Editing Game Over

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*In ''[[Dance Dance Revolution: Mario Mix]]'', whenever the player fails a song in Story Mode, a "Failed" message appears in brown, then the results screen appears and the announcer says, ''"Wha-wha-what?"'' with an '''F''' grade (in the case of the Japanese version, the announcer says, ''"Aw, you couldn't make it!"'' with a '''D''' grade). After the player presses {{button|gcn|A}}, the Game Over sign appears in red with Mario or [[Luigi]] dizzy. After that, a message asking if the player wants to [[continue]] appears onscreen if they have lives remaining; otherwise, they must start the mode over. If they choose to continue, they use one of their lives to retry the song. If the player passes the song but fails a Story Mode objective (such as losing a dance-off), the "Failed" message still displays, though the announcer says, ''"Sorry. Almost..."'' instead. In Free Mode, the same happens when the player fails a song, except that there is no Game Over screen. Failing to defeat [[Bowser]] in the song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" when playing in Free Mode with Mush Mode enabled still gives the "Failed" message, but the announcer uses the quote associated with the grade earned instead of saying, ''"Sorry. Almost..."'' Also, the player can hold {{button|gcn|Start}} during a stage to quit a song, which also gives the "Failed" message but with stats of zero for all of Perfect, Great, Early/Late, Miss, Max Combo, and Score.
*In ''[[Dance Dance Revolution: Mario Mix]]'', whenever the player fails a song in Story Mode, a "Failed" message appears in brown, then the results screen appears and the announcer says, ''"Wha-wha-what?"'' with an '''F''' grade (in the case of the Japanese version, the announcer says, ''"Aw, you couldn't make it!"'' with a '''D''' grade). After the player presses {{button|gcn|A}}, the Game Over sign appears in red with Mario or [[Luigi]] dizzy. After that, a message asking if the player wants to [[continue]] appears onscreen if they have lives remaining; otherwise, they must start the mode over. If they choose to continue, they use one of their lives to retry the song. If the player passes the song but fails a Story Mode objective (such as losing a dance-off), the "Failed" message still displays, though the announcer says, ''"Sorry. Almost..."'' instead. In Free Mode, the same happens when the player fails a song, except that there is no Game Over screen. Failing to defeat [[Bowser]] in the song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" when playing in Free Mode with Mush Mode enabled still gives the "Failed" message, but the announcer uses the quote associated with the grade earned instead of saying, ''"Sorry. Almost..."'' Also, the player can hold {{button|gcn|Start}} during a stage to quit a song, which also gives the "Failed" message but with stats of zero for all of Perfect, Great, Early/Late, Miss, Max Combo, and Score.
*''[[Captain Toad: Treasure Tracker]]'' shares the same Game Over look with ''[[Super Mario 3D World]]'', but the Game Over screen is situated on a black dot-like background.
*''[[Captain Toad: Treasure Tracker]]'' shares the same Game Over look with ''[[Super Mario 3D World]]'', but the Game Over screen is situated on a black dot-like background.
*In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', the Too Bad sequence plays when the player's team's health (HP) bar is depleted during a course, causing all the orbs to fall down from the board. A Game Over occurs if the player chooses not to continue if the number of lives remaining is greater than zero, or if the HP bar is depleted when the number of lives is zero. If the latter occurs, they are automatically given three lives when sent back to the world map. The "GAME OVER" text appears in yellow and falls down to the center of the top screen, while a jazzy arrangement of the Game Over theme from ''[[New Super Mario Bros. Wii]]'' plays. However, in Score Attack modes, when the timer reaches zero, the "TIME'S UP" text falls down, while the Too Bad theme plays, leaving the HP bar intact.
*In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', the Too Bad sequence plays when the player's team's health (HP) bar is depleted during a course, causing all the orbs to fall down from the board. A Game Over will occur if the player chooses not to continue if the number of lives remaining is greater than zero, or if the HP bar is depleted when the number of lives is zero. If the latter occurs, they are automatically given three lives when sent back to the world map. The "GAME OVER" text appears in yellow and falls down to the center of the top screen, while a jazzy arrangement of the Game Over theme from ''[[New Super Mario Bros. Wii]]'' plays. However, in Score Attack modes, when the timer reaches zero, the "TIME'S UP" text falls down, while the Too Bad theme plays, leaving the HP bar intact.
*In ''[[Mario + Rabbids Kingdom Battle]]'' and ''[[Mario + Rabbids Sparks of Hope]]'', a lost battle is considered a Game Over. Mario and the gang pose with despondent looks in front of the camera whenever they lose a battle. In [[Donkey Kong Adventure]] in the former game, if the player loses a battle, [[Donkey Kong]] gets angry and punches [[Rabbid Cranky]] out of the screen, dropping his cane in the process, followed by him and [[Rabbid Peach]] laughing. The theme that plays is an arrangement of the death jingle from ''[[Donkey Kong Country]]''.
*In ''[[Mario + Rabbids Kingdom Battle]]'' and ''[[Mario + Rabbids Sparks of Hope]]'', a lost battle is considered a Game Over. Mario and the gang pose with despondent looks in front of the camera whenever they lose a battle. In [[Donkey Kong Adventure]] in the former game, if the player loses a battle, [[Donkey Kong]] gets angry and punches [[Rabbid Cranky]] out of the screen, dropping his cane in the process, followed by him and [[Rabbid Peach]] laughing. The theme that plays is an arrangement of the death jingle from ''[[Donkey Kong Country]]''.
*''[[NES Remix]]'' and ''[[NES Remix 2]]'' give a Game Over when the player loses all their lives on a stage, or runs out of time on a stage with infinite lives. A clear time is not given, and the player gets only one star when clearing the stage if they continue after getting a Game Over.
*''[[NES Remix]]'' and ''[[NES Remix 2]]'' give a Game Over when the player loses all their lives on a stage, or runs out of time on a stage with infinite lives. A clear time is not given, and the player gets only one star when clearing the stage if they continue after getting a Game Over.

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