushroom]] and powering up), rather than an individual boss. There was also supposed to be a [[Mario]] and [[Luigi]] co-op mode at one time, which is now available in the [[New Super Mario Bros. 2|direct sequel of the game]]. An illustration of early map icons still exists as a screenshot on page twelve of the final game's manual. There were originally three item reserve spots rather than one. There also was an underwater stage which also featured [[Manta Ray]] in VS. Mode. [[Spindrift]] was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.
There was an underwater stage which featured a [[Manta Ray]]. [[Spindrift]] was also implemented into the game, but was replaced by [[Spin Block (New Super Mario Bros.)|Spin Blocks]] in [[World 1-3 (New Super Mario Bros.)|World 1-3]] and other levels.


At one point, a [[Mario]] and [[Luigi]] race mode was planned.
As seen in an image, it was possible to obtain the [[Blue Shell]] by first defeating a Blue [[Koopa Troopa]]. Then when the player [[Ground Pound]]ed on the shell, the player got in the shell and became [[Shell Mario]]. The idea was removed from the Story Mode in the final game, but it survives in Vs. Mode, although the player no longer had to Ground Pound the shell. The advertisement showing the Vs. mode revealed some levels that were not available on the final release, including a desert stage, an underwater stage and a few others. The [[Mega Mushroom]] was originally just a [[Super Mushroom]] from ''[[Super Mario 64 DS]]''. Later, it was red with white spots instead of yellow with red spots.  


The E3 2005 trailer showed co-op mode in levels that are not available in the final release, including a desert stage and an underwater stage. Some of the data for these levels remains in the game's files.
During the near-final state when screens were shown in Nintendo Power, there were some very slight differences in level design, etc. A screenshot at this stage suggests that World 3-B, a sky level, was originally intended to be a desert level.<ref>[http://www.n-philes.com/games/DSN/DSN_newsupermariobros.//smb03.jpg]</ref> The coin sprites were different and the music wasn't at its final state (the vocals "ba-baa" were originally an orchestra-like "hit" similar to one made by a MIDI keyboard). The Desert overworld was shown in a video from E3 2006 (before the other songs were known), and the main song was completed but did not have vocals; therefore, the enemies did not dance. Additionally, the game did not pause as Mario transformed after obtaining a powerup. It was possible to kick and punch in the game, but it was removed because of the way [[Mega Mario]] moves in the game. Mario was also meant to sideflip. Mega Mario was also able to run, and was given a point counter.


The game did not pause while Mario transformed after obtaining a power-up. There were originally three [[item storage|Stored Item]] spots rather than one.
==Unused data==
 
[[File:NSMBUnusedWorldIcons.png|thumb|200px|Unused flat 3D model graphics, including the early names and themes for [[World 4 (New Super Mario Bros.)|World 4]] and [[World 6 (New Super Mario Bros.)|6]].]]
The [[Mega Mushroom]] originally had a red-and-white appearance, similar to the [[Super Mushroom]] from ''[[Super Mario 64 DS]]''. Mega Mario was also able to [[dash]].
There is also data to support a ''single player'' snowball throwing mini-game, that was possibly scrapped due to the DS's inability to support sophisticated enough AI. Also, as seen in video footage, the way the enemies are defeated is different.
 
The desert music featured in certain kiosk demos that were playable in 2005 used an orchestra hit instead of the "[[paah]]" vocals, and the ground theme did not have the vocals.
 
It was possible to kick and punch as [[Super Mario (form)|Super]], [[Fire Mario|Fire]], and [[Mega Mario]]. Mario was also able to [[Somersault]].
 
In a near-final build featured in screenshots shown in a certain page of a Monthly Nintendo News issue published in March, there were some very slight differences in areas such as level design. A screenshot at this stage suggests that [[World 3-B (New Super Mario Bros.)|World 3-B]], a sky level, was intended to be a desert level at this point.<ref>[https://www.n-philes.com/games/DSN/DSN_newsupermariobros.//smb03.jpg]</ref>{{dead link}}
 
In one version shown in a video showcasing [[World 1-1 (New Super Mario Bros.)|World 1-1]], the game is very similar to the final version, but the "[[paah]]" vocals in the ground theme are still orchestra hits.


