Editing Hold Fast
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'''Hold Fast''' is a move that [[Admiral Bobbery]] can use in ''[[Paper Mario: The Thousand-Year Door]]'' upon reaching the Super Rank. At the cost of 4 [[Flower Point|FP]], Bobbery will light his fuse and change his stance. During this state, | '''Hold Fast''' is a move that [[Admiral Bobbery]] can use in ''[[Paper Mario: The Thousand-Year Door]]'' upon reaching the Super Rank. At the cost of 4 [[Flower Point|FP]], Bobbery will light his fuse, and change his stance. During this state, physical attackers that collide with Bobbery will receive back half the damage rounded down. This works similar to the [[Payback]] status, however some attacks such as [[Doopliss]]'s hammer will not result in counter damage from Payback, but will trigger Hold Fast. The two can be furthermore stacked. Β | ||
By default, this effect will last only 1 turn. However, by pressing the {{button|gcn|A}} button every time a Star lights up during the [[Action Command]], the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's [[Stylish move]] is performed by pressing {{button|gcn|A}} right as Bobbery changes stance after the Action Command. | By default, this effect will last only 1 turn. However, by pressing the {{button|gcn|A}} button every time a Star lights up during the [[Action Command]], the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's [[Stylish move]] is performed by pressing {{button|gcn|A}} right as Bobbery changes stance after the Action Command. |