Editing Famicom Grand Prix: F1 Race

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:
|input={{input|nes=1}}
|input={{input|nes=1}}
|}}
|}}
'''''Famicom Grand Prix: F1 Race''''' is a Japan-exclusive racing game released for the [[Family Computer Disk System]] on October 30, 1987. It is a racing game starring [[Mario]] in Formula One cars, as a successor to the generic 1984 racing game ''{{wp|F1 Race}}''. A tournament was held for this game from October 30 to December 15, 1987. The top 100 players of each of the four difficulty levels received a trophy with their name and rank along with a poster that had the names of all 400 trophy holders. They, along with thousands of runners-up and raffle winners, received a [[Super Mario Bros. (Game & Watch)|''Super Mario Bros.'' Game & Watch]] sealed in a case shaped like Diskun, the mascot of the Disk System who appeared on all Disk System game covers. They also received mock driver's licenses.<ref>[https://www.youtube.com/watch?v=LkgCL38Xzj4&t=0s Video of the prizes]</ref> A sequel was released months later, known as ''[[Famicom Grand Prix II: 3D Hot Rally]]''; it was very different from this game and also the subject of a tournament.
'''''Famicom Grand Prix: F1 Race''''' (ファミコングランプリ F1レース) is a Japan-exclusive racing game released for the [[Family Computer Disk System]] on October 30, 1987. It is a racing game starring [[Mario]] in Formula One cars, as a successor to the generic 1984 racing game ''{{wp|F1 Race}}''. A tournament was held for this game from October 30 to December 15, 1987. The top 100 players of each of the four difficulty levels received a trophy with their name and rank along with a poster that had the names of all 400 trophy holders. They, along with thousands of runners-up and raffle winners, received a [[Super Mario Bros. (Game & Watch)|''Super Mario Bros.'' Game & Watch]] sealed in a case shaped like Diskun, the mascot of the Disk System who appeared on all Disk System game covers. They also received mock driver's licenses.<ref>[https://www.youtube.com/watch?v=LkgCL38Xzj4&t=0s Video of the prizes]</ref> A sequel was released months later, known as ''[[Famicom Grand Prix II: 3D Hot Rally]]'', and it was very different from ''F1 Race'' and also subject of a tournament.


This game, along with its sequel, was possibly an ancestor to the ''[[Mario Kart (series)|Mario Kart]]'' series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to ''[[Super Mario Kart]]''. In the game, Mario is the player's driver, wearing the same color as the vehicle he drives; his likeness is also used for his pit crew, with all but the crew chief also wearing the car's color.
This game, along with its sequel, was possibly an ancestor to the ''[[Mario Kart (series)|Mario Kart]]'' series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to ''[[Super Mario Kart]]''. In the game, Mario is the player's driver, wearing the same color as the vehicle he drives; his likeness is also used for his pit crew, with all but the crew chief also wearing the car's color.
Line 18: Line 18:
==Gameplay==
==Gameplay==
[[File:F1 Race gameplay screenshot.png|thumb|left|Gameplay of the game]]
[[File:F1 Race gameplay screenshot.png|thumb|left|Gameplay of the game]]
In the game, players can choose to play alone or with other cars. Cars have a certain amount of body quality, tire quality, and fuel; body decreases whenever the player crashes into a wall or another car, as well as whenever they drive off of the road, tire decreases with time and decreases faster while off-road, and fuel decrease with time spent accelerating. Running out of body or fuel is an immediate disqualification, but have no effect before being fully depleted beyond warning chimes. As tire depletes, however, the car's treads wear out and make turning have gradually less friction, with the traction becoming completely slippery and erratic when the meter is fully empty. Cars with a higher rating in any of those categories take longer to deplete, and higher ratings of tire start out with much better traction as well than lower ones. The player can go to a pit-stop to regenerate the body, tire, and fuel; the pit stop can take a moment to complete, but rapidly pressing {{button|NES|A}} and {{button|NES|B}} repeatedly during it speeds the process up, which can be crucial in not losing one's placement by a large margin.
In the game, players can choose to play alone or with other cars. Cars have a certain amount of body quality, tire quality, and fuel; body decreases whenever the player crashes into a wall or another car, as well as whenever they drive off of the road, while tire and fuel decrease with time. The player can go to a pit-stop to regenerate the body, tire, and fuel; however, doing this takes away race time. Running out of body or fuel is an immediate disqualification, while running out of tire causes the treads to wear out and makes the traction erratic.