A screenshot featuring early map icons exists on page 12 of the first version of the US manual.
There is an unused E3 ring object called "obj_e3_ring.nsbmd" in the final ROM. There is also a file called "obj_e3_ring.nsbtp" This ring looks similar to those found in early versions of the game.<ref>[http://www.youtube.com/watch?v=fKMqE3EHSno]</ref>
{{br}}


==Unused data==
In the map directory, there are eight 3D models that are based of the 8 world themes in the game. However, [[World 4 (New Super Mario Bros.)|World 4]] and [[World 6 (New Super Mario Bros.)|6]] do not display forest and mountain themes, respectively, but rather World 4 is named "ancient" with an island with a volcano in its graphic. World 6 is named "machine" and its graphic seems to be a placeholder. This implies that the world themes were much different in the early builds.
[[File:NSMBUnusedWorldIcons.png|thumb|200px|Textures for the unused flat 3D 'world' models, annotated with the world theme as listed in the textures' names]]


*In the map directory, there are eight 3D models based on the eight world themes planned for the game. However, [[World 4 (New Super Mario Bros.)|Worlds 4]] and [[World 6 (New Super Mario Bros.)|6]] do not display forest and mountain themes, respectively, as in the final game. World 4's texture is named "ancient" and shows an island with a volcano. World 6's texture is named "machine" and is a metallic graphic that may be a placeholder. This implies that these world themes were different in early builds.
There is an unused fauna-like image named "Junglekusa" hidden in the game. It is sprite number 255, and is not a default sprite (like Goombas or Koopa Troopas), and also has a "Swimmable" nybble.
*There is an unused fauna-like image named "Junglekusa" hidden in the game. It is used by an unused actor (actor number 280, sprite number 255). The actor has a setting that can make the area it covers "swimmable", among other settings.
*There is also an unused model for a giant [[Fire Piranha Plant|Venus Fire Trap]], which does not appear in the final game.
*Also in the files is a buggy rotating log platform.<ref name=TCRF>''[[tcrf:New Super Mario Bros.|New Super Mario Bros.]]'' ''The Cutting Room Floor''. Retrieved October 14, 2023.</ref>


