Editing Jump Attack

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{{about|the minigame in [[Paper Mario]]|the midair form of [[Wario|Wario's]] signature move also called Jump Attack|[[Dash Attack]]}}
{{about|the minigame in [[Paper Mario]]|the midair form of [[Wario|Wario's]] signature move also called Jump Attack|[[Dash Attack]]}}
[[File:JumpAttackPM.png|thumb|320px|[[Mario]] and [[Parakarry]] playing Jump Attack]]
[[File:JumpAttackPM.png|thumb|320px|right|[[Mario]] and [[Parakarry]] playing Jump Attack]]
'''Jump Attack''' is a [[minigame]] that can be accessed from the [[Playroom]] in [[Toad Town]] from the game ''[[Paper Mario]]''. The [[Silver Credit]] must be obtained first from [[Koopa Koot]] in [[Koopa Village]] to unlock this minigame.
'''Jump Attack''' is a [[minigame]] that can be accessed from the [[Playroom]] in [[Toad Town]] from the game ''[[Paper Mario]]''. The [[Silver Credit]] must be obtained first from [[Koopa Koot]] in [[Koopa Village]] to unlock this minigame.


The player pays 10 coins and chooses from the 5-Block Option, 7-Block Option, and the 9-Block Option, which determines how many of the 11 blocks they must hit. The blocks contain coins and multipliers which add up to a total prize given after the chosen number of blocks are hit, but also contain Bowsers which will immediately end the game and forfeit all accumulated prizes. The blocks are randomly shuffled each game, so the player must guess correctly to avoid the Bowsers and keep the coins they find. Because of the high risk of the 9-Block Option, the player is given twice the number of coins if they succeed.
The player pays 10 coins and chooses from the 5-Block Option, 7-Block Option, and the 9-Block Option, which determines how many of the 11 blocks they must hit. The blocks contain coins and multipliers which add up to a total prize given after the chosen number of blocks are hit, but also contain Bowsers which will immediately end the game with no prize. The blocks are randomly shuffled each game, so the player must guess correctly to avoid the Bowsers and keep the coins they find. Because of the high risk of the 9-Block Option, the the player is given twice the number of coins if they succeed.


While the order is random, the amounts of panels are the same for every game: four 1-coin Panels, three 5-coin Panels, two 5-Times Panels, and two Bowser Panels. The highest total for any of the three games can be achieved by finding the two multipliers last (since they only apply to the current total), and also finding all three 5-coins.
While the order is random, the amounts of panels are the same for every game: four 1-coin Panels, three 5-coin Panels, two 5-Times Panels, and two Bowser Panels. The highest total for any of the three games can be achieved by finding the two multipliers last (since they only apply to the current total), and also finding all three 5-coins.
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| 9-Block Option || 38 - 950 coins || 7.14 coins || 1 in 55
| 9-Block Option || 38 - 950 coins || 7.14 coins || 1 in 55
|}
|}
==Gallery==
<gallery>
Brick Block Paper Mario Texture.png|One of the 11 blocks
One Coin Panel.png|1-coin Panel
Five Coin Panel.png|5-coin Panel
Five Times Panel.png|5-Times Panel
Playroom Bowser Panel.png|Bowser Panel
</gallery>


==Names in other languages==
==Names in other languages==

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