Editing Jump

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{{about|the uses of jumping throughout the Mario franchise|the attack from the ''[[Paper Mario (series)|Paper Mario series]]'' known as "Jump"|[[Boots]]}}
{{about|the uses of jumping throughout the Mario franchise|the attack from the ''[[Paper Mario (series)|Paper Mario series]]'' known as "Jump"|[[Boots]]}}
[[File:SMBW Mario Jump.png|thumb|200px|Mario jumping]]
 
[[File:NSMBU Mario Jumping Artwork.png|thumb|200px|[[Mario]] jumping]]
{{quote|As you know, the primary action for mobile creatures is the jump, if you follow.|Stuffwell|Mario & Luigi: Partners in Time}}
{{quote|As you know, the primary action for mobile creatures is the jump, if you follow.|Stuffwell|Mario & Luigi: Partners in Time}}
'''Jumping''' is a generic move that became [[Mario]]'s most commonly used move. While it was originally used only to evade [[:Category:Hazardous objects|obstacles]] in the original ''[[Donkey Kong (game)|Donkey Kong]]'' game, it has been Mario's primary method of attacking since ''[[Super Mario Bros.]]'' Depending on the [[Genre|type of game]], Mario and other [[List of characters|characters]] jump for a variety of different purposes. When Mario jumps, he makes a fist in the air and splits his legs at the same time. In the early games, Mario keeps his legs split when landing on enemies to [[stomp]] them. In later games, Mario commonly lands on enemies by using his shoes.


Because Mario can jump in most games of the [[Super Mario (franchise)|''Super Mario'' franchise]], only significant examples are mentioned.
'''Jumping''' is a generic move that became [[Mario]]'s most commonly used move. While it was originally only used to evade [[:Category:Hazardous objects|obstacles]] in the original ''[[Donkey Kong (game)|Donkey Kong]]'' game, it has been Mario's primary method of attacking since ''[[Super Mario Bros.]]'' Depending on the [[Genre|type of game]], Mario and other [[List of characters|characters]] jump for a variety of different purposes. When Mario jumps, he makes a fist in the air and splits his legs at the same time. In the early games, Mario keeps his legs split when landing on enemies to stomp them. In later games, Mario commonly lands on enemies using his boots.
 
Because Mario can jump in most ''Super Mario'' games, only significant examples are mentioned.


==History==
==History==
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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'', Mario's jump can defeat most enemies. When using [[F.L.U.D.D.]]'s [[F.L.U.D.D.#Nozzles|Hover Nozzle]], Mario can float higher and longer. Additionally, if Mario jumps over a [[pit]], his jumps are different.{{ref needed}}
In ''[[Super Mario Sunshine]]'', Mario's jump can defeat most enemies. When using [[F.L.U.D.D.]]'s [[F.L.U.D.D.#Nozzles|Hover Nozzle]], Mario can float higher and longer. In addition, if Mario loses health, his jumps become weaker{{ref needed}}.  Also, if Mario jumps over a [[pit]], his jumps are different.
{{br}}
{{br}}


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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and its [[Super Mario RPG (Nintendo Switch)|remake]], the Jump is a special move that requires 3 [[Flower Point]]s. It does additional damage as a [[Action Command|Timed Hit]], and its power increases with the [[Jump Shoes]]. Mario can use this move from the beginning of the game. Mario's jump is also used by many characters in the game to verify his identity. Everyone also seems to think of it as his most defining characteristic.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the Jump is a special move that requires 3 [[Flower Point]]s. It does additional damage as a [[Action Command|Timed Hit]], and its power increases with the [[Jump Shoes]]. Mario can use this move from the beginning of the game. Mario's jump is also used by many characters in the game to verify his identity. Everyone also seems to think of it as his most defining characteristic.  
 
[[File:SMRPG NS Jump icon.png|thumb|right|Jump element icon from ''Super Mario RPG'' (Nintendo Switch)]]
Mario's Jump, along with [[Super Jump (Super Mario RPG)|Super Jump]] and [[Ultra Jump]], are designated with the "Jump" element, one of the four elements assigned to Special attacks in the game (the others being [[Fire (element)|Fire]], [[Lightning (element)|Lightning]], and [[Ice (element)|Ice]]). Spiky enemies are restistant to Jump attacks unless Mario equips the Jump Shoes, in which case he can damage them. Mario is the only character in the game that can use attacks with this property.
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===''Mario Party'' series===
===''Mario Party'' series===
In the [[Mario Party (series)|''Mario Party'' series]], characters usually jump to hit [[Dice Block]]s. Characters can also jump in various [[minigame]]s. Sometimes characters can jump on their opponents to stun them temporarily (and to jump higher in a few minigames). In some minigames, such as [[Coin Cache]], stunned characters have a lower jumping ability.
In the ''[[Mario Party (series)|Mario Party]]'' series, characters usually jump to hit [[Dice Block]]s. Characters can also jump in various [[minigame]]s. Sometimes characters can jump on their opponents to stun them temporarily (and to jump higher in a few minigames). In some minigames, such as [[Coin Cache]], stunned characters have a lower jumping ability.


===''Paper Mario'' series===
===''Paper Mario'' series===
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===''Super Mario Land 2: 6 Golden Coins''===
===''Super Mario Land 2: 6 Golden Coins''===
*'''Virtual Console manual description:''' ''Press {{button|3ds|A}} to jump up. Use {{button|3ds|Pad}} to adjust the height and trajectory. You can defeat many enemies by jumping on them.''
*'''Virtual Console manual description:''' ''Press {{button|3ds|A}} to jump up. Use {{button|3ds|Pad}} to adjust the height and trajectory. You can defeat many enemies by jumping on them.''
===''Super Mario RPG: Legend of the Seven Stars''===
*'''Menu description:'''
**''Flower Used 3''
**''Mg. Power 25''
**''Stomp foes! Press "Y" just before hit!''
====''Super Mario RPG'' (Nintendo Switch)====
*'''Battle menu description:''' ''Stomp foes! Push {{button|switch|A}} just before the hit!''


===''Mario & Luigi: Bowser's Inside Story''===
===''Mario & Luigi: Bowser's Inside Story''===
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|JapR=Janpu
|JapR=Janpu
|JapM=Jump
|JapM=Jump
|Chi=跳
|ChiR=Tiào
|ChiM=Jump
|Dut=Springen<br>Sprong
|Dut=Springen<br>Sprong
|DutM=To jump<br>Jump
|DutM=To jump<br>Jump
|Fre=Sauter<br>Saut
|Fra=Sauter<br>Saut
|FreM=To jump<br>Jump
|FraM=To jump<br>Jump
|Ger=Springen<br>Sprung
|Ger=Springen<br>Sprung
|GerM=To jump<br>Jump
|GerM=To jump<br>Jump

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