Editing Game Over

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{{rewrite|Could be trimmed down to remove overly-descriptive info about each screen. See this [[Talk:Game_Over#Replace_.22List_of_Game_Over_screens.22_and_.22.27Game_Over.27_as_death.22_sections_with_a_.22History.22_section|TPP]].}}
{{about|the term that refers to when a game ends|the recurring theme that plays whenever the player gets a Game Over|[[Game Over (theme)]]}}
{{about|the term that refers to when a game ends|the recurring theme that plays whenever the player gets a Game Over|[[Game Over (theme)]]}}
[[File:Mario (Defeated) - Super Mario Sticker.gif|thumb|[[LINE]] sticker portraying [[Mario]]'s defeat with an emerging [[Boo Mario]]]]
[[File:Mario (Defeated) - Super Mario Sticker.gif|thumb|[[LINE]] sticker portraying [[Mario]]'s defeat with an emerging [[Boo Mario]]]]
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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'', the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese and Korean version, however, it says "MISS!" instead). Mario also says something, such as ''"The horror!"'', ''"Arrivederci!"'', or simply ''"Mamma mia!"'' The Game Over graphic is red. Following the Game Over, the player is asked if they can either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to [[Delfino Plaza]] with his life counter reset to three. However, there is an exception. If the player loses a life when the life counter is greater than zero, the animation differs. If Mario falls into a [[pit|bottomless pit]], the game ends with the screen having an {{wp|iris shot|iris-out}} effect; in all other cases, the screen goes black like a paintbrush painting the screen black stroke by stroke.
In ''[[Super Mario Sunshine]]'', the Game Over graphic follows the "TOO BAD!" sequence if Mario loses his last life with a small transitional animation, which is later recycled in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' in a much faster manner (in translated versions, the "TOO BAD!" graphic says "ARRIVEDERCI," Italian for "goodbye"; in the Japanese version, however, it says "MISS!" instead). Mario also says something, such as ''"The horror!"'', ''"Arrivederci!"'', or simply ''"Mamma mia!"'' The Game Over graphic is red. Following the Game Over, the player is asked if they can either continue from the last save point or return to the title screen. Continuing results in Mario abruptly returning to [[Delfino Plaza]] with his life counter reset to three. However, there is an exception. If the player loses a life when the life counter is greater than zero, the animation differs. If Mario falls into a [[pit|bottomless pit]], the game ends with the screen having an {{wp|iris shot|iris-out}} effect; in all other cases, the screen goes black like a paintbrush painting the screen black stroke by stroke.


====''Super Mario 64 DS''====
====''Super Mario 64 DS''====
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
In ''[[New Super Mario Bros.]]'', the Game Over sign appears in pale blue and drops from the top of the screen, with the word "Over" appearing first. After the music has played, the player is given an option to continue or quit. This is the only game in the ''New Super Mario Bros.'' subseries that has a unique Game Over fanfare, as the other three games share the same fanfare.
In ''[[New Super Mario Bros.]]'', the Game Over sign appears in pale blue and drops from the top of the screen, with the word "Over" appearing first. After the music has played, the player is given an option to continue or quit. This is the only game in the ''New Super Mario Bros.'' sub-series that has a unique Game Over fanfare, as the other three games share the same fanfare.


