Editing Glide Ramp
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[[File:BowserCastleMK7GlidingRamp.jpg|thumb|A Glide Ramp in [[3DS Bowser's Castle|Bowser's Castle]] from ''Mario Kart 7'']] | {{move|Glide ramp}} | ||
[[File:BowserCastleMK7GlidingRamp.jpg|thumb|right|A Glide Ramp in [[3DS Bowser's Castle|Bowser's Castle]] from ''Mario Kart 7'']] | |||
'''Glide Ramps'''<ref>Musa, Alexander (May 30, 2014). ''Mario Kart 8'' PRIMA Official Game Guide. Page 9. ''Prima Games''. Retrieved December 6, 2017.</ref> (also referred to as '''glider ramps'''{{ref needed}} or '''gliding pads'''{{ref needed}}) are a type of [[ramp]] that first appeared in ''[[Mario Kart 7]]''. Glide Ramps appear in various courses and function similarly to regular ramps, except that when driven over they automatically deploy the [[Kart]]'s [[Glider]], which then enables the player to glide over sections of the course. Players are still able to perform [[Jump Boost|Trick]]s off of these ramps to gain a speed boost when gliding. The panels on the ramps are cyan with scrolling white arrows on them to differentiate them from [[Dash Panel]]s. From ''Mario Kart 7'' onward, [[Barrel Cannon]]s that appear in [[Mario Kart (series)|''Mario Kart'']] courses use a Glide Ramp as the method of propulsion instead of the Barrel Cannon's blast. Glide Ramps are also commonly used as shortcuts. | '''Glide Ramps'''<ref>Musa, Alexander (May 30, 2014). ''Mario Kart 8'' PRIMA Official Game Guide. Page 9. ''Prima Games''. Retrieved December 6, 2017.</ref> (also referred to as '''glider ramps'''{{ref needed}} or '''gliding pads'''{{ref needed}}) are a type of [[ramp]] that first appeared in ''[[Mario Kart 7]]''. Glide Ramps appear in various courses and function similarly to regular ramps, except that when driven over they automatically deploy the [[Kart]]'s [[Glider]], which then enables the player to glide over sections of the course. Players are still able to perform [[Jump Boost|Trick]]s off of these ramps to gain a speed boost when gliding. The panels on the ramps are cyan with scrolling white arrows on them to differentiate them from [[Dash Panel]]s. From ''Mario Kart 7'' onward, [[Barrel Cannon]]s that appear in [[Mario Kart (series)|''Mario Kart'']] courses use a Glide Ramp as the method of propulsion instead of the Barrel Cannon's blast. Glide Ramps are also commonly used as shortcuts. | ||
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===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''=== | ===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''=== | ||
[[File:MK8 Bowser Koopalings.png|thumb|left|200px|[[Bowser]] and the [[Koopalings]] gliding off a Glide Ramp in [[Shy Guy Falls]] from ''Mario Kart 8'']] | [[File:MK8 Bowser Koopalings.png|thumb|left|200px|[[Bowser]] and the [[Koopalings]] gliding off a Glide Ramp in [[Shy Guy Falls]] from ''Mario Kart 8'']] | ||
Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where they serve the same purpose as in ''Mario Kart 7''. They are integrated into all of the new courses except [[Toad Harbor]], [[Excitebike Arena]], [[Dragon Driftway]], and [[Mute City]]. They use the same design from ''Mario Kart 7'', except in [[Twisted Mansion]], where they use a cyan Dash Panel design. The ramps are also included in much of the retro courses, such as replacing the original boosted ramp in {{classic-link|N64|Royal Raceway}} and being on the [[dash panel ramp truck]] in {{classic-link|N64|Toad's Turnpike}}. The rising Glide Ramp returns in {{classic-link|3DS|Toad Circuit}} | Glide Ramps reappear in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where they serve the same purpose as in ''Mario Kart 7''. They are integrated into all of the new courses except [[Toad Harbor]], [[Excitebike Arena]], [[Dragon Driftway]], and [[Mute City]]. They use the same design from ''Mario Kart 7'', except in [[Twisted Mansion]], where they use a