Editing Dry Dry Ruins (Paper Mario)

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Mario and his partners encounter Dry Dry Desert in Chapter 2. There, they find that [[Kolorado]] is also exploring the desert in order to find Dry Dry Ruins. His assistants explain that they have tried to gather information from the [[Dry Dry Outpost|outpost]] to the east, but without success. After Mario goes there and solves the riddle, he is allowed to see the local leader, [[Moustafa]], who explains that his ancestors have watched the ruins over generations to keep the evil folks out of it. Since he trusts Mario, he gives Mario the [[Pulse Stone]], which will guide Mario to the ruins. After Mario places the Pulse Stone in a stone pedestal in Dry Dry Desert, Dry Dry Ruins rises out of the sand before him.
Mario and his partners encounter Dry Dry Desert in Chapter 2. There, they find that [[Kolorado]] is also exploring the desert in order to find Dry Dry Ruins. His assistants explain that they have tried to gather information from the [[Dry Dry Outpost|outpost]] to the east, but without success. After Mario goes there and solves the riddle, he is allowed to see the local leader, [[Moustafa]], who explains that his ancestors have watched the ruins over generations to keep the evil folks out of it. Since he trusts Mario, he gives Mario the [[Pulse Stone]], which will guide Mario to the ruins. After Mario places the Pulse Stone in a stone pedestal in Dry Dry Desert, Dry Dry Ruins rises out of the sand before him.


As Mario and his partners progress through Dry Dry Ruins, they will hear [[Tutankoopa]]'s voice warning them to run away. They have to collect [[Ruins Key (Paper Mario)|Ruins Key]]s on their way in order to unlock several doors. When they reach a room with rotatable stairways, Tutankoopa seems frightened, but continues frightening them. After they solve the puzzle with the stairways, they find the [[Super Hammer]], which allows them to smash [[stone block]]s to collect the [[Pyramid Stone|Pyramid]], [[Diamond Stone|Diamond]], and [[Lunar Stone]]. There are pedestals in a corridor down in the ruins. After Mario places the stones in the pedestals in the right order, stairs descend, opening the way to Tutankoopa's room. By defeating Tutankoopa, Mario and his partners save the second [[Star Spirit]] in the game, [[Mamar]]. This marks the end of Chapter 2 of the game.
As Mario and his partners progress through Dry Dry Ruins, they will hear [[Tutankoopa]]'s voice warning them to run away. They have to collect [[Ruins Key (Paper Mario)|Ruins Key]]s on their way in order to unlock several doors. When they reach a room with rotatable stairways, Tutankoopa seems frightened, but continues frightening them. After they solve the puzzle with the stairways, they find the [[Super Hammer]], which allows them to smash [[stone block]]s to collect the [[Pyramid Stone|Pyramid]], [[Diamond Stone|Diamond]], and [[Lunar Stone]]. There are pedestals in a corridor down the ruins. After Mario places the stones in the pedestals in the right order, stairs descend, opening the room to Tutankoopa's room. By defeating Tutankoopa, Mario and his partners save the second [[Star Spirit]] in the game, [[Mamar]]. This marks the end of Chapter 2 of the game.


[[File:Letter6PM.png|thumb|[[Kolorado]]'s letter, with a picture showing him near the ruins]]
[[File:Letter6PM.png|thumb|[[Kolorado]]'s letter, with a picture showing him near the ruins]]

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