Game Overs can also appear during [[minigame]]s, like in ''Super Mario 64 DS''. However, the characters are now lowercase. In the NTSC version, the text wiggles just as it did in all versions of ''Super Mario 64 DS''.  
Game Overs can also appear during [[minigame]]s, like in ''Super Mario 64 DS''. However, the characters are now lowercase. In the NTSC version, the text wiggles just as it did in all versions of ''Super Mario 64 DS''.  
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====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' share almost the same Game Over look with ''Super Mario Sunshine''; if [[Mario]]/[[Luigi]] loses his last life, the Game Over graphic shows instead of the "TOO BAD!" sequence (in the Japanese and Korean version, however, the "TOO BAD!" sequence is "MISS!" instead). There is an exception: If a player gets a Game Over because of losing to [[Cosmic Mario]] in the first game, the "YOU LOSE" sign appears as usual before the Game Over graphic appears. Notably, if a player gets a Game Over another way, such as losing to the [[penguin]]s in the [[Sea Slide Galaxy]] or the [[Spooky Speedster]] in the [[Ghostly Galaxy]] or [[Boo's Boneyard Galaxy]] in the first game, or failing [[The Chimp]]'s challenges he requested via [[letter|mail]] in the second game, Mario does his normal death animation instead of the one exclusive to such deaths. The Game Over graphic is purple in ''Super Mario Galaxy'' and yellow in ''Super Mario Galaxy 2'', and in the latter, the text is slightly bigger. During [[Green Star]] missions in ''Super Mario Galaxy 2'', the background is green instead of black. Upon getting a Game Over in the first game, the player is asked to save before going back to the title screen, whereas in the second game, they return to [[Starship Mario]].
''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'' share almost the same Game Over look with ''Super Mario Sunshine''; if [[Mario]]/[[Luigi]] loses his last life, the Game Over graphic shows instead of the "TOO BAD!" sequence (in the Japanese version, however, the "TOO BAD!" sequence is "MISS!" instead). There is an exception: If a player gets a Game Over because of losing to [[Cosmic Mario]] in the first game, the "YOU LOSE" sign appears as usual before the Game Over graphic appears. Notably, if a player gets a Game Over another way, such as losing to the [[penguin]]s in the [[Sea Slide Galaxy]] or the [[Spooky Speedster]] in the [[Ghostly Galaxy]] or [[Boo's Boneyard Galaxy]] in the first game, or failing [[The Chimp]]'s challenges he requested via [[letter|mail]] in the second game, Mario does his normal death animation instead of the one exclusive to such deaths. The Game Over graphic is purple in ''Super Mario Galaxy'' and yellow in ''Super Mario Galaxy 2'', and in the latter, the text is slightly bigger. During [[Green Star]] missions in ''Super Mario Galaxy 2'', the background is green instead of black. Upon getting a Game Over in the first game, the player is asked to save before going back to the title screen, whereas in the second game, they return to [[Starship Mario]].


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
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====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'' have the same Game Over screen and concept as ''Super Mario 3D Land'', except it has a red background with a brown Game Over sign, and selecting "Continue" causes all Toad Houses and [[Lucky House]]s to reopen. Like in previous games, when "Quit" is selected, the player is sent back to the title screen. In multiplayer, if a course is cleared when players are out on their last lives, no Game Overs happen; all players out are revived when returning to the world map, and the life counter increases by five for each eliminated player in the level. When getting a Game Over, Mario sighs and says, ''"Mamma mia..."''; Luigi groans, ''"No, nooo! Oh..."''; [[Rosalina]] moans, ''"Oh, no…"''; and [[Princess Peach|Peach]] and [[Toad]] cry in disappointment. When continuing after a Game Over, Mario says, ''"All right!"''; Luigi says, ''"C'mon!"''; Peach says, ''"It's on!"''; and Rosalina says, ''"Never give up!"''
''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'' have the same Game Over screen and concept as ''Super Mario 3D Land'', except it has a red background with a brown Game Over sign, and selecting "Continue" causes all Toad Houses and [[Lucky House]]s to reopen. Like in previous games, when "Quit" is selected, the player is sent back to the title screen. In multiplayer, if a course is cleared when players are out on their last lives, no Game Overs happen; all players out are revived when returning to the world map, and the life counter increases by five for each eliminated player in the level. When getting a Game Over, Mario says, ''"Oh, mama mia!"''; Luigi groans, ''"No, nooo! Oh..."''; [[Rosalina]] moans, ''"Oh, no…"''; and [[Princess Peach|Peach]] and [[Toad]] cry in disappointment. When continuing after a Game Over, Mario says, ''"All right!"''; Luigi says, ''"C'mon!"''; Peach says, ''"It's on!"''; and Rosalina says, ''"Never give up!"''