Steering is done with the {{button|NES|pad}} left and {{button|NES|pad}} right buttons. Due to the camera angle, this means careful attention must be paid to the direction the car is going when preparing to steer. When starting a race, {{button|NES|A}} revs the car in low gear, while {{button|NES|B}} brings it up to high gear, as a predecessor to the [[Rocket Start]]; from here, {{button|NES|B}} is used for acceleration. The same process can also be done during the race if the player has slowed down; skipping straight to high gear causes it to sputter slowly. Additionally, certain cars are capable of turbo, which allows them to continue accelerating beyond their typical top speed by pressing {{button|NES|B}} and {{button|NES|pad}} up at the same time. {{button|NES|B}} and {{button|NES|A}} at the same time, meanwhile, allow the driver to brake. As with most games, pausing is done by pressing {{button|NES|start}}; when on the pause screen, the player can retire by pressing {{button|NES|select}}.
Steering is done with the {{button|NES|pad}} left and {{button|NES|pad}} right buttons. Due to the camera angle, this means careful attention must be paid to the direction the car is going when preparing to steer. When starting a race, {{button|NES|A}} revs the car in low gear, while {{button|NES|B}} brings it up to high gear, as a predecessor to the [[Rocket Start]]; from here, {{button|NES|B}} is used for acceleration. The same process can also be done during the race if the player has slowed down; skipping straight to high gear is possible, but causes a loss in performance. Additionally, certain cars are capable of turbo, which allows them to continue accelerating beyond their typical top speed by pressing {{button|NES|B}} and {{button|NES|pad}} up at the same time. {{button|NES|B}} and {{button|NES|A}} at the same time, meanwhile, allow the driver to brake. As with most games, pausing is done by pressing {{button|NES|start}}; when on the pause screen, the player can retire by pressing {{button|NES|select}}.


[[File:FGPI Shop screenshot 1.png|thumb|The shop]]
[[File:FGPI Shop screenshot 1.png|thumb|The shop]]
Winning the Grand Prix rewards players with money (measured in millions of dollars), which can be used to buy more expensive cars. There are a total of 24 different cars, each having a different level of power, body, tire, and fuel capacity, though they also cost varying amounts. The player's garage can hold up to three cars at a time, so to buy a fourth, one must first be sold. The player cars come in red, yellow, green, and blue, while opponent cars additionally come in different colors (which due to palette limitations, are rendered through combinations of the four main colors rapidly flashing between each other to blend them together, with the fastest one flashing between all four).
Winning the Grand Prix rewards players with money (measured in millions of dollars), which can be used to buy more expensive cars. There are a total of 24 different cars, each having a different level of power, body, tire, and fuel capacity, though they also cost varying amounts. The player's garage can hold up to three cars at a time, so to buy a fourth, one must first be sold. The player cars come in red, yellow, green, and blue, while opponent cars additionally come in different colors (which due to palette limitations, are rendered through combinations of the four main colors rapidly flashing between each other to blend them together, with the fastest one flashing between all four).


There are a total of ten circuits spread across four race levels (analogous to [[cup]]s) with four circuits each - as such, some circuits appear in multiple race levels. The primary difference between the race levels is the speed at which the opponents can drive and how low the player can rank before being disqualified, both of which become more challenging on higher levels. The majority of the circuits are classified as Dry, meaning traction is good on them, but a small amount are instead Wet, where traction is poor. Usually, other cars, walls, and off-road areas are the only obstacles, but occasionally [[oil slick]]s appear on the road as well from retired competitors.
There are a total of ten circuits spread across four race levels (analogous to [[cup]]s) with four circuits each - as such, some circuits appear in multiple race levels. The majority of the circuits are classified as Dry, meaning traction is good on them, but a small amount are instead Wet, where traction is poor. Usually, other cars, walls, and off-road areas are the only obstacles, but occasionally [[oil slick]]s appear on the road as well from retired competitors.


In every level, the player starts in the back of the starting grid. In each further race, their position is instead determined by their standing in the level, so if they are in first place, they will start at the front. To continue to the next race in any given level, the player must finish within 9th place in the first two levels or within 6th place in the second two levels. Finishing within the top six always earns a cash reward; knocking apart lesser cars, meanwhile, results in a fine. If the player does not finish within the required placement, that vehicle is retired. If all the player's vehicles are retired, it results in a [[Game Over]].
In every level, the player starts in the back of the starting grid. In each further race, their position is instead determined by their standing in the level, so if they are in first place, they will start at the front. To continue to the next race in any given level, the player must finish within 9th place in the first two levels or within 6th place in the second two levels. Finishing within the top six always earns a cash reward; knocking apart lesser cars, meanwhile, results in a fine. If the player does not finish within the required placement, that vehicle is retired. If all three vehicles are retired, it results in a [[Game Over]].


