File:SMB3 Puff change anim.png
SMB3_Puff_change_anim.png (16 × 16 pixels, file size: 727 bytes, MIME type: image/png, looped, 7 frames, 0.5 s)
SummaryEdit
File information for SMB3 Puff change anim.png | |
Info | |
Description | A particle effect for a puff of smoke in Super Mario Bros. 3, as seen in a gameplay stage. It is used for collecting a leaf or suit, changing between Tanooki and Statue form, or losing a leaf or (international versions only) a suit. |
Source | Self-ripped with help from prior rips (see this sheet), animated with a frame delay of 6.65570694 to match 4 frames per sprite; empty sprite has a frame delay of 13.3114139 to match 8 frames per sprite. |
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LicensingEdit
Fair use sprite |
This is a pixel art sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 17:05, September 23, 2025 | ![]() | 16 × 16 (727 bytes) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=A particle effect for a puff of smoke in ''Super Mario Bros. 3'', as seen in a gameplay stage. It is used for collecting a leaf or suit, changing between Tanooki and Statue form, or losing a leaf or (international versions only) a suit. |2=Self-ripped with help from prior rips (see [https://www.spriters-resource.com/nes/supermariobros3/sheet/172719/ this] sheet), animated with a frame delay of 6.65570694 to match 4 frames per sprite; empty sprite has a frame delay of 13.311... |
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