==Gallery==
==Gallery==
<gallery>
<center><gallery>
NSMB early logo.png|Early logo
File:The Original NSMB.jpg|The original opening title of ''New Super Mario Bros.''
NSMB Prerelease 3.jpg|A [[Big Whomp]] attacking Mario and Luigi. When hit, the blue [[! Block]] gives out [[coin]]s rather than a [[Vanish Cap]], like the yellow ! Boxes from ''[[Super Mario 64]]''.
File:Beta3_NSMB.jpg|A Giant [[Whomp]] attacking Mario and Luigi. Also note the blue box from ''Super Mario 64'', but instead of giving out a [[Vanish Cap]], it gives out coins just like the yellow boxes that are also from ''Super Mario 64''.
NSMB Prerelease 4.jpg|A [[rope]] level using an early ground tileset
File:Beta4_NSMB.jpg|Some type of [[rope]] land.
Mega Goomba.jpg|Mega Mario encountering a [[Mega Goomba (boss)|Mega Goomba]] in a field level, with another early tileset. Note the Touch Screen interface.
File:Mega Goomba.jpg|The Mega Goomba species.
NSMB Prerelease 2.jpg|A cut underwater stage with a [[Manta Ray]]
File:Beta2_NSMB.jpg|An unused underwater stage with a [[Manta Ray]].
NSMB Prerelease 9.jpg|A ground level. Note the [[Spindrift]] and the designs of the [[Block]]s.
File:Beta9_NSMB.jpg|Notice the designs of the item boxes and [[Spindrift]].
NSMBDS Pre Release Mushroom Platforms.jpg|Mario and Luigi in a level featuring tilting [[Mushroom Platform]]s
File:BetaNSMBMarioandluigionshrooms.jpg|Mario and Luigi in an unknown world with mushrooms.
Ss nsmb pre14.jpg|A denser Mushroom Platform area
File:Ss nsmb pre14.jpg|Mario in some type of mushroom land doing an unknown jumping pose.
NSMB World2.jpg|Mario and Luigi in a desert level
File:NSMB_World2.jpg|Mario and Luigi going around the level. Additionally, the bottom screen looks different.
Super Thwomp.jpg|Early [[World 4-Castle (New Super Mario Bros.)|World 4 fortress]]
File:Super_Thwomp.jpg|The original World 4 castle. Note that the bottom screen says Fortress.
Unused pumpkinland.jpg|A level featuring a village at night in the background
File:Unused_pumpkinland.jpg|An unused spook-themed level.
NSMB Prerelease 1.jpg|An unused desert level. Some level data remains in the game's files.
File:NSMB_Beta_Map.jpg|The early map icons from page twelve of the final game's manual.
NSMB Prerelease 8.jpg|Early Mega Goomba boss battle
File:Beta1_NSMB.jpg|An unused desert that remains in the game's code.
NSMB Prerelease 10.jpg|A castle level. The lava's appearance is more simplistic and may be tile-based.
File:Beta8_NSMB.jpg|An early Mega Goomba boss battle.
NSMB Prerelease 5.jpg|Early [[World 8-2 (New Super Mario Bros.)|World 8-2]] bonus area. The level design, background, and tileset were altered before release.
File:Beta10_NSMB.jpg|The brothers in an unused castle level with more simple-looking lava.
NSMB Prerelease 6.jpg|A volcano level with [[volcanic debris]] using an early texture
File:Beta5_NSMB.jpg|An unused secret area with many objects not seen in the final game.
NSMB Prerelease 7.jpg|An underwater level that appears to have a more colorful background
File:Beta6_NSMB.jpg|A World 8 style level with [[Volcanic Debris]] falling from the sky. It is actually similar to World 8-1 of ''New Super Mario Bros. Wii''.
NSMBDS E3 Press Kit Coins.jpg|Mario grabbing Coins in a ground level with another early tileset
File:Beta7_NSMB.jpg|A water level similar to the final game but with a more colourful background.
NSMBDS E3 Press Kit Goomba.jpg|Mario jumping away from a Mega Goomba in a [[Super Mario World 2: Yoshi's Island|''Yoshi's Island'']]-style castle
File:Betansmb2.jpg
NSMBDS E3 Press Kit Mega Mario.jpg|Mega Mario running through a ground level
File:Betansmb4.jpg
NSMB ScuttleBug.jpg|Pre-release screenshot of [[World 8-4 (New Super Mario Bros.)|World 8-4]], seemingly using the forest tileset.
File:Betansmb1.jpg
NSMBDS Prerelease Cheep Cheep.jpg|An underwater level. Note the early top screen placement of the Coin counter and timer.
File:NSMB_ScuttleBug.jpg|Pre-release screenshot of Level 8-4, note the grass.
Ss nsmb pre27.jpg|Near-final interface. Note the different designs of the [[goal]] icon and [[Star Coin]]s.
File:CheepCheep.jpg|An early placement of the coin count and timer.
NSMB W4-3 early.png|Early {{world-link|4|3|World 4-3 (New Super Mario Bros.)}}
</gallery></center>
NSMB Unused Purple Switch.png|Unused [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] model from ''[[Super Mario 64 DS]]''
NSMB-GiantFirePiranhaplant.png|The unused giant Venus Fire Trap model
NSMB-Unused Spinning log.png|The unused rotating log platform
</gallery>


==External links==
==External Links==
*[https://www.youtube.com/watch?v=c9r99rNi-6s&feature=youtube_gdata A kiosk demo from 2005.]
*[http://www.youtube.com/watch?v=c9r99rNi-6s&feature=youtube_gdata Early prototype.]
*[https://www.youtube.com/watch?v=bYfcQUqzI5U A video with some unused actors and tileset objects, and some used]{{dead link}}
*[http://www.youtube.com/watch?v=bYfcQUqzI5U Unused Objects]
*[https://www.youtube.com/watch?v=HRJiMRg0zQo More of the above video]{{dead link}}
*[http://www.youtube.com/watch?v=HRJiMRg0zQo More Unused Objects]
*[https://www.youtube.com/watch?v=z1jsGQyw8Ug A video with some unused entrances, and some possibly used ones]{{dead link}}
*[http://www.youtube.com/watch?v=z1jsGQyw8Ug Unused Entrances]


==References==
==References==
<references/>
<references/>


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{{Pre-release and unused content}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|New Super Mario Bros.]]
[[Category:Pre-release and unused content|New Super Mario Bros.]]
[[Category:New Super Mario Bros.|*]]
[[Category:New Super Mario Bros.|*]]
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[[it:Sviluppo ed elementi scartati di New Super Mario Bros.]]

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