In Time Trial mode, the player can record and beat times on six unique circuits, as well as use them to practice the game's mechanics. A car is provided for these, and the player can choose whether or not it is turbo-capable, as well as the course and number of laps. The specific car can be chosen by pressing {{button|NES|pad}} down, {{button|NES|A}}, and {{button|NES|B}} all at once on a controller in port 2 to bring up a list and then using {{button|NES|pad}} and {{button|NES|select}} to choose, though the car's turbo settings must match the menu's. Multiple players can play on this mode via taking turns.
In Time Trial mode, the player can record and beat times on six unique circuits, as well as use them to practice the game's mechanics. A car is provided for these, and the player can choose whether or not it is turbo-capable, as well as the course and number of laps. The specific car can be chosen by pressing {{button|NES|pad}} down, {{button|NES|A}}, and {{button|NES|B}} all at once on a controller in port 2 to bring up a list and then using {{button|NES|pad}} and {{button|NES|select}} to choose, though the car's turbo settings must match the menu's. Multiple players can play on this mode via taking turns.
If the player crashes into a wall, rather than coming to a full stop, they bounce off it at an angle depending on their current position; as such, crashing into it head-on will result in an instant 180° turn. When going under a bridge, the player is unable to turn, so if they are angled to the side when they enter the tunnel, they will likely end up hitting the wall. Hitting other racers causes the player to spin out, though the non-player racers will be unaffected unless they are an unnamed competitor that has been hit twice, retiring them and leaving an oil slick. Additionally, non-player characters can touch each other and even occupy the same space without any effect. Oil slicks cause the player to spin out even more times than hitting another racer, though non-player characters can also drive through them without any effect.


==Cars==
==Cars==
Line 39: Line 37:
{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=3 style="background:crimson;color:white;width:332px"|Group 1 - $10M
!colspan=3 style="background:red;color:white;width:332px"|Group 1 - $10M
|-
|-


Line 114: Line 112:
{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=3 style="background:crimson;color:white;width:332px"|Group 2 - $30M
!colspan=3 style="background:red;color:white;width:332px"|Group 2 - $30M
|-
|-


Line 189: Line 187:
{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=3 style="background:crimson;color:white;width:332px"|Group 3 - $100M
!colspan=3 style="background:red;color:white;width:332px"|Group 3 - $100M
|-
|-


Line 264: Line 262:
{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=3 style="background:crimson;color:white;width:332px"|Group 4 - $300M
!colspan=3 style="background:red;color:white;width:332px"|Group 4 - $300M
|-
|-


Line 340: Line 338:
{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=3 style="background:crimson;color:white;width:332px"|Group 5 - $500M
!colspan=3 style="background:red;color:white;width:332px"|Group 5 - $500M
|-
|-
!colspan=3|Complete race level 1<br><small>Replaces group 1</small>
!colspan=3|Complete race level 1<br><small>Replaces group 1</small>
Line 417: Line 415:
{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=3 style="background:crimson;color:white;width:332px"|Group 6 - $1000M
!colspan=3 style="background:red;color:white;width:332px"|Group 6 - $1000M
|-
|-
!colspan=3|Complete race level 2<br><small>Replaces group 2</small>
!colspan=3|Complete race level 2<br><small>Replaces group 2</small>
Line 494: Line 492:
{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=3 style="background:crimson;color:white;width:332px"|Group 7 - $2000M
!colspan=3 style="background:red;color:white;width:332px"|Group 7 - $2000M
|-
|-
!colspan=3|Complete race level 3<br><small>Replaces group 3</small>
!colspan=3|Complete race level 3<br><small>Replaces group 3</small>
Line 571: Line 569:
{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=3 style="background:crimson;color:white;width:332px"|Group 8 - $5000M
!colspan=3 style="background:red;color:white;width:332px"|Group 8 - $5000M
|-
|-
!colspan=3|Complete race level 4<br><small>Replaces group 4</small>
!colspan=3|Complete race level 4<br><small>Replaces group 4</small>
Line 647: Line 645:


==Opponents==
==Opponents==
There are six scripted opponents who drive consistent vehicles and usually stay in the same placement of the race. Each is from a different country in Europe or the Americas.
There are six scripted opponents who drive consistent vehicles and usually stay in the same placement of the race.


