File:SMB3 Puff laser anim.png
SMB3_Puff_laser_anim.png (16 × 16 pixels, file size: 798 bytes, MIME type: image/png, looped, 8 frames, 0.5 s)
SummaryEdit
File information for SMB3 Puff laser anim.png | |
Info | |
Description | A particle effect for a puff of smoke in Super Mario Bros. 3, as seen in a gameplay stage. It is used for the lasers in Bowser's Castle. |
Source | Self-ripped with help from prior rips (see this sheet), animated with a frame delay of 6.65570694 to match 4 frames per sprite, aside from one part where 4.9917802 is used for 3 and then 1.66392673 is used for 1; empty sprite has a frame delay of 13.3114139 to match 8 frames per sprite. Note that in gameplay, the empty part will be skipped if the player stands in a way that keeps the laser going, as the animation restarts immediately after finishing. |
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LicensingEdit
Fair use sprite |
This is a pixel art sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 17:54, September 23, 2025 | ![]() | 16 × 16 (798 bytes) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=A particle effect for a puff of smoke in ''Super Mario Bros. 3'', as seen in a gameplay stage. It is used for the lasers in Bowser's Castle. |2=Self-ripped with help from prior rips (see [https://www.spriters-resource.com/nes/supermariobros3/sheet/172719/ this] sheet), animated with a frame delay of 6.65570694 to match 4 frames per sprite, aside from one part where 4.9917802 is used for 3 and then 1.66392673 is used for 1; empty sprite has a frame delay of 13.3114139 to mat... |
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