====''Super Mario Maker''====
====''Super Mario Maker''====
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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
In ''[[Super Mario Bros. Wonder]]'', if the player loses their last life, text reading "Too bad!" appears ("Miss" in the Japanese and Korean version), [[Bowser]]'s [[emblem]] closes out the screen while his laugh can be heard (with "Gwahahaha..." appearing onscreen), and the Game Over screen appears. The player loses 25% of their [[flower coin]]s as a penalty (up to 50 flower coins) and is sent back to the world map. [[Prince Florian]] then gives the player five [[1-Up Mushroom]]s.
In ''[[Super Mario Bros. Wonder]]'', if the player loses their last life, [[Bowser]]'s [[emblem]] closes out the screen while his laugh can be heard (with "Gwahahaha..." appearing onscreen), and the Game Over screen appears. The player loses 25% of their [[flower coin]]s as a penalty (up to 50 flower coins) and is sent back to the world map. [[Prince Florian]] then gives the player five [[1-Up Mushroom]]s.


===''Mario Kart'' series===
===''Mario Kart'' series===
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The presence of any of Donkey Kong's partners within the ice cube depends on who accompanied him while the player lost their last life during gameplay. On [[Hard Mode]], only the Kong that was played as when the last life was lost appears inside the ice cube.
The presence of any of Donkey Kong's partners within the ice cube depends on who accompanied him while the player lost their last life during gameplay. On [[Hard Mode]], only the Kong that was played as when the last life was lost appears inside the ice cube.
{{br}}


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
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* Losing to [[Apprentice (Snifit)|Apprentice]] in [[Booster Pass]]
* Losing to [[Apprentice (Snifit)|Apprentice]] in [[Booster Pass]]
* Losing to [[Jagger]] or [[Jinx]] in [[Monstro Town]]
* Losing to [[Jagger]] or [[Jinx]] in [[Monstro Town]]
* Losing in one of the two battle courses of [[the Trial Course]] in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]]
* Losing in one of the two battle courses of the [[Six-Door Chamber]] in [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]]


===''Mario Party'' series===
===''Mario Party'' series===
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===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
[[File:Game Over 2 Paper Mario.png|thumb|The Game Over screen for ''Paper Mario'']]
[[File:Game Over 2 Paper Mario.png|thumb|The Game Over screen for ''Paper Mario'']]
====''Paper Mario''====
In ''[[Paper Mario]]'', the Game Over screen depicts [[Mario]] lying defeated, covering his eyes with his cap, looking upwards exhausted, looking shocked, praying, or crouching while holding his cap under a spotlight with the orange words "GAME OVER" while the classic [[Game Over (theme)|Game Over theme]] of the [[Super Mario (franchise)|''Super Mario'' franchise]] plays. The game then returns the player to the title screen upon receiving a Game Over.
In ''[[Paper Mario]]'', the Game Over screen depicts [[Mario]] lying defeated, covering his eyes with his cap, looking upwards exhausted, looking shocked, praying, or crouching while holding his cap under a spotlight with the orange words "GAME OVER" while the classic [[Game Over (theme)|Game Over theme]] of the [[Super Mario (franchise)|''Super Mario'' franchise]] plays. The game then returns the player to the title screen upon receiving a Game Over.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
[[File:PMTTYDS screenshot - game over Gus.jpg|thumb|260px|[[Gus]] in [[Rogueport]] threatening the player with a Game Over]]
In ''[[Paper Mario: The Thousand-Year Door]]'', Game Over screens appear very similar to the one in the previous game, with Mario still lying lifeless on the floor, albeit with different tints and the curtains closing and covering him, before coming back to the title screen. In addition, this is one of the first games of the ''Super Mario'' franchise to feature nonstandard Game Overs with five total, including:
In ''[[Paper Mario: The Thousand-Year Door]]'', Game Over screens appear very similar to the one in the previous game, with Mario still lying lifeless on the floor, albeit with different tints and the curtains closing and covering him, before coming back to the title screen. In addition, this is one of the first games of the ''Super Mario'' franchise to feature nonstandard Game Overs with five total, including:
*Failing to escape from getting crushed by the spiked ceiling in [[Hooktail Castle]] within 50 seconds.
*Failing to escape from getting crushed by the spiked ceiling in [[Hooktail Castle]] within 50 seconds.
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In ''Super Paper Mario'', a Game Over is the equivalent of death, as extra lives make "death" a mild inconvenience.<ref>A Shayde: "Huh? What'd you say? "What's The Underwhere?" ...You're kidding, right? Man, for a guy with no extra lives, you're sure hilarious! Isn't it obvious? This is where people go when their games are OVER! Some call it "World -1"..."</ref>
In ''Super Paper Mario'', a Game Over is the equivalent of death, as extra lives make "death" a mild inconvenience.<ref>A Shayde: "Huh? What'd you say? "What's The Underwhere?" ...You're kidding, right? Man, for a guy with no extra lives, you're sure hilarious! Isn't it obvious? This is where people go when their games are OVER! Some call it "World -1"..."</ref>