{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=2 style="background:#EAECF0"|<big>1: {{text outline|{{color-link|Michel Rumble|hotpink}}}}</big>
!colspan=2 style="background:#EAECF0"|1: [[Michel Rumble]]
|-
|-
|colspan=2|[[File:F1Racer1.png|300x250px]]
|colspan=2|[[File:F1Racer1.png|300x250px]]
|-
|-
!rowspan=2 width=40% style="background:#EAECF0"|Nationality
!rowspan=2 width=50% style="background:#EAECF0"|Nationality
!style="background:gray"|[[File:Flag of France.png|x20px]]
!style="background:gray"|[[File:Flag of France.png|x20px]]
|-
|-
Line 663: Line 661:
!style="background:gray"|[[File:FGPI Rainbow drive.gif]]
!style="background:gray"|[[File:FGPI Rainbow drive.gif]]
|-
|-
|{{text outline|{{color|Pink|hotpink}}}}
|{{color|Pink|hotpink}}
|}
|}


{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=2 style="background:#EAECF0"|<big>2: {{text outline|{{color-link|Antonio Zico|greenyellow}}}}</big>
!colspan=2 style="background:#EAECF0"|2: [[Antonio Zico]]
|-
|-
|colspan=2|[[File:F1Racer2.png|300x250px]]
|colspan=2|[[File:F1Racer2.png|300x250px]]
|-
|-
!rowspan=2 width=40% style="background:#EAECF0"|Nationality
!rowspan=2 width=50% style="background:#EAECF0"|Nationality
!style="background:gray"|[[File:Flag of Brazil.png|x20px]]
!style="background:gray"|[[File:Flag of Brazil.png|x20px]]
|-
|-
Line 680: Line 678:
!style="background:gray"|[[File:FGPI Banana drive.gif]]
!style="background:gray"|[[File:FGPI Banana drive.gif]]
|-
|-
|{{text outline|{{color|Yellow-green|greenyellow}}}}
|{{color|Yellow-green|yellowgreen}}
|}
|}


{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=2 style="background:#EAECF0"|<big>3: {{text outline|{{color-link|George Turbo|mediumorchid}}}}</big>
!colspan=2 style="background:#EAECF0"|3: [[George Turbo]]
|-
|-
|colspan=2|[[File:F1Racer3.png|300x250px]]
|colspan=2|[[File:F1Racer3.png|300x250px]]
|-
|-
!rowspan=2 width=40% style="background:#EAECF0"|Nationality
!rowspan=2 width=50% style="background:#EAECF0"|Nationality
!style="background:gray"|[[File:Flag of England.png|x20px]]
!style="background:gray"|[[File:Flag of England.png|x20px]]
|-
|-
Line 697: Line 695:
!style="background:gray"|[[File:FGPI Purple drive.gif]]
!style="background:gray"|[[File:FGPI Purple drive.gif]]
|-
|-
|{{text outline|{{color|Purple|mediumorchid}}}}
|{{color|Purple|purple}}
|}
|}


{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=2 style="background:#EAECF0"|<big>4: {{text outline|{{color-link|Bronco Maccini|crimson}}}}</big>
!colspan=2 style="background:#EAECF0"|4: [[Bronco Maccini]]
|-
|-
|colspan=2|[[File:F1Racer4.png|300x250px]]
|colspan=2|[[File:F1Racer4.png|300x250px]]
|-
|-
!rowspan=2 width=40% style="background:#EAECF0"|Nationality
!rowspan=2 width=50% style="background:#EAECF0"|Nationality
!style="background:gray"|[[File:Flag of Italy.png|x20px]]
!style="background:gray"|[[File:Flag of Italy.png|x20px]]
|-
|-
Line 714: Line 712:
!style="background:gray"|[[File:FGPI Red drive.gif]]
!style="background:gray"|[[File:FGPI Red drive.gif]]
|-
|-
|{{text outline|{{color|Red|crimson}}}}
|{{color|Red|red}}
|}
|}


