Editing Frightmare
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==Gameplay== | ==Gameplay== | ||
The minigame has four phases. First, fire-breathing [[Mechakoopa]]s appear. They need to be destroyed by either [[stomp]]ing on their heads or throwing them within 60 seconds. If they are breathing fire, they hurt the player if stomped or if the player tries picking them up, but they can be stomped or picked up if they are charging up | The minigame has four phases. First, fire-breathing [[Mechakoopa]]s appear. They need to be destroyed by either [[stomp]]ing on their heads or throwing them within 60 seconds. If they are breathing fire, they hurt the player if stomped or if the player tries picking them up, but they can be stomped or picked up if they are charging up. ย | ||
The player starts with ten hearts for Easy and Normal difficulty, eight hearts for Hard difficulty, and six hearts for Intense difficulty, which serve as their [[Health Meter]]. Each time the player gets hurt, they lose a heart. If the player loses all their hearts, they lose the minigame. | The player starts with ten hearts for Easy and Normal difficulty, eight hearts for Hard difficulty, and six hearts for Intense difficulty, which serve as their [[Health Meter]]. Each time the player gets hurt, they lose a heart. If the player loses all their hearts, they lose the minigame. |