In that game, Dimentio sends Mario and his teammates to "the next world," albeit "while still very much alive,"<ref>Queen Jaydes: And by the way, it may please you to know that your game is not truly over. Somehow, you were sent to The Underwhere while still very much alive... My power can return you to your world if you so wish...</ref> which is similar to the philosophy of the afterlife. Mario, Luigi, and Bowser end up in The Underwhere, which resembles [[hell]], where some [[Shayde]]s ask Mario how his "game," referring to his life, was. Also, many Shaydes can be seen discussing how they got a Game Over. [[The Overthere]] resembles {{wp|heaven}}, surrounded by clouds, the sun, and rainbows. Princess Peach ends up there.
In that game, Dimentio sends Mario and his teammates to "the next world," albeit "while still very much alive,"<ref>Queen Jaydes: And by the way, it may please you to know that your game is not truly over. Somehow, you were sent to The Underwhere while still very much alive... My power can return you to your world if you so wish...</ref> which is similar to the philosophy of the afterlife. Mario, Luigi, and Bowser end up in The Underwhere, which resembles {{wp|hell}}, where some [[Shayde]]s ask Mario how his "game," referring to his life, was. Also, many Shaydes can be seen discussing how they got a Game Over. [[The Overthere]] resembles {{wp|heaven}}, surrounded by clouds, the sun, and rainbows. Princess Peach ends up there.


That said, all the conversations in The Underwhere seem to suggest that Shaydes can request an audience with Queen Jaydes, who will weigh in their sins and send them to The Overthere, submit them to punishments befitting of their crimes, or even return them to the land of the playing if the situation calls it.
That said, all the conversations in The Underwhere seem to suggest that Shaydes can request an audience with Queen Jaydes, who will weigh in their sins and send them to The Overthere, submit them to punishments befitting of their crimes, or even return them to the land of the playing if the situation calls it.
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One Shayde speculates that if a person dies in The Underwhere or The Overthere while already dead, their aftergame ends and they go to a "post-aftergame."
One Shayde speculates that if a person dies in The Underwhere or The Overthere while already dead, their aftergame ends and they go to a "post-aftergame."


When Count Bleck was using [[The Void]] to destroy all worlds, The Void also appeared in The Overthere, indicating that it would even destroy the aftergame. Where all the dead characters (or even all the characters altogether) would have gone following the aftergame's destruction is unknown; however, a young [[Flip-Flop Folk|Flip-Flop]] girl speculates that the souls of the deceased would be forced to drift aimlessly in the [[World of Nothing|empty white space]] left behind by The Void due to being left without a world or aftergame to reside in, a fate deemed both sad and boring.
When Count Bleck was using [[The Void]] to destroy all worlds, The Void also appeared in The Overthere, indicating that it would even destroy the aftergame. Where all the dead characters (or even all the characters altogether) would have gone following the aftergame's destruction is unknown; however, a young [[Flip-Flop Folk|Flip-Flop]] girl speculates that the souls of the deceased would be forced to drift aimlessly in the empty white space left behind by The Void due to being left without a world or aftergame to reside in, a fate deemed both sad and boring.


