Editing Eveline Novakovic

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'''Eveline Novakovic''' (pronounced [nɔˈʋaːkɔʋitʃ]) (née '''Fischer''' and credited as such in her ''Super Mario''-relevant works) is a British video game music composer and sound engineer formerly employed by [[Rareware]]. Hired by Rare in 1993,<ref name="Fanbyte">Jack Yarwood (June 22, 2021). [https://www.fanbyte.com/features/a-rare-interview-with-donkey-kong-country-composer-eveline-novakovic/ "A ‘Rare’ Interview with Donkey Kong Country Composer Eveline Novakovic"]. ''Fanbyte''. Retrieved June 22, 2021</ref> her first work was composing part of the ''[[Donkey Kong Country]]'' soundtrack, contributing seven tracks to the game. In composing her tracks for ''Donkey Kong Country'', Novakovic sought to give the game's level "a sense of place and momentum"<ref name="Fanbyte"></ref> and drew inspiration from the soundtrack of feature films, including the work of composers such as {{wp|Alan Silvestri}}.<ref name="Fanbyte"></ref>
'''Eveline Novakovic''' (pronounced [nɔˈʋaːkɔʋitʃ]) (née '''Fischer''' and credited as such in her ''Mario''-relevant works) is a British video game music composer and sound engineer formerly employed by [[Rareware]]. Hired by Rare in 1993,<ref name="Fanbyte">Jack Yarwood (June 22, 2021). [https://www.fanbyte.com/features/a-rare-interview-with-donkey-kong-country-composer-eveline-novakovic/ "A ‘Rare’ Interview with Donkey Kong Country Composer Eveline Novakovic"]. ''Fanbyte''. Retrieved June 22, 2021</ref> her first work was composing part of the ''[[Donkey Kong Country]]'' soundtrack, contributing seven tracks to the game. In composing her tracks for ''Donkey Kong Country'', Novakovic sought to give the game's level "a sense of place and momentum"<ref name="Fanbyte"></ref> and drew inspiration from the soundtrack of feature films, including the work of composers such as {{wp|Alan Silvestri}}.<ref name="Fanbyte"></ref>


As [[David Wise]] was already busy on the ultimately-unreleased [[Super Nintendo Entertainment System]] game ''Project Dream'', Novakovic was called on to compose the majority of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', which wound up being replaced in the game's [[Game Boy Advance]] port due to difficulties converting it to the system's sound chip.<ref name="Fanbyte"></ref><ref>[https://twitter.com/David_Wise/status/1238090553692168192 David Wise on Twitter] (March 12, 2020). [https://twitter.com/David_Wise/status/1238090553692168192 "GBA is handheld with tiny speakers, no bass or treble. Only 6 weeks to convert: Tried SNES conversion, but would have taken too long to adapt original score. I created specific instruments that worked on GBA and then composed new score to suit these."]. Retrieved June 22, 2021</ref> As she was aware of the success of previous installments in the series and the popularity and iconic nature of David Wise's music, Novakovic decided to rethink her approach to composition. To that end, she settled on the theme of "[wanting to have] the player to feel that both the music and sound were working in tandem" and introduce more musical genres to the soundtrack.<ref name="Fanbyte"></ref> She would also work on converting her own compositions to the [[Game Boy]]'s sound chip for the game's handheld counterpart ''[[Donkey Kong Land III]]'', a process which proved to be more challenging than previous ''Donkey Kong Land'' games due to the greater complexity of the soundtrack.<ref name="Fanbyte"></ref>
As [[David Wise]] was already busy on the ultimately-unreleased [[Super Nintendo Entertainment System]] game ''Project Dream'', Novakovic was called on to compose the majority of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', which wound up being replaced in the game's [[Game Boy Advance]] port due to difficulties converting it to the system's sound chip.<ref name="Fanbyte"></ref><ref>[https://twitter.com/David_Wise/status/1238090553692168192 David Wise on Twitter] (March 12, 2020). [https://twitter.com/David_Wise/status/1238090553692168192 "GBA is handheld with tiny speakers, no bass or treble. Only 6 weeks to convert: Tried SNES conversion, but would have taken too long to adapt original score. I created specific instruments that worked on GBA and then composed new score to suit these."]. Retrieved June 22, 2021</ref> As she was aware of the success of previous installments in the series and the popularity and iconic nature of David Wise's music, Novakovic decided to rethink her approach to composition. To that end, she settled on the theme of "[wanting to have] the player to feel that both the music and sound were working in tandem" and introduce more musical genres to the soundtrack.<ref name="Fanbyte"></ref> She would also work on converting her own compositions to the [[Game Boy]]'s sound chip for the game's handheld counterpart ''[[Donkey Kong Land III]]'', a process which proved to be more challenging than previous ''Donkey Kong Land'' games due to the greater complexity of the soundtrack.<ref name="Fanbyte"></ref>

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