Editing Jumpman (badge)

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|sell_price=75 coins
|sell_price=75 coins
|first_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|first_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|ttyd=Increase jump power by 1, but lose your hammer ability.
|pm2=Increase jump power by 1, but lose your hammer ability.
}}
}}
'''Jumpman''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. Its name is a reference to [[Mario]]'s alternate name from ''[[Donkey Kong (game)|Donkey Kong]]'', "Jumpman". It can be bought from [[Charlieton]] for 180 [[coin]]s, and can rarely be dropped after winning a battle against [[Poison Puff]]s and [[Wizzerd]]s. If [[Mario]] equips the badge, all attacks relating to his ability to [[jump]] become stronger by one, including all moves obtained via equipping other badges, but in exchange, he is completely unable to use any [[hammer]] attacks. This does not apply to Mario's ability to use his hammer outside of battle, and he can still use his hammer for a [[First Strike]] without the move's damage being affected. If Jumpman and [[Hammerman]], a badge that boosts Mario's hammer while blocking his ability to jump, are equipped at the same time, neither ability is able to be used in battle. If Mario has equipped more than one Jumpman, one more damage is added on for each Jumpman equipped.
'''Jumpman''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. Its name is a reference to [[Mario]]'s alternate name from ''[[Donkey Kong (game)|Donkey Kong]]'', "Jumpman". It can be bought from [[Charlieton]] for 180 [[coin]]s, and can rarely be dropped after winning a battle against [[Poison Puff]]s and [[Wizzerd]]s. If [[Mario]] equips the badge, all attacks relating to his ability to [[jump]] become stronger by one, including all moves obtained via equipping other badges, but in exchange, he is completely unable to use any [[hammer]] attacks. This does not apply to Mario's ability to use his hammer outside of battle, and he can still use his hammer for a [[First Strike]] without the move's damage being affected. If Jumpman and [[Hammerman]], a badge that boosts Mario's hammer while blocking his ability to jump, are equipped at the same time, neither ability is able to be used in battle. If Mario has equipped more than one Jumpman, one more damage is added on for each Jumpman equipped.

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