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
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*Letting the Big Cheep Cheep blow up.
*Letting the Big Cheep Cheep blow up.
*Getting eaten by the [[Cheep Chomp]] in [[Long Fall Falls]].
*Getting eaten by the [[Cheep Chomp]] in [[Long Fall Falls]].
*Performing any of the known [[List of Paper Mario: Sticker Star glitches#Physics|out-of-bounds glitches]].
*Performing any of the known [[List of Paper Mario: Sticker Star glitches#Out of bounds|out-of-bounds glitches]].


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
In ''[[Paper Mario: Color Splash]]'', when Mario is defeated in battle, six [[Slurp Guy]]s come in and drain all of his color, resulting in a Game Over. The Game Over screen is now different, with only a white background and without Mario's corpse. Other ways to get it during the game include:
In ''[[Paper Mario: Color Splash]]'', when Mario is defeated in battle, six [[Slurp Guy]]s come in and drain all of his color, resulting in a Game Over. The Game Over screen is now different, with only a white background and without Mario's corpse. Other ways to get it during the game include:
*Getting hit by falling debris in [[Ruddy Road]] while having less HP remaining.
*Getting crushed by [[Princess (Paper Mario: Color Splash)|Princess]] in [[Marmalade Valley]].
*Getting crushed by [[Princess (Paper Mario: Color Splash)|Princess]] in [[Marmalade Valley]].
*Falling in [[lava]] at [[Kiwano Temple]].
*Falling in [[lava]] at [[Kiwano Temple]].
*Trying to defeat the [[Small Goomba Gang]] in [[Sacred Forest]] without a [[Super Star]].
*Trying to defeat the [[Small Goomba Gang]] in [[Sacred Forest]] without a [[Super Star]].
*Getting Mario's bubble popped by the [[Big Urchin]] during ''[[Snifit or Whiffit]]'' at [[Cobalt Base]] (either failing four main rounds or one bonus round, or responding "No" to forfeit the game two times).
*Getting Mario's bubble popped by the [[Big Urchin]] during ''[[Snifit or Whiffit]]'' at [[Cobalt Base]] (either failing four challenges in the main round or one challenge in the bonus round, or responding "No" to forfeit the game two times).
*Falling in quicksand at [[Mustard Café]].
*Falling in quicksand at [[Mustard Café]].
*Letting the [[Toad (species)|Toad]]s in the passenger car in [[Toad Trainworks]] blow off steam while having 12 HP or less remaining.
*Letting the [[Toad (species)|Toad]]s in the passenger car in [[Toad Trainworks]] blow off steam while having 12 HP or less remaining.
*Getting hit by the train in [[Sunset Express]].
*Getting hit by the train in [[Sunset Express]].
*Getting caught by [[Draggadon]] in [[Redpepper Volcano]].
*Getting caught by [[Draggadon]] in [[Redpepper Volcano]].
*Getting hit by falling debris in [[Ruddy Road]] while having less HP remaining.
*Not getting off the conveyor belt in [[Black Bowser's Castle]], resulting in Mario falling into the black paint bucket.
*Not getting off the conveyor belt in [[Black Bowser's Castle]], resulting in Mario falling into the black paint bucket.
*Falling in the black paint at Black Bowser's Castle.
*Falling in the black paint at Black Bowser's Castle.
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga''====
====''Mario & Luigi: Superstar Saga''====
In ''[[Mario & Luigi: Superstar Saga]]'', if both Mario and Luigi reach zero [[Heart Point|HP]] in battle, a rounded-curved red "Game Over" text appears and the last Mario Bro. to fall says, ''"Mamma mia!"'' Since defeating [[Queen Bean]], the player has an option to continue the game from the last save point or from [[Beanbean Castle]]; the Continue screen depicts a desk with a sign reading "GAME OVER," and the latter choice does not revert playtime to when the game is last saved. Another Game Over can occur if the player runs out of time escaping [[Bowser's Castle]] after defeating [[Cackletta]]: The screen shakes, followed by a scene of the castle in the sky exploding and the screen turning completely red. The game then immediately takes the player back to their last save point.
In ''[[Mario & Luigi: Superstar Saga]]'', if both Mario and Luigi reach zero [[Heart Point|HP]] in battle, a rounded-curved red "Game Over" text appears and the last Mario Bro. to fall says, ''"Mama mia!"'' Since defeating [[Queen Bean]], the player has an option to continue the game from the last save point or from [[Beanbean Castle]]; the Continue screen depicts a desk with a sign reading "GAME OVER," and the latter choice does not revert playtime to when the game is last saved. Another Game Over can occur if the player runs out of time escaping [[Bowser's Castle]] after defeating [[Cackletta]]: The screen shakes, followed by a scene of the castle in the sky exploding and the screen turning completely red. The game then immediately takes the player back to their last save point.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
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====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', like in the previous installment, the Game Over text is completely blue and now uses the second font of the ''Super Mario'' franchise as seen in modern installments. If a player fails to complete a mission, gets defeated in the Boss Battle Ring, loses all health in a Papercraft Battle, or gets a C score rating in the Attackathon arcade machine, the "Too bad..." message is displayed instead. The "Too bad..." message is displayed in two ways: either falling down with purple smoke and slightly dislodging itself or falling down like a wave. Unlike in the previous installments, the Game Over screen causes the music to fade out, leaving it without any music, like in ''Mario & Luigi: Bowser's Inside Story''.
In ''[[Mario & Luigi: Paper Jam]]'', like in the previous installment, the Game Over text is completely blue and now uses the second font of the ''Super Mario'' franchise as seen in modern installments. If a player fails to complete a mission, gets defeated in the Boss Battle Ring, loses all health in a Papercraft Battle, or gets a C score rating in the Attackathon arcade machine, the "Too Bad" message is displayed instead. The "Too Bad" message is displayed in two ways: either falling down with purple smoke and slightly dislodging itself or falling down like a wave. Unlike in the previous installments, the Game Over screen causes the music to fade out, leaving it without any music, like in ''Mario & Luigi: Bowser's Inside Story''.