{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=2 style="background:#EAECF0"|<big>5: {{text outline|{{color-link|Howard Axel|royalblue}}}}</big>
!colspan=2 style="background:#EAECF0"|5: [[Howard Axel]]
|-
|-
|colspan=2|[[File:F1Racer5.png|300x250px]]
|colspan=2|[[File:F1Racer5.png|300x250px]]
|-
|-
!rowspan=2 width=40% style="background:#EAECF0"|Nationality
!rowspan=2 width=50% style="background:#EAECF0"|Nationality
!style="background:gray"|[[File:Flag of USA.png|x20px]]
!style="background:gray"|[[File:Flag of USA.png|x20px]]
|-
|-
Line 731: Line 729:
!style="background:gray"|[[File:FGPI Blue drive.gif]]
!style="background:gray"|[[File:FGPI Blue drive.gif]]
|-
|-
|{{text outline|{{color|Blue|royalblue}}}}
|{{color|Blue|blue}}
|}
|}


{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=2 style="background:#EAECF0"|<big>6: {{text outline|{{color-link|Panther Pedalf|lightgreen}}}}</big>
!colspan=2 style="background:#EAECF0"|6: [[Panther Pedalf]]
|-
|-
|colspan=2|[[File:F1Racer6.png|300x250px]]
|colspan=2|[[File:F1Racer6.png|300x250px]]
|-
|-
!rowspan=2 width=40% style="background:#EAECF0"|Nationality
!rowspan=2 width=50% style="background:#EAECF0"|Nationality
!style="background:gray"|[[File:Flag of Germany.png|x20px]]
!style="background:gray"|[[File:Flag of Germany.png|x20px]]
|-
|-
Line 748: Line 746:
!style="background:gray"|[[File:FGPI Green drive.gif]]
!style="background:gray"|[[File:FGPI Green drive.gif]]
|-
|-
|{{text outline|{{color|Green|lightgreen}}}}
|{{color|Green|green}}
|}
|}


Line 757: Line 755:
{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
|-
|-
!colspan=4 style="background:crimson;color:white"|Level 1
!colspan=4 style="background:red;color:white"|Level 1
|-
|-


Line 769: Line 767:
|[[Circuit-1]]
|[[Circuit-1]]
|-
|-
|[[File:FGPI icon Dry.png]] Dry
|Dry
|}
|}


Line 781: Line 779:
|[[Circuit-2]]
|[[Circuit-2]]
|-
|-
|[[File:FGPI icon Dry.png]] Dry
|Dry
|}
|}


Line 793: Line 791:
|[[Circuit-3]]
|[[Circuit-3]]
|-
|-
|[[File:FGPI icon Dry.png]] Dry
|Dry
|}
|}


Line 805: Line 803:
|[[Circuit-4]]
|[[Circuit-4]]
|-
|-
|[[File:FGPI icon Dry.png]] Dry
|Dry
|}
|}
|}
|}


{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
!colspan=4 style="background:crimson;color:white"|Level 2
!colspan=4 style="background:red;color:white"|Level 2
|-
|-


Line 822: Line 820:
|Circuit-3
|Circuit-3
|-
|-
|[[File:FGPI icon Dry.png]] Dry
|Dry
|}
|}


Line 834: Line 832:
|Circuit-4
|Circuit-4
|-
|-
|[[File:FGPI icon Dry.png]] Dry
|Dry
|}
|}


Line 846: Line 844:
|[[Circuit-5]]
|[[Circuit-5]]
|-
|-
|[[File:FGPI icon Dry.png]] Dry
|Dry
|}
|}


Line 858: Line 856:
|[[Circuit-6]]
|[[Circuit-6]]
|-
|-
|[[File:FGPI icon Dry.png]] Dry
|Dry
|}
|}
|}
|}


{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
!colspan=4 style="background:crimson;color:white"|Level 3
!colspan=4 style="background:red;color:white"|Level 3
|-
|-


Line 875: Line 873:
|Circuit-5
|Circuit-5
|-
|-
|[[File:FGPI icon Dry.png]] Dry
|Dry
|}
|}


Line 887: Line 885:
|Circuit-6
|Circuit-6
|-
|-
|[[File:FGPI icon Dry.png]] Dry
|Dry
|}
|}


Line 899: Line 897:
|[[Circuit-7]]
|[[Circuit-7]]
|-
|-
|[[File:FGPI icon Dry.png]] Dry
|Dry
|}
|}


Line 911: Line 909:
|[[Circuit-8]]
|[[Circuit-8]]
|-
|-
|[[File:FGPI icon Wet.png]] Wet
|Wet
|}
|}
|}
|}


{|border=1 style="text-align:center; display:inline-block"
{|border=1 style="text-align:center; display:inline-block"
!colspan=4 style="background:crimson;color:white"|Level 4
!colspan=4 style="background:red;color:white"|Level 4
|-
|-