cyan Dash Panel design. The ramps are also included in much of the retro courses, such as replacing the original boosted ramp in {{classic-link|N64|Royal Raceway}} and being on the [[dash panel ramp truck]] in {{classic-link|N64|Toad's Turnpike}}. The rising Glide Ramp returns in {{classic-link|3DS|Toad Circuit}} and [[Merry Mountain]], and the special lowering twin Glide Ramps return in {{classic-link|3DS|Music Park}} and {{classic-link|DS|Tick-Tock Clock}}; the lowered Glide Ramp becomes black in this game. In courses where the layout changes between laps, Glide Ramps can appear in a lap where it was not previously; this happens in {{classic-link|Tour|Paris Promenade}}, {{classic-link|Tour|Sydney Sprint}}, {{classic-link|Tour|Berlin Byways}}, {{classic-link|DS|Peach Gardens}}, and {{classic-link|Tour|Singapore Speedway}}. The retro courses that do not have a Glide Ramp are {{classic-link|GCN|Dry Dry Desert}}, {{classic-link|SNES|Donut Plains 3}}, {{classic-link|GCN|Yoshi Circuit}}, {{classic-link|GCN|Baby Park}}, {{classic-link|Wii|Wario's Gold Mine}}, {{classic-link|SNES|Rainbow Road}}, {{classic-link|SNES|Mario Circuit 3}}, {{classic-link|GBA|Snow Land}}, {{classic-link|Tour|London Loop}}, {{classic-link|GBA|Boo Lake}}, {{classic-link|GBA|Riverside Park}}, and {{classic-link|DS|Mario Circuit}}. | ||
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[[File:MKT SydneyOpera.png|thumb|[[Shy Guy|Shy Guy (Gold)]], [[Dry Bowser]] and [[Pauline|Pauline (Rose)]] approaching a Glide Ramp in [[Sydney Sprint]] from ''Mario Kart Tour'']] | [[File:MKT SydneyOpera.png|thumb|[[Shy Guy|Shy Guy (Gold)]], [[Dry Bowser]] and [[Pauline|Pauline (Rose)]] approaching a Glide Ramp in [[Sydney Sprint]] from ''Mario Kart Tour'']] | ||
[[File:MKT Icon BerlinByways2.png|thumb|150px|left|A lowering Glide Ramp on Berlin Byways 2]] | [[File:MKT Icon BerlinByways2.png|thumb|150px|left|A lowering Glide Ramp on Berlin Byways 2]] | ||
Glide Ramps appear once again in ''[[Mario Kart Tour]]'', where they serve the same function as their previous appearances. Just like in ''Mario Kart 7'', ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', Glide Ramps were implemented into retro tracks that previously lacked them, with the most prominent example being found on the remake of [[N64 Choco Mountain]], where the section before the [[boulder]]s was replaced with a giant pit where racers must glide over to get past it. Like normal ramps, players automatically trick off of them once they are driven over. The rising Glide Ramp also appears in [[3DS Toad Circuit]], [[Tour Berlin Byways|Berlin Byways 2]], [[Tour London Loop|London Loop 3]], the R/T variant of [[3DS Rosalina's Ice World | Glide Ramps appear once again in ''[[Mario Kart Tour]]'', where they serve the same function as their previous appearances. Just like in ''Mario Kart 7'', ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'', Glide Ramps were implemented into retro tracks that previously lacked them, with the most prominent example being found on the remake of [[N64 Choco Mountain]], where the section before the [[boulder]]s was replaced with a giant pit where racers must glide over to get past it. Like normal ramps, players automatically trick off of them once they are driven over. The rising Glide Ramp also appears in [[3DS Toad Circuit]], [[Tour Berlin Byways|Berlin Byways 2]], [[Tour London Loop|London Loop 3]], and the R/T variant of [[3DS Rosalina's Ice World]]. In some courses, they can lower in addition to rising, like the twin Glide Ramps from [[3DS Music Park|Music Park]] from ''[[Mario Kart 7]]''. | ||
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==References== | ==References== | ||
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[[Category:Mario Kart 8 objects]] | [[Category:Mario Kart 8 objects]] | ||
[[Category:Mario Kart Tour objects]] | [[Category:Mario Kart Tour objects]] | ||