====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the Game Over text is completely blue, resembling the one from ''Mario & Luigi: Paper Jam''. ''"Mamma mia!"'' can be heard just like in the original (though both Mario Bros. say it instead of the last brother to fall in battle), and the screen's iris-out effect focuses on the two brothers. An arrangement of the ''[[Super Mario Bros.]]'' death jingle also plays. The player is given a chance to either try again or use Easy Mode, like in ''Dream Team'' and ''Paper Jam''. Another Game Over can occur if the player runs out of time escaping Bowser's Castle after defeating Cackletta: The screen shakes, followed by a scene of the castle in the sky exploding and the screen turning black. The game then immediately takes the player back to the title screen. In ''Minion Quest: The Search for Bowser'', if the player's captain is defeated, a red "Defeated..." text appears instead. Hints also appear, instructing the player on how to lead their squad to victory.
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the Game Over text is completely blue, resembling the one from ''Mario & Luigi: Paper Jam''. ''"Mama mia!"'' can be heard just like in the original (though both Mario Bros. say it instead of the last brother to fall in battle), and the screen's iris-out effect focuses on the two brothers. An arrangement of the ''[[Super Mario Bros.]]'' death jingle also plays. The player is given a chance to either try again or use Easy Mode, like in ''Dream Team'' and ''Paper Jam''. Another Game Over can occur if the player runs out of time escaping Bowser's Castle after defeating Cackletta: The screen shakes, followed by a scene of the castle in the sky exploding and the screen turning black. The game then immediately takes the player back to the title screen. In ''Minion Quest: The Search for Bowser'', if the player's captain is defeated, a red "DEFEATED" text appears instead. Hints also appear, instructing the player on how to lead their squad to victory.