Line 928: Line 926:
|Circuit-7
|Circuit-7
|-
|-
|[[File:FGPI icon Dry.png]] Dry
|Dry
|}
|}


Line 940: Line 938:
|Circuit-8
|Circuit-8
|-
|-
|[[File:FGPI icon Wet.png]] Wet
|Wet
|}
|}


Line 952: Line 950:
|[[Circuit-9]]
|[[Circuit-9]]
|-
|-
|[[File:FGPI icon Dry.png]] Dry
|Dry
|}
|}


Line 964: Line 962:
|[[Circuit-10]]
|[[Circuit-10]]
|-
|-
|[[File:FGPI icon Wet.png]] Wet
|Wet
|}
|}
|}
|}
Line 1,027: Line 1,025:
f1race mario2.png|Mario with a victory lei and trophy
f1race mario2.png|Mario with a victory lei and trophy
f1race mario3.png|Mario holding his helmet
f1race mario3.png|Mario holding his helmet
F1_race_mario_holds.png|Mario holding his helmet and a tire
f1race mario4.png|Mario with a checkerboard flag
f1race mario4.png|Mario with a checkerboard flag
f1race mario5.png|Mario with a checkerboard flag
f1race mario5.png|Mario with a checkerboard flag
Line 1,041: Line 1,038:


===Sprites===
===Sprites===
;Track
;Racing
<gallery widths="48px" heights="23px" class="graybg" style="display:inline-block">
<gallery widths="48px" heights="23px" class="graybg" style="display:inline-block">
FGPI Red spin.gif|Red car
FGPI Red spin.gif|Red car
Line 1,062: Line 1,059:
FGPI Purple oil.gif|Oil slick
FGPI Purple oil.gif|Oil slick
FGPI Rainbow oil.gif|Oil slick
FGPI Rainbow oil.gif|Oil slick
</gallery>
;Map icons
<gallery widths="48px" heights="6px" class="graybg" style="display:inline-block">
FGPI Player map.png|[[Mario]]
FGPI Rainbow map.gif|[[Michel Rumble]]
FGPI Banana map.gif|[[Antonio Zico]]
FGPI Purple map.gif|[[George Turbo]]
FGPI Red map.png|[[Bronco Maccini]]
FGPI Blue map.png|[[Howard Axel]]
FGPI Green map.png|[[Panther Pedalf]]
</gallery>
</gallery>


Line 1,099: Line 1,085:
<gallery widths="71px" heights="36px" class="graybg" style="display:inline-block">
<gallery widths="71px" heights="36px" class="graybg" style="display:inline-block">
FGPI Flagman.gif|Referee
FGPI Flagman.gif|Referee
</gallery>
<gallery widths="32px" heights="16px" class="graybg" style="display:inline-block">
FGPI Audience.gif|Audience
</gallery>
</gallery>


Line 1,152: Line 1,134:
FGPI Oil slick screenshot.png|An oil slick
FGPI Oil slick screenshot.png|An oil slick
FGPI Pit turn screenshot.png|A car preparing for a pit stop
FGPI Pit turn screenshot.png|A car preparing for a pit stop
FGPI GP win race level.png|Winning a race level in 1st
</gallery>
</gallery>


===Maps===
===Maps===
<gallery>
<gallery>
FGP1 Circuit No-3 full.png|[[Circuit No-3]]
FGP1 Circuit No-6 full.png|[[Circuit No-6]]
FGP1 Circuit No-6 full.png|[[Circuit No-6]]
</gallery>
</gallery>


===Miscellaneous===
===Miscellaneous===
Line 1,165: Line 1,146:
FDS F1 Race.png|Disk
FDS F1 Race.png|Disk
</gallery>
</gallery>
==Names in other languages==
{{Foreign names
|Jap=ファミコングランプリ F1レース
|JapR=Famikon Guran Puri: F1 Rēsu
|JapM=Famicom Grand Prix: F1 Race
}}
==External links==
*[https://www.nintendo.com/jp/famicom/software/fmc-fg/index.html Official site]


==References==
==References==
{{NIWA|StrategyWiki=Famicom Grand Prix F1 Race}}
<references/>
<references/>


{{NIWA|StrategyWiki=Famicom Grand Prix F1 Race}}
{{FGP}}
{{FGP}}
{{Super Mario games}}
{{Super Mario games}}

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)