Editing Ice Vellumental

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==Battle==
==Battle==
[[File:PMTOK Mario vs Ice Vellumental.jpg|thumb|left|Mario faces off against the Ice Vellumental]]
[[File:PMTOK Mario vs Ice Vellumental.jpg|thumb|left|Mario faces off against the Ice Vellumental]]
The Ice Vellumental starts the battle encased in a block of ice, and is immune to most of [[Mario]]'s attacks, with the exception of minimal damage from the [[Fire Flower]]. Mario must use the [[Fire Vellumental]]'s power to melt the ice block, and can then damage the Ice Vellumental with the [[1,000-Fold Arms]], which will render it dizzy and cause it to lose a turn. Later into the battle, the Ice Vellumental will start encasing certain panels with either blocks of ice or snow patches. If Mario walks across either, he will be frozen and will lose his turn. The blocks of ice can be broken by sliding them through the center of the arena while the rings are being organized, although cancelling the move will put the ice back. The snow patches can be removed with the Fire Vellumental, but this will likely cause the Ice Vellumental to retaliate with Cold Claw or Glacier Beam, both of which create more snow patches.
The Ice Vellumental starts the battle encased in a block of ice, and is immune to most of [[Mario]]'s attacks, with the exception of minimal damage from the [[Fire Flower]]. Mario must use the [[Fire Vellumental]]'s power to melt the ice block, and can then damage the Ice Vellumental with the [[1,000-Fold Arms]], which will render it dizzy and cause it to lose a turn. Later into the battle, the Ice Vellumental will start encasing certain panels with either blocks of ice or snow patches. If Mario walks across either, he will be frozen and will lose his turn. Nothing can be done about the snow patches, although the blocks of ice can be broken by sliding them through the center of the arena while the rings are being organized, although cancelling the move will put the ice back.


Towards the end of the battle, the Ice Vellumental will create an Ice Maze every turn. It starts by showing a safe route, then shuffles two or three of the rings. The safe route shown must be memorized before the rings get shuffled, and will always involve walking over an ON panel and ending at a 1,000-Fold Arms Magic Circle.
Towards the end of the battle, the Ice Vellumental will create an Ice Maze every turn. It starts by showing a safe route, then shuffles two or three of the rings. The safe route shown must be memorized before the rings get shuffled, and will always involve walking over an ON panel and ending at a 1,000-Fold Arms Magic Circle.

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