====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the font for the Game Over text is similar to the one used in ''Mario & Luigi: Paper Jam'', though using a white coloration with a cyan gradient. The Game Over sequence is similar to the one in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', with the arrangement of the ''Super Mario Bros.'' death jingle playing and both brothers saying, ''"Mamma mia!"'' with a screen iris-out effect focusing on them. When the player gets a Game Over while playing as Bowser, the Game Over sequence is identical to the one used for the brothers, though Bowser can be heard groaning disappointingly. In ''Bowser Jr.'s Journey'', a different Game Over screen occurs when [[Bowser Jr.]] is defeated, with the text "Defeated..." appearing in red, similar to the one used in ''Minion Quest: The Search for Bowser'' from ''Mario & Luigi: Superstar Saga + Bowser's Minions''.
In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the font for the Game Over text is similar to the one used in ''Mario & Luigi: Paper Jam'', though using a white coloration with a cyan gradient. The Game Over sequence is similar to the one in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', with the arrangement of the ''Super Mario Bros.'' death jingle playing and both brothers saying, ''"Mama mia!"'' with a screen iris-out effect focusing on them. When the player gets a Game Over while playing as Bowser, the Game Over sequence is identical to the one used for the brothers, though Bowser can be heard groaning disappointingly. In ''Bowser Jr.'s Journey'', a different Game Over screen occurs when [[Bowser Jr.]] is defeated, with the text "DEFEATED" appearing in red, similar to the one used in ''Minion Quest: The Search for Bowser'' from ''Mario & Luigi: Superstar Saga + Bowser's Minions''.


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
[[File:MOM Game Over.png|thumb|150px|The Game Over screen in ''Mario vs. Donkey Kong 2: March of the Minis'']]
In ''[[Mario vs. Donkey Kong]]'', the Game Over screen depicts a depressed [[Mario]] and the outlined words "GAME OVER," as well as two choices: "Restart" and "Quit." If the player selects "Restart," the stage where the player lost is restarted, but if the player selects "Quit," the game returns to the stage-selection screen. If the player stays on the Game Over screen, Mario can be heard snoring while saying, ''"Spaghetti,"'' or ''"Ravioli."'' In the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], the "GAME OVER" text is red with a white outline. [[Toad]] appears alongside Mario upon the player getting a Game Over during multiplayer. Instead of snoring and saying, ''"Spaghetti,"'' or ''"Ravioli,"'' Mario sighs on occasion if the player stays on the Game Over screen.  
In ''[[Mario vs. Donkey Kong]]'', the Game Over screen depicts a depressed [[Mario]] and the outlined words "GAME OVER," as well as two choices: "Restart" and "Quit." If the player selects "Restart," the stage where the player lost is restarted, but if the player selects "Quit," the game returns to the stage-selection screen. If the player stays on the Game Over screen, Mario can be heard snoring while saying, ''"Spaghetti,"'' or ''"Ravioli."'' In the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], the "GAME OVER" text is red with a white outline. [[Toad]] appears alongside Mario upon the player getting a Game Over during multiplayer. Instead of snoring and saying, ''"Spaghetti,"'' or ''"Ravioli,"'' Mario sighs on occasion if the player stays on the Game Over screen.  


In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', the words "GAME OVER" are displayed in a wobbly red font, and a depressed [[Mini-Mario|Mini Mario]] is displayed on the Touch Screen in place of Mario. The Touch Screen also features "Retry" and "Quit" buttons, which the player can tap using the [[Nintendo DS#Stylus|stylus]] to restart the level or return to the level-selection screen, respectively. If the player remains on the Game Over screen, a Mini Mario can be heard snoring and saying several lines:
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', the words "GAME OVER" are displayed in a wobbly red font, and a depressed [[Mini-Mario|Mini Mario]] is displayed on the Touch Screen in place of Mario. The Touch Screen also features "Retry" and "Quit" buttons, which the player can tap using the [[Nintendo DS#Stylus|stylus]] to restart the level or return to the level-selection screen, respectively. If the player remains on the Game Over screen, a Mini Mario can be heard snoring and saying several lines:
*"''Mamma mia!''"
*"''Mama mia!''"
*"''Spaghetti!''"
*"''Spaghetti!''"
*"''Ravioli!''"
*"''Ravioli!''"
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If the player continues to remain on the Game Over screen, the music eventually fades out, and voice clips of Mini Mario gradually become more frequent, until several voice clips overlap one another. Afterwards, the voice clips fade out and the game automatically returns to the title screen.
If the player continues to remain on the Game Over screen, the music eventually fades out, and voice clips of Mini Mario gradually become more frequent, until several voice clips overlap one another. Afterwards, the voice clips fade out and the game automatically returns to the title screen.


The Game Over screens for ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' similarly feature the words "GAME OVER" and a depressed Mini Mario, with options to retry or exit the current level on the Touch Screen. In ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', an alternate Game Over screen with the words "YOU FAILED..." is displayed if the player loses a level created in the [[Construction Zone]] mode.
The Game Over screens for ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' similarly feature the words "GAME OVER" and a depressed Mini Mario, with options to retry or exit the current level on the Touch Screen. In ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', an alternate Game Over screen with the words "YOU FAILED" is displayed if the player loses a level created in the [[Construction Zone]] mode.


The Game Over screen for ''[[Mario and Donkey Kong: Minis on the Move]]'' displays the words "TOO BAD!" (or "TIME'S UP!" if the player runs out of time to clear the level) with options to retry or exit the current level on the Touch Screen. An additional option allows the player to give up on the current level. Giving up on a level can allow the player to unlock the next level or set of levels. However, a red frowning face is displayed next to the level on the level-selection screen until the level is completed.
The Game Over screen for ''[[Mario and Donkey Kong: Minis on the Move]]'' displays the words "TOO BAD!" (or "TIME'S UP!" if the player runs out of time to clear the level) with options to retry or exit the current level on the Touch Screen. An additional option allows the player to give up on the current level. Giving up on a level can allow the player to unlock the next level or set of levels. However, a red frowning face is displayed next to the level on the level-selection screen until the level is completed.
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Game Over DKC.png|''[[Donkey Kong Country]]''
Game Over DKC.png|''[[Donkey Kong Country]]''
LM Game Over.png|''[[Luigi's Mansion]]''
LM Game Over.png|''[[Luigi's Mansion]]''
MLM Game Over.png|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
SM3DLand Game Over.jpg|''[[Super Mario 3D Land]]''
GameOverMRKB.jpg|''[[Mario + Rabbids Kingdom Battle]]''
GameOverMRKB.jpg|''[[Mario + Rabbids Kingdom Battle]]''
WWGIT Game Over.jpg|''[[WarioWare: Get It Together!]]'' ([[Wario]])
WWGIT Game Over.jpg|''[[WarioWare: Get It Together!]]'' ([[Wario]])
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|JapR=Gēmu ōbā
|JapR=Gēmu ōbā
|JapM=Game Over
|JapM=Game Over
|Spa=Fin de la partida<br>Fin del juego<br> ¡Otra vez será! <small>(''Super Paper Mario'')</small><br>¡Se acabó! <small>(''Super Mario Galaxy'' and ''WarioWare: Get It Together!'')</small>
|Spa=Fin de la partida<br>Fin del juego<br> ¡Otra vez será! <small>Super Paper Mario</small>
|SpaM=End of the game<br>Better luck next time!<br><br>
|SpaM=End of the game<br>Better luck next time!<small>Super Paper Mario</small>
|FreA=Partie Terminée
|FreA=Partie Terminée
|FreAM=Game Over
|FreAM=Game Over
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|RusR=Ochen' zhal'!<br>Zhal'!
|RusR=Ochen' zhal'!<br>Zhal'!
|RusM=Quite a pity!<br>Pity!
|RusM=Quite a pity!<br>Pity!
|Spa=¡Ay! <small>(''Super Mario Bros. Wonder'')</small><br>¡Lástima!<br>¡Que Mal! <small>(''Super Mario 3D Land'' and ''Super Mario Galaxy'' series)</small><br>¡Oooh...! <small>(''Super Mario Sunshine'')</small>
|Spa=¡Ay! <small>(''Super Mario Bros. Wonder'')</small><br>¡Lástima!
|SpaM=Ouch!<br>Pity!<br>How Awful!<br>Oooh...!
|SpaM=Ouch!<br>Pity!